Remove Developer Settings from Settings > Debug. Adjust Widget layout in DeveloperMode. In preparation for DeveloperMode trait.

This commit is contained in:
alzeih
2010-07-24 17:35:38 +12:00
parent d8d731b321
commit 2d916e60d9
6 changed files with 69 additions and 101 deletions

View File

@@ -132,30 +132,6 @@ namespace OpenRA.Widgets.Delegates
return true;
};
var unitdebug = debug.GetWidget<CheckboxWidget>("UNITDEBUG_CHECKBOX");
unitdebug.Checked = () => {return Game.Settings.UnitDebug;};
unitdebug.OnMouseDown = mi =>
{
Game.Settings.UnitDebug ^= true;
return true;
};
var pathdebug = debug.GetWidget<CheckboxWidget>("PATHDEBUG_CHECKBOX");
pathdebug.Checked = () => {return Game.Settings.PathDebug;};
pathdebug.OnMouseDown = mi =>
{
Game.Settings.PathDebug ^= true;
return true;
};
var indexdebug = debug.GetWidget<CheckboxWidget>("INDEXDEBUG_CHECKBOX");
indexdebug.Checked = () => {return Game.Settings.IndexDebug;};
indexdebug.OnMouseDown = mi =>
{
Game.Settings.IndexDebug ^= true;
return true;
};
var timedebug = debug.GetWidget<CheckboxWidget>("GAMETIME_CHECKBOX");
timedebug.Checked = () => {return Game.Settings.ShowGameTimer;};
timedebug.OnMouseDown = mi =>
@@ -164,6 +140,14 @@ namespace OpenRA.Widgets.Delegates
return true;
};
var devmode = debug.GetWidget<CheckboxWidget>("DEV_MODE_ENABLED");
devmode.Checked = () => Game.Settings.DeveloperMode;
devmode.OnMouseDown = mi =>
{
Game.Settings.DeveloperMode ^= true;
return true;
};
bg.GetWidget("BUTTON_CLOSE").OnMouseUp = mi => {
Game.Settings.Save();
Widget.RootWidget.CloseWindow();