RenderBuildingCharge -> WithChargeAnimation

This commit is contained in:
reaperrr
2015-07-15 06:53:51 +02:00
parent bc2b60be05
commit 2df318cd3e
6 changed files with 82 additions and 42 deletions

View File

@@ -406,7 +406,6 @@
<Compile Include="Traits\Render\Hovers.cs" />
<Compile Include="Traits\Render\LeavesTrails.cs" />
<Compile Include="Traits\Render\RenderBuilding.cs" />
<Compile Include="Traits\Render\RenderBuildingCharge.cs" />
<Compile Include="Traits\Render\RenderBuildingTurreted.cs" />
<Compile Include="Traits\Render\RenderSpritesEditorOnly.cs" />
<Compile Include="Traits\Render\RenderNameTag.cs" />
@@ -427,6 +426,7 @@
<Compile Include="Traits\Render\WithMoveAnimation.cs" />
<Compile Include="Traits\Render\WithBuildingPlacedAnimation.cs" />
<Compile Include="Traits\Render\WithMakeAnimation.cs" />
<Compile Include="Traits\Render\WithChargeAnimation.cs" />
<Compile Include="Traits\Render\WithChargeOverlay.cs" />
<Compile Include="Traits\Render\WithCrateBody.cs" />
<Compile Include="Traits\Render\WithDeathAnimation.cs" />

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@@ -1,39 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Used for tesla coil and obelisk.")]
public class RenderBuildingChargeInfo : RenderBuildingInfo
{
[Desc("Sequence to use for building charge animation.")]
[SequenceReference] public readonly string ChargeSequence = "active";
public override object Create(ActorInitializer init) { return new RenderBuildingCharge(init, this); }
}
public class RenderBuildingCharge : RenderBuilding, INotifyCharging
{
RenderBuildingChargeInfo info;
public RenderBuildingCharge(ActorInitializer init, RenderBuildingChargeInfo info)
: base(init, info)
{
this.info = info;
}
public void Charging(Actor self, Target target)
{
PlayCustomAnim(self, info.ChargeSequence);
}
}
}

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@@ -0,0 +1,40 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("This actor displays a charge-up animation before firing.")]
public class WithChargeAnimationInfo : ITraitInfo, Requires<WithSpriteBodyInfo>, Requires<RenderSpritesInfo>
{
[Desc("Sequence to use for charge animation.")]
[SequenceReference] public readonly string ChargeSequence = "active";
public object Create(ActorInitializer init) { return new WithChargeAnimation(init, this); }
}
public class WithChargeAnimation : INotifyCharging
{
readonly WithChargeAnimationInfo info;
readonly WithSpriteBody wsb;
public WithChargeAnimation(ActorInitializer init, WithChargeAnimationInfo info)
{
this.info = info;
wsb = init.Self.Trait<WithSpriteBody>();
}
public void Charging(Actor self, Target target)
{
wsb.PlayCustomAnimation(self, info.ChargeSequence);
}
}
}

View File

@@ -1810,6 +1810,39 @@ namespace OpenRA.Mods.Common.UtilityCommands
}
}
if (engineVersion < 20150826)
{
// Replaced RenderBuildingCharge with RenderSprites + WithSpriteBody + WithChargeAnimation (+AutoSelectionSize)
if (depth == 0)
{
var childKeySequence = new[] { "ChargeSequence" };
var childKeysExcludeFromRS = new[] { "Sequence", "ChargeSequence", "PauseOnLowPower" };
var rb = node.Value.Nodes.FirstOrDefault(n => n.Key.StartsWith("RenderBuildingCharge"));
if (rb != null)
{
rb.Key = "WithChargeAnimation";
var rsNodes = rb.Value.Nodes.Where(n => !childKeysExcludeFromRS.Contains(n.Key)).ToList();
var wsbNodes = rb.Value.Nodes.Where(n => childKeySequence.Contains(n.Key)).ToList();
if (rsNodes.Any())
node.Value.Nodes.Add(new MiniYamlNode("RenderSprites", new MiniYaml("", rsNodes)));
else
node.Value.Nodes.Add(new MiniYamlNode("RenderSprites", ""));
node.Value.Nodes.Add(new MiniYamlNode("AutoSelectionSize", ""));
rb.Value.Nodes.RemoveAll(n => rsNodes.Contains(n));
rb.Value.Nodes.RemoveAll(n => wsbNodes.Contains(n));
}
var rrb = node.Value.Nodes.FirstOrDefault(n => n.Key.StartsWith("-RenderBuildingCharge"));
if (rrb != null)
rrb.Key = "-WithChargeAnimation";
}
}
UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
}
}

View File

@@ -730,7 +730,9 @@ OBLI:
Range: 8c0
Bib:
HasMinibib: Yes
RenderBuildingCharge:
RenderSprites:
WithSpriteBody:
WithChargeAnimation:
Armament:
Weapon: Laser
LocalOffset: 0,0,725
@@ -745,6 +747,7 @@ OBLI:
Range: 5
Power:
Amount: -150
-WithMakeAnimation:
GTWR:
Inherits: ^Defense

View File

@@ -401,7 +401,9 @@ TSLA:
Range: 8c0
Bib:
HasMinibib: Yes
RenderBuildingCharge:
RenderSprites:
WithSpriteBody:
WithChargeAnimation:
Armament:
Weapon: TeslaZap
LocalOffset: 0,0,427
@@ -415,6 +417,7 @@ TSLA:
DetectCloaked:
Range: 8
ProvidesPrerequisite@buildingname:
-WithMakeAnimation:
AGUN:
Inherits: ^Defense