Rename Faction trait members

Rename Faction.Race to Faction.InternalName
This commit is contained in:
penev92
2015-07-06 02:28:48 +03:00
parent a1af5386e0
commit 2e04fb5ddd
53 changed files with 85 additions and 85 deletions

View File

@@ -54,7 +54,7 @@ namespace OpenRA.Traits
{
this.info = info;
var self = init.Self;
var race = init.Contains<RaceInit>() ? init.Get<RaceInit, string>() : self.Owner.Country.Race;
var race = init.Contains<RaceInit>() ? init.Get<RaceInit, string>() : self.Owner.Country.InternalName;
quantizedFacings = Exts.Lazy(() =>
{

View File

@@ -145,7 +145,7 @@ namespace OpenRA.Traits
{
if (Resources > 0.8 * ResourceCapacity)
{
Sound.PlayNotification(self.World.Map.Rules, owner, "Speech", "SilosNeeded", owner.Country.Race);
Sound.PlayNotification(self.World.Map.Rules, owner, "Speech", "SilosNeeded", owner.Country.InternalName);
AlertSilo = true;
}
else
@@ -187,14 +187,14 @@ namespace OpenRA.Traits
public void PlayCashTickUp(Actor self)
{
if (Game.Settings.Sound.CashTicks)
Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Sounds", "CashTickUp", self.Owner.Country.Race);
Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Sounds", "CashTickUp", self.Owner.Country.InternalName);
}
public void PlayCashTickDown(Actor self)
{
if (Game.Settings.Sound.CashTicks && nextCashTickTime == 0)
{
Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Sounds", "CashTickDown", self.Owner.Country.Race);
Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Sounds", "CashTickDown", self.Owner.Country.InternalName);
nextCashTickTime = 2;
}
}

View File

@@ -17,12 +17,12 @@ namespace OpenRA.Traits
public readonly string Name = null;
[Desc("This is the internal name for owner checks.")]
public readonly string Race = null;
public readonly string InternalName = null;
[Desc("Pick a random race as the player's race out of this list.")]
public readonly string[] RandomRaceMembers = { };
[Desc("Pick a random faction as the player's facton out of this list.")]
public readonly string[] RandomFactionMembers = { };
[Desc("The side that the country belongs to. For example, England belongs to the 'Allies' side.")]
[Desc("The side that the faction belongs to. For example, England belongs to the 'Allies' side.")]
public readonly string Side = null;
[Translate]