RenderBuildingCharge -> WithChargeAnimation

This commit is contained in:
reaperrr
2015-07-15 06:53:51 +02:00
parent bc2b60be05
commit 2df318cd3e
6 changed files with 82 additions and 42 deletions

View File

@@ -0,0 +1,40 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("This actor displays a charge-up animation before firing.")]
public class WithChargeAnimationInfo : ITraitInfo, Requires<WithSpriteBodyInfo>, Requires<RenderSpritesInfo>
{
[Desc("Sequence to use for charge animation.")]
[SequenceReference] public readonly string ChargeSequence = "active";
public object Create(ActorInitializer init) { return new WithChargeAnimation(init, this); }
}
public class WithChargeAnimation : INotifyCharging
{
readonly WithChargeAnimationInfo info;
readonly WithSpriteBody wsb;
public WithChargeAnimation(ActorInitializer init, WithChargeAnimationInfo info)
{
this.info = info;
wsb = init.Self.Trait<WithSpriteBody>();
}
public void Charging(Actor self, Target target)
{
wsb.PlayCustomAnimation(self, info.ChargeSequence);
}
}
}