Remove Developer Settings from Settings > Debug. Adjust Widget layout in DeveloperMode. In preparation for DeveloperMode trait.

This commit is contained in:
alzeih
2010-07-24 17:35:38 +12:00
parent d8d731b321
commit 2d916e60d9
6 changed files with 69 additions and 101 deletions

View File

@@ -29,10 +29,6 @@ namespace OpenRA.Widgets.Delegates
public class DeveloperModeDelegate : IWidgetDelegate
{
float oldBuildSpeed = 0;
bool slowed = false;
public DeveloperModeDelegate ()
{
var devmodeBG = Widget.RootWidget.GetWidget("INGAME_ROOT").GetWidget("DEVELOPERMODE_BG");
@@ -77,26 +73,28 @@ namespace OpenRA.Widgets.Delegates
return true;
};
devmodeBG.GetWidget<ButtonWidget>("SETTINGS_GIVE_CASH").OnMouseUp = mi =>
devmodeBG.GetWidget<CheckboxWidget>("SETTINGS_GIVE_CASH").Checked =
() => true;
devmodeBG.GetWidget<CheckboxWidget>("SETTINGS_GIVE_CASH").OnMouseDown = mi =>
{
Game.world.AddFrameEndTask(w =>
{
Game.world.LocalPlayer.PlayerActor.traits.Get<PlayerResources>().GiveCash(5000);
});
TriggerCheatingMessage();
return true;
};
devmodeBG.GetWidget<CheckboxWidget>("SETTINGS_BUILD_SPEED").OnMouseDown = mi =>
{
oldBuildSpeed = (!slowed)? Game.world.LocalPlayer.PlayerActor.Info.Traits.Get<ProductionQueueInfo>().BuildSpeed : oldBuildSpeed;
Game.world.LocalPlayer.PlayerActor.Info.Traits.Get<ProductionQueueInfo>().BuildSpeed = (slowed)? oldBuildSpeed : 0;
slowed ^= true;
TriggerCheatingMessage();
return true;
};
return true;
};
devmodeBG.GetWidget<CheckboxWidget>("SETTINGS_BUILD_SPEED").Checked =
() => {return slowed;};
() => true;
devmodeBG.GetWidget<CheckboxWidget>("SETTINGS_CHARGE_TIME").OnMouseDown = mi =>
{
return true;
};
devmodeBG.GetWidget<CheckboxWidget>("SETTINGS_CHARGE_TIME").Checked =
() => true;
devModeButton.IsVisible = () => { return Game.Settings.DeveloperMode; };
}

View File

@@ -132,30 +132,6 @@ namespace OpenRA.Widgets.Delegates
return true;
};
var unitdebug = debug.GetWidget<CheckboxWidget>("UNITDEBUG_CHECKBOX");
unitdebug.Checked = () => {return Game.Settings.UnitDebug;};
unitdebug.OnMouseDown = mi =>
{
Game.Settings.UnitDebug ^= true;
return true;
};
var pathdebug = debug.GetWidget<CheckboxWidget>("PATHDEBUG_CHECKBOX");
pathdebug.Checked = () => {return Game.Settings.PathDebug;};
pathdebug.OnMouseDown = mi =>
{
Game.Settings.PathDebug ^= true;
return true;
};
var indexdebug = debug.GetWidget<CheckboxWidget>("INDEXDEBUG_CHECKBOX");
indexdebug.Checked = () => {return Game.Settings.IndexDebug;};
indexdebug.OnMouseDown = mi =>
{
Game.Settings.IndexDebug ^= true;
return true;
};
var timedebug = debug.GetWidget<CheckboxWidget>("GAMETIME_CHECKBOX");
timedebug.Checked = () => {return Game.Settings.ShowGameTimer;};
timedebug.OnMouseDown = mi =>
@@ -164,6 +140,14 @@ namespace OpenRA.Widgets.Delegates
return true;
};
var devmode = debug.GetWidget<CheckboxWidget>("DEV_MODE_ENABLED");
devmode.Checked = () => Game.Settings.DeveloperMode;
devmode.OnMouseDown = mi =>
{
Game.Settings.DeveloperMode ^= true;
return true;
};
bg.GetWidget("BUTTON_CLOSE").OnMouseUp = mi => {
Game.Settings.Save();
Widget.RootWidget.CloseWindow();