Fix a subtle bug with flying units in spatialbins. Fixes #489.

This commit is contained in:
Paul Chote
2011-02-01 22:06:09 +13:00
parent 467c2a969d
commit 2daeb45bfe
6 changed files with 17 additions and 11 deletions

View File

@@ -30,7 +30,7 @@ namespace OpenRA.Traits
public void RenderAfterWorld (WorldRenderer wr, Actor self)
{
var bounds = self.GetBounds(true);
var bounds = self.GetBounds(false);
Color selectionColor = Color.White;
var xy = new float2(bounds.Left, bounds.Top);