Added lua IsCloaked actor property

This commit is contained in:
Curtis Shmyr
2020-06-30 18:57:50 -06:00
committed by Oliver Brakmann
parent b8f2a14ea0
commit 2dda2d7689

View File

@@ -0,0 +1,39 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Scripting;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Scripting
{
[ScriptPropertyGroup("Cloak")]
public class CloakProperties : ScriptActorProperties, Requires<CloakInfo>
{
readonly Cloak[] cloaks;
public CloakProperties(ScriptContext context, Actor self)
: base(context, self)
{
cloaks = self.TraitsImplementing<Cloak>().ToArray();
}
[Desc("Returns true if the actor is cloaked.")]
public bool IsCloaked
{
get
{
return cloaks.Any(c => c.Cloaked);
}
}
}
}