Added lua IsCloaked actor property
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committed by
Oliver Brakmann
parent
b8f2a14ea0
commit
2dda2d7689
39
OpenRA.Mods.Common/Scripting/Properties/CloakProperties.cs
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39
OpenRA.Mods.Common/Scripting/Properties/CloakProperties.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Scripting;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Scripting
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{
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[ScriptPropertyGroup("Cloak")]
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public class CloakProperties : ScriptActorProperties, Requires<CloakInfo>
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{
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readonly Cloak[] cloaks;
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public CloakProperties(ScriptContext context, Actor self)
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: base(context, self)
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{
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cloaks = self.TraitsImplementing<Cloak>().ToArray();
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}
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[Desc("Returns true if the actor is cloaked.")]
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public bool IsCloaked
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{
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get
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{
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return cloaks.Any(c => c.Cloaked);
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}
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}
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}
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}
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