Enable ClassicFacingFudge in TD.
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@@ -13,7 +13,7 @@ TRAN:
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LandWhenIdle: true
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ROT: 5
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Speed: 140
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InitialFacing: 0
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InitialFacing: 224
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LandableTerrainTypes: Clear,Rough,Road,Ore,Beach,Tiberium,BlueTiberium
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AltitudeVelocity: 0c100
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Health:
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@@ -54,6 +54,7 @@ HELI:
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Queue: Aircraft.Nod
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Aircraft:
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RearmBuildings: hpad
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InitialFacing: 224
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ROT: 4
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Speed: 186
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Health:
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@@ -105,6 +106,7 @@ ORCA:
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Queue: Aircraft.GDI
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Aircraft:
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RearmBuildings: hpad
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InitialFacing: 224
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ROT: 4
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Speed: 186
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Health:
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@@ -98,6 +98,8 @@
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MustBeDestroyed:
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Voiced:
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VoiceSet: VehicleVoice
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BodyOrientation:
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UseClassicFacingFudge: True
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^Tank:
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Inherits: ^Vehicle
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@@ -157,6 +159,8 @@
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MustBeDestroyed:
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Voiced:
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VoiceSet: VehicleVoice
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BodyOrientation:
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UseClassicFacingFudge: True
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^Infantry:
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Inherits@1: ^ExistsInWorld
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@@ -674,6 +678,8 @@
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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BodyOrientation:
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UseClassicFacingFudge: True
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^HelicopterHusk:
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Inherits: ^CommonHuskDefaults
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@@ -687,6 +693,8 @@
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Explosion: HeliCrash
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Tooltip:
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GenericName: Destroyed Helicopter
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BodyOrientation:
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UseClassicFacingFudge: True
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^Bridge:
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AlwaysVisible:
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@@ -658,7 +658,7 @@ GUN:
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HasMinibib: Yes
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Turreted:
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ROT: 12
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InitialFacing: 50
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InitialFacing: 56
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-WithSpriteBody:
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WithTurretedSpriteBody:
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Armament:
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@@ -672,6 +672,8 @@ GUN:
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Range: 3c0
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Power:
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Amount: -20
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BodyOrientation:
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UseClassicFacingFudge: True
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SAM:
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Inherits: ^Defense
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@@ -712,6 +714,8 @@ SAM:
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-RenderDetectionCircle:
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Power:
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Amount: -20
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BodyOrientation:
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UseClassicFacingFudge: True
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OBLI:
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Inherits: ^Defense
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