Fix a subtle bug with flying units in spatialbins. Fixes #489.
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@@ -248,7 +248,7 @@ namespace OpenRA.Mods.RA
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private void RenderStance(Actor self)
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{
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var bounds = self.GetBounds(true);
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var bounds = self.GetBounds(false);
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var loc = new float2(bounds.Left, bounds.Top) + new float2(0, 1);
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var max = Math.Max(bounds.Height, bounds.Width);
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