Add more perf measurements
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@@ -148,7 +148,10 @@ namespace OpenRA
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public void LoadComplete(WorldRenderer wr)
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{
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foreach (var wlh in WorldActor.TraitsImplementing<IWorldLoaded>())
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wlh.WorldLoaded(this, wr);
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{
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using (new Support.PerfTimer(wlh.GetType().Name + ".WorldLoaded"))
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wlh.WorldLoaded(this, wr);
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}
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}
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public Actor CreateActor(string name, TypeDictionary initDict)
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