Enable ClassicFacingFudge in TD.

This commit is contained in:
Paul Chote
2016-01-14 22:32:51 +00:00
parent 608b5d1674
commit 2d9bbd9405
6 changed files with 75 additions and 2 deletions

View File

@@ -13,7 +13,7 @@ TRAN:
LandWhenIdle: true
ROT: 5
Speed: 140
InitialFacing: 0
InitialFacing: 224
LandableTerrainTypes: Clear,Rough,Road,Ore,Beach,Tiberium,BlueTiberium
AltitudeVelocity: 0c100
Health:
@@ -54,6 +54,7 @@ HELI:
Queue: Aircraft.Nod
Aircraft:
RearmBuildings: hpad
InitialFacing: 224
ROT: 4
Speed: 186
Health:
@@ -105,6 +106,7 @@ ORCA:
Queue: Aircraft.GDI
Aircraft:
RearmBuildings: hpad
InitialFacing: 224
ROT: 4
Speed: 186
Health:

View File

@@ -98,6 +98,8 @@
MustBeDestroyed:
Voiced:
VoiceSet: VehicleVoice
BodyOrientation:
UseClassicFacingFudge: True
^Tank:
Inherits: ^Vehicle
@@ -157,6 +159,8 @@
MustBeDestroyed:
Voiced:
VoiceSet: VehicleVoice
BodyOrientation:
UseClassicFacingFudge: True
^Infantry:
Inherits@1: ^ExistsInWorld
@@ -674,6 +678,8 @@
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
BodyOrientation:
UseClassicFacingFudge: True
^HelicopterHusk:
Inherits: ^CommonHuskDefaults
@@ -687,6 +693,8 @@
Explosion: HeliCrash
Tooltip:
GenericName: Destroyed Helicopter
BodyOrientation:
UseClassicFacingFudge: True
^Bridge:
AlwaysVisible:

View File

@@ -658,7 +658,7 @@ GUN:
HasMinibib: Yes
Turreted:
ROT: 12
InitialFacing: 50
InitialFacing: 56
-WithSpriteBody:
WithTurretedSpriteBody:
Armament:
@@ -672,6 +672,8 @@ GUN:
Range: 3c0
Power:
Amount: -20
BodyOrientation:
UseClassicFacingFudge: True
SAM:
Inherits: ^Defense
@@ -712,6 +714,8 @@ SAM:
-RenderDetectionCircle:
Power:
Amount: -20
BodyOrientation:
UseClassicFacingFudge: True
OBLI:
Inherits: ^Defense

View File

@@ -1,11 +1,13 @@
c17:
idle:
Facings: 32
UseClassicFacingFudge: True
icon: c17icnh
tran:
idle:
Facings: 32
UseClassicFacingFudge: True
rotor: lrotor
Length: 4
rotor2: rrotor
@@ -27,6 +29,7 @@ tran:
heli:
idle:
Facings: 32
UseClassicFacingFudge: True
rotor: lrotor
Length: 4
slow-rotor: lrotor
@@ -41,6 +44,7 @@ heli:
orca:
idle:
Facings: 32
UseClassicFacingFudge: True
move:
Start: 32
Facings: 32
@@ -50,6 +54,7 @@ orca:
a10:
idle:
Facings: 32
UseClassicFacingFudge: True
muzzle: minigun
Length: 6
Facings: 8

View File

@@ -414,15 +414,19 @@ wood:
gun:
idle:
Facings: 32
UseClassicFacingFudge: True
recoil:
Start: 32
Facings: 32
UseClassicFacingFudge: True
damaged-idle:
Start: 64
Facings: 32
UseClassicFacingFudge: True
damaged-recoil:
Start: 96
Facings: 32
UseClassicFacingFudge: True
make: gunmake
Length: *
Tick: 80
@@ -449,6 +453,7 @@ sam:
idle:
Start: 17
Facings: 32
UseClassicFacingFudge: True
closing:
Start: 50
Length: 14
@@ -462,6 +467,7 @@ sam:
damaged-idle:
Start: 81
Facings: 32
UseClassicFacingFudge: True
damaged-closing:
Start: 114
Length: 14

View File

@@ -1,17 +1,20 @@
mcv:
idle:
Facings: 32
UseClassicFacingFudge: True
icon: mcvicnh.tem
AddExtension: False
mcv.destroyed:
idle: mcv
Facings: 32
UseClassicFacingFudge: True
ZOffset: -512
harv:
idle:
Facings: 32
UseClassicFacingFudge: True
harvest:
Start: 32
Length: 4
@@ -27,14 +30,17 @@ harv:
harv.destroyed:
idle: harv
Facings: 32
UseClassicFacingFudge: True
ZOffset: -512
bggy:
idle:
Facings: 32
UseClassicFacingFudge: True
turret:
Start: 32
Facings: 32
UseClassicFacingFudge: True
muzzle: minigun
Length: 6
Facings: 8
@@ -44,18 +50,22 @@ bggy:
bggy.destroyed:
idle: bggy
Facings: 32
UseClassicFacingFudge: True
ZOffset: -512
turret: bggy
Start: 32
Facings: 32
UseClassicFacingFudge: True
ZOffset: -512
mtnk:
idle:
Facings: 32
UseClassicFacingFudge: True
turret:
Start: 32
Facings: 32
UseClassicFacingFudge: True
muzzle: gunfire2
Length: *
icon: mtnkicnh.tem
@@ -64,18 +74,22 @@ mtnk:
mtnk.destroyed:
idle: mtnk
Facings: 32
UseClassicFacingFudge: True
ZOffset: -512
turret: mtnk
Start: 32
Facings: 32
UseClassicFacingFudge: True
ZOffset: -512
ltnk:
idle:
Facings: 32
UseClassicFacingFudge: True
turret:
Start: 32
Facings: 32
UseClassicFacingFudge: True
muzzle: gunfire2
Length: *
icon: ltnkicnh.tem
@@ -84,18 +98,22 @@ ltnk:
ltnk.destroyed:
idle: ltnk
Facings: 32
UseClassicFacingFudge: True
ZOffset: -512
turret: ltnk
Start: 32
Facings: 32
UseClassicFacingFudge: True
ZOffset: -512
htnk:
idle:
Facings: 32
UseClassicFacingFudge: True
turret:
Start: 32
Facings: 32
UseClassicFacingFudge: True
muzzle: gunfire2
Length: *
icon: htnkicnh.tem
@@ -104,18 +122,22 @@ htnk:
htnk.destroyed:
idle: htnk
Facings: 32
UseClassicFacingFudge: True
ZOffset: -512
turret: htnk
Start: 32
Facings: 32
UseClassicFacingFudge: True
ZOffset: -512
jeep:
idle:
Facings: 32
UseClassicFacingFudge: True
turret:
Start: 32
Facings: 32
UseClassicFacingFudge: True
muzzle: minigun
Length: 6
Facings: 8
@@ -125,26 +147,31 @@ jeep:
jeep.destroyed:
idle: jeep
Facings: 32
UseClassicFacingFudge: True
ZOffset: -512
turret: jeep
Start: 32
Facings: 32
UseClassicFacingFudge: True
ZOffset: -512
bike:
idle:
Facings: 32
UseClassicFacingFudge: True
icon: bikeicnh.tem
AddExtension: False
bike.destroyed:
idle: bike
Facings: 32
UseClassicFacingFudge: True
ZOffset: -512
ftnk:
idle:
Facings: 32
UseClassicFacingFudge: True
muzzle:
Combine:
flame-n:
@@ -179,11 +206,13 @@ ftnk:
ftnk.destroyed:
idle: ftnk
Facings: 32
UseClassicFacingFudge: True
ZOffset: -512
mhq:
idle:
Facings: 32
UseClassicFacingFudge: True
spinner:
Start: 32
Length: 32
@@ -192,68 +221,84 @@ mhq:
msam:
idle:
Facings: 32
UseClassicFacingFudge: True
turret:
Start: 32
Facings: 32
UseClassicFacingFudge: True
empty-aim:
Start: 64
Facings: 32
UseClassicFacingFudge: True
aim:
Start: 64
Facings: 32
UseClassicFacingFudge: True
icon: msamicnh.tem
AddExtension: False
msam.destroyed:
idle: msam
Facings: 32
UseClassicFacingFudge: True
ZOffset: -512
turret: msam
Start: 32
Facings: 32
UseClassicFacingFudge: True
ZOffset: -512
mlrs:
idle:
Facings: 32
UseClassicFacingFudge: True
turret:
Start: 32
Facings: 32
UseClassicFacingFudge: True
turret2:
Start: 32
Facings: 32
UseClassicFacingFudge: True
turret1:
Start: 64
Facings: 32
UseClassicFacingFudge: True
turret0:
Start: 96
Facings: 32
UseClassicFacingFudge: True
icon: mlrsicnh.tem
AddExtension: False
mlrs.destroyed:
idle: mlrs
Facings: 32
UseClassicFacingFudge: True
ZOffset: -512
turret: mlrs
Start: 32
Facings: 32
UseClassicFacingFudge: True
ZOffset: -512
stnk:
idle:
Facings: 32
UseClassicFacingFudge: True
icon: stnkicnh.tem
AddExtension: False
stnk.destroyed:
idle: stnk
Facings: 32
UseClassicFacingFudge: True
ZOffset: -512
arty:
idle:
Facings: 32
UseClassicFacingFudge: True
muzzle: gunfire2
Length: *
icon: artyicnh.tem
@@ -262,11 +307,13 @@ arty:
arty.destroyed:
idle: arty
Facings: 32
UseClassicFacingFudge: True
ZOffset: -512
apc:
idle:
Facings: 32
UseClassicFacingFudge: True
turret: apctur
Facings: 32
muzzle: apcmuz
@@ -284,6 +331,7 @@ apc:
apc.destroyed:
idle: apc
Facings: 32
UseClassicFacingFudge: True
ZOffset: -512
turret: apctur
Facings: 32