diff --git a/mods/ts/rules/civilian-infantry.yaml b/mods/ts/rules/civilian-infantry.yaml index bb945bd2d5..4905047654 100644 --- a/mods/ts/rules/civilian-infantry.yaml +++ b/mods/ts/rules/civilian-infantry.yaml @@ -272,6 +272,7 @@ VISC_LRG: HP: 500 Armament: Weapon: SlimeAttack + FireDelay: 10 AutoTarget: AttackFrontal: Voice: Attack @@ -279,6 +280,8 @@ VISC_LRG: WanderMoveRadius: 2 MinMoveDelay: 25 MaxMoveDelay: 50 + WithAttackAnimation: + AttackSequence: attack Mobile: Crushes: crate, infantry RenderSprites: diff --git a/mods/ts/rules/defaults.yaml b/mods/ts/rules/defaults.yaml index 017fffa4b0..e9d301bb1e 100644 --- a/mods/ts/rules/defaults.yaml +++ b/mods/ts/rules/defaults.yaml @@ -664,7 +664,7 @@ AttackMove: HiddenUnderFog: Guardable: - WithSpriteBody: + WithFacingSpriteBody: RevealOnFire: ^BlossomTree: diff --git a/mods/ts/sequences/infantry.yaml b/mods/ts/sequences/infantry.yaml index 53bf3cbe0b..ae5f6e5197 100644 --- a/mods/ts/sequences/infantry.yaml +++ b/mods/ts/sequences/infantry.yaml @@ -526,12 +526,19 @@ vislrg: ShadowStart: 90 Tick: 80 Offset: 0, 0, 16 - muzzle: vislgatk # TODO: unused + attack: + Combine: + vislgatk: + Start: 5 + Length: 35 + vislgatk: + Start: 0 + Length: 5 + Facings: -8 Length: 5 - Facings: 8 - ShadowStart: 40 Tick: 80 Offset: 0, 0, 16 +# ShadowStart: 40 # TODO: enable shadow frames flameguy: Defaults: diff --git a/mods/ts/weapons/otherweapons.yaml b/mods/ts/weapons/otherweapons.yaml index e2edaacea2..bed9e5adfc 100644 --- a/mods/ts/weapons/otherweapons.yaml +++ b/mods/ts/weapons/otherweapons.yaml @@ -49,10 +49,9 @@ FiendShard: SlimeAttack: ReloadDelay: 80 - Range: 5c0 + Range: 1c384 Report: vicer1.aud - Projectile: Bullet - Speed: 426 + Projectile: InstantHit Warhead@1Dam: SpreadDamage Damage: 100 Versus: