move LastMousePosition et al from Widget to Viewport
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@@ -9,6 +9,7 @@
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#endregion
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using System;
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using OpenRA.Graphics;
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namespace OpenRA.Widgets
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{
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@@ -38,7 +39,7 @@ namespace OpenRA.Widgets
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if (mi.Event == MouseInputEvent.Move &&
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(mi.Button == MouseButton.Middle || mi.Button == (MouseButton.Left | MouseButton.Right)))
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{
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Game.viewport.Scroll(Widget.LastMousePos - mi.Location);
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Game.viewport.Scroll(Viewport.LastMousePos - mi.Location);
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return true;
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}
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return false;
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@@ -94,13 +95,13 @@ namespace OpenRA.Widgets
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if (Game.Settings.ViewportEdgeScroll)
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{
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// Check for edge-scroll
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if (Widget.LastMousePos.X < EdgeScrollThreshold)
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if (Viewport.LastMousePos.X < EdgeScrollThreshold)
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Edge = Edge.Set(ScrollDirection.Left, true);
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if (Widget.LastMousePos.Y < EdgeScrollThreshold)
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if (Viewport.LastMousePos.Y < EdgeScrollThreshold)
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Edge = Edge.Set(ScrollDirection.Up, true);
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if (Widget.LastMousePos.X >= Game.viewport.Width - EdgeScrollThreshold)
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if (Viewport.LastMousePos.X >= Game.viewport.Width - EdgeScrollThreshold)
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Edge = Edge.Set(ScrollDirection.Right, true);
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if (Widget.LastMousePos.Y >= Game.viewport.Height - EdgeScrollThreshold)
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if (Viewport.LastMousePos.Y >= Game.viewport.Height - EdgeScrollThreshold)
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Edge = Edge.Set(ScrollDirection.Down, true);
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}
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var scroll = new float2(0,0);
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