Rename Faction trait members
Rename Faction.Race to Faction.InternalName
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@@ -57,14 +57,14 @@ namespace OpenRA
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.WithInterface<FactionInfo>().Where(f => !requireSelectable || f.Selectable)
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.ToList();
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var selected = selectableCountries.FirstOrDefault(f => f.Race == name)
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var selected = selectableCountries.FirstOrDefault(f => f.InternalName == name)
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?? selectableCountries.Random(world.SharedRandom);
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// Don't loop infinite
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for (var i = 0; i <= 10 && selected.RandomRaceMembers.Any(); i++)
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for (var i = 0; i <= 10 && selected.RandomFactionMembers.Any(); i++)
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{
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var race = selected.RandomRaceMembers.Random(world.SharedRandom);
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selected = selectableCountries.FirstOrDefault(f => f.Race == race);
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var race = selected.RandomFactionMembers.Random(world.SharedRandom);
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selected = selectableCountries.FirstOrDefault(f => f.InternalName == race);
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if (selected == null)
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throw new YamlException("Unknown race: {0}".F(race));
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@@ -78,7 +78,7 @@ namespace OpenRA
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var countries = world.Map.Rules.Actors["world"].Traits
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.WithInterface<FactionInfo>().ToArray();
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return countries.FirstOrDefault(f => f.Race == race) ?? countries.First();
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return countries.FirstOrDefault(f => f.InternalName == race) ?? countries.First();
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}
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public Player(World world, Session.Client client, Session.Slot slot, PlayerReference pr)
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