Fix a subtle bug with flying units in spatialbins. Fixes #489.
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@@ -30,7 +30,7 @@ namespace OpenRA.Traits
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public void RenderAfterWorld (WorldRenderer wr, Actor self)
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{
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var bounds = self.GetBounds(true);
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var bounds = self.GetBounds(false);
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Color selectionColor = Color.White;
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var xy = new float2(bounds.Left, bounds.Top);
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