RenderBuildingCharge -> WithChargeAnimation
This commit is contained in:
40
OpenRA.Mods.Common/Traits/Render/WithChargeAnimation.cs
Normal file
40
OpenRA.Mods.Common/Traits/Render/WithChargeAnimation.cs
Normal file
@@ -0,0 +1,40 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("This actor displays a charge-up animation before firing.")]
|
||||
public class WithChargeAnimationInfo : ITraitInfo, Requires<WithSpriteBodyInfo>, Requires<RenderSpritesInfo>
|
||||
{
|
||||
[Desc("Sequence to use for charge animation.")]
|
||||
[SequenceReference] public readonly string ChargeSequence = "active";
|
||||
|
||||
public object Create(ActorInitializer init) { return new WithChargeAnimation(init, this); }
|
||||
}
|
||||
|
||||
public class WithChargeAnimation : INotifyCharging
|
||||
{
|
||||
readonly WithChargeAnimationInfo info;
|
||||
readonly WithSpriteBody wsb;
|
||||
|
||||
public WithChargeAnimation(ActorInitializer init, WithChargeAnimationInfo info)
|
||||
{
|
||||
this.info = info;
|
||||
wsb = init.Self.Trait<WithSpriteBody>();
|
||||
}
|
||||
|
||||
public void Charging(Actor self, Target target)
|
||||
{
|
||||
wsb.PlayCustomAnimation(self, info.ChargeSequence);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user