eradicate dumb UserSettings stuff that causes desyncs
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@@ -151,14 +151,9 @@ namespace OpenRA
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ChangeMap(mapName);
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if( Settings.Replay != "" )
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{
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var connection = new ReplayConnection( Settings.Replay );
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orderManager = new OrderManager( connection );
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}
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orderManager = new OrderManager( new ReplayConnection( Settings.Replay ) );
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else
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{
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JoinLocal();
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}
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}
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internal static void JoinServer(string host, int port)
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@@ -421,7 +416,7 @@ namespace OpenRA
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renderer = new Renderer(resolution, windowed);
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resolution = renderer.Resolution;
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var controller = new Controller(); /* a bit of insane input routing */
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var controller = new Controller();
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Game.Initialize(Game.Settings.Map, renderer, new int2(resolution), Game.Settings.Player, controller);
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