Remove Developer Settings from Settings > Debug. Adjust Widget layout in DeveloperMode. In preparation for DeveloperMode trait.
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@@ -132,30 +132,6 @@ namespace OpenRA.Widgets.Delegates
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return true;
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};
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var unitdebug = debug.GetWidget<CheckboxWidget>("UNITDEBUG_CHECKBOX");
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unitdebug.Checked = () => {return Game.Settings.UnitDebug;};
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unitdebug.OnMouseDown = mi =>
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{
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Game.Settings.UnitDebug ^= true;
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return true;
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};
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var pathdebug = debug.GetWidget<CheckboxWidget>("PATHDEBUG_CHECKBOX");
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pathdebug.Checked = () => {return Game.Settings.PathDebug;};
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pathdebug.OnMouseDown = mi =>
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{
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Game.Settings.PathDebug ^= true;
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return true;
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};
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var indexdebug = debug.GetWidget<CheckboxWidget>("INDEXDEBUG_CHECKBOX");
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indexdebug.Checked = () => {return Game.Settings.IndexDebug;};
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indexdebug.OnMouseDown = mi =>
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{
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Game.Settings.IndexDebug ^= true;
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return true;
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};
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var timedebug = debug.GetWidget<CheckboxWidget>("GAMETIME_CHECKBOX");
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timedebug.Checked = () => {return Game.Settings.ShowGameTimer;};
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timedebug.OnMouseDown = mi =>
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@@ -164,6 +140,14 @@ namespace OpenRA.Widgets.Delegates
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return true;
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};
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var devmode = debug.GetWidget<CheckboxWidget>("DEV_MODE_ENABLED");
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devmode.Checked = () => Game.Settings.DeveloperMode;
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devmode.OnMouseDown = mi =>
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{
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Game.Settings.DeveloperMode ^= true;
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return true;
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};
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bg.GetWidget("BUTTON_CLOSE").OnMouseUp = mi => {
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Game.Settings.Save();
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Widget.RootWidget.CloseWindow();
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