From 2e01e9f08f551fad4e2bffc7b016885465f460ec Mon Sep 17 00:00:00 2001 From: Chris Forbes Date: Sat, 30 Jan 2010 11:26:35 +1300 Subject: [PATCH] removing dead crap --- OpenRa.Game/MainWindow.cs | 1 - OpenRa.Game/UiOverlay.cs | 1 - 2 files changed, 2 deletions(-) diff --git a/OpenRa.Game/MainWindow.cs b/OpenRa.Game/MainWindow.cs index 30f8d9c5fc..e3f9d69e30 100755 --- a/OpenRa.Game/MainWindow.cs +++ b/OpenRa.Game/MainWindow.cs @@ -51,7 +51,6 @@ namespace OpenRa LoadUserSettings(settings); UiOverlay.ShowUnitDebug = Game.Settings.UnitDebug; - UiOverlay.ShowBuildDebug = Game.Settings.BuildingDebug; WorldRenderer.ShowUnitPaths = Game.Settings.PathDebug; Renderer.SheetSize = Game.Settings.SheetSize; diff --git a/OpenRa.Game/UiOverlay.cs b/OpenRa.Game/UiOverlay.cs index cf6d7cab49..5d3c10ab14 100644 --- a/OpenRa.Game/UiOverlay.cs +++ b/OpenRa.Game/UiOverlay.cs @@ -12,7 +12,6 @@ namespace OpenRa Sprite buildOk, buildBlocked, unitDebug; public static bool ShowUnitDebug = false; - public static bool ShowBuildDebug = false; public UiOverlay(SpriteRenderer spriteRenderer) {