Rename Faction trait members
Rename Faction.Race to Faction.InternalName
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@@ -145,7 +145,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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colorPreview.Color = Game.Settings.Player.Color;
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foreach (var f in modRules.Actors["world"].Traits.WithInterface<FactionInfo>())
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countries.Add(f.Race, new LobbyCountry { Selectable = f.Selectable, Name = f.Name, Side = f.Side, Description = f.Description });
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countries.Add(f.InternalName, new LobbyCountry { Selectable = f.Selectable, Name = f.Name, Side = f.Side, Description = f.Description });
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var gameStarting = false;
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Func<bool> configurationDisabled = () => !Game.IsHost || gameStarting ||
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@@ -456,9 +456,9 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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var flag = template.Get<ImageWidget>("FLAG");
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flag.GetImageCollection = () => "flags";
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if (player.World.RenderPlayer != null && player.World.RenderPlayer.Stances[player] != Stance.Ally)
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flag.GetImageName = () => player.DisplayCountry.Race;
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flag.GetImageName = () => player.DisplayCountry.InternalName;
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else
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flag.GetImageName = () => player.Country.Race;
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flag.GetImageName = () => player.Country.InternalName;
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var playerName = template.Get<LabelWidget>("PLAYER");
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var client = player.World.LobbyInfo.ClientWithIndex(player.ClientIndex);
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