diff --git a/mods/cnc/rules/vehicles.yaml b/mods/cnc/rules/vehicles.yaml index 4bafdc2cc5..845d4fe524 100644 --- a/mods/cnc/rules/vehicles.yaml +++ b/mods/cnc/rules/vehicles.yaml @@ -179,6 +179,7 @@ ARTY: MuzzleSequence: muzzle AttackFrontal: TargetFrozenActors: True + ForceFireIgnoresActors: True WithMuzzleOverlay: AutoTarget: InitialStanceAI: Defend @@ -542,6 +543,7 @@ MSAM: LocalOffset: 213,-128,0, 213,128,0 AttackFrontal: TargetFrozenActors: True + ForceFireIgnoresActors: True WithSpriteTurret: SpawnActorOnDeath: Actor: MSAM.Husk diff --git a/mods/ra/rules/ships.yaml b/mods/ra/rules/ships.yaml index ee1f11b65e..30a7b0a453 100644 --- a/mods/ra/rules/ships.yaml +++ b/mods/ra/rules/ships.yaml @@ -123,6 +123,7 @@ MSUB: FireDelay: 2 AttackFrontal: TargetFrozenActors: True + ForceFireIgnoresActors: True SelectionDecorations: AutoTarget: InitialStance: HoldFire @@ -244,6 +245,7 @@ CA: AttackTurreted: Turrets: primary, secondary TargetFrozenActors: True + ForceFireIgnoresActors: True WithMuzzleOverlay: SelectionDecorations: WithSpriteTurret@PRIMARY: diff --git a/mods/ra/rules/vehicles.yaml b/mods/ra/rules/vehicles.yaml index 7b9ac8facb..569ad5c729 100644 --- a/mods/ra/rules/vehicles.yaml +++ b/mods/ra/rules/vehicles.yaml @@ -31,6 +31,7 @@ V2RL: ScanRadius: 10 AttackFrontal: TargetFrozenActors: True + ForceFireIgnoresActors: True WithFacingSpriteBody: RequiresCondition: !reloading Name: loaded @@ -277,6 +278,7 @@ ARTY: MuzzleSequence: muzzle AttackFrontal: TargetFrozenActors: True + ForceFireIgnoresActors: True WithMuzzleOverlay: Explodes: Weapon: ArtilleryExplode diff --git a/mods/ts/rules/gdi-vehicles.yaml b/mods/ts/rules/gdi-vehicles.yaml index 1ca73ec549..4c1fca4e2a 100644 --- a/mods/ts/rules/gdi-vehicles.yaml +++ b/mods/ts/rules/gdi-vehicles.yaml @@ -378,6 +378,7 @@ JUGG: RequiresCondition: deployed PauseOnCondition: empdisable TargetFrozenActors: True + ForceFireIgnoresActors: True Armament@deployed: Name: deployed Turret: deployed diff --git a/mods/ts/rules/nod-vehicles.yaml b/mods/ts/rules/nod-vehicles.yaml index 4714826f3d..68226d1715 100644 --- a/mods/ts/rules/nod-vehicles.yaml +++ b/mods/ts/rules/nod-vehicles.yaml @@ -267,6 +267,7 @@ ART2: RequiresCondition: deployed PauseOnCondition: empdisable TargetFrozenActors: True + ForceFireIgnoresActors: True Armament@deployed: Name: deployed Turret: deployed