Apply desat effect on ingame menu too
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@@ -13,6 +13,7 @@ using OpenRA.Widgets;
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using System.Drawing;
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using System.Drawing;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System;
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using System;
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using OpenRA.Mods.RA;
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namespace OpenRA.Mods.Cnc.Widgets
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namespace OpenRA.Mods.Cnc.Widgets
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{
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{
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@@ -88,6 +89,8 @@ namespace OpenRA.Mods.Cnc.Widgets
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[ObjectCreator.Param] Action onExit)
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[ObjectCreator.Param] Action onExit)
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{
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{
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menu = widget.GetWidget("INGAME_MENU");
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menu = widget.GetWidget("INGAME_MENU");
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world.WorldActor.Trait<DesaturatedPaletteEffect>().Active = true;
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var onQuit = (Action)(() =>
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var onQuit = (Action)(() =>
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{
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{
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Game.DisconnectOnly();
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Game.DisconnectOnly();
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@@ -109,6 +112,7 @@ namespace OpenRA.Mods.Cnc.Widgets
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menu.GetWidget<CncMenuButtonWidget>("RESUME_BUTTON").OnClick = () =>
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menu.GetWidget<CncMenuButtonWidget>("RESUME_BUTTON").OnClick = () =>
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{
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{
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Widget.RootWidget.RemoveChild(menu);
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Widget.RootWidget.RemoveChild(menu);
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world.WorldActor.Trait<DesaturatedPaletteEffect>().Active = false;
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onExit();
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onExit();
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};
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};
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}
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}
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@@ -17,6 +17,7 @@ using System;
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using System.Drawing;
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using System.Drawing;
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using System.Linq;
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using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.GameRules;
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using OpenRA.Mods.RA;
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namespace OpenRA.Mods.Cnc.Widgets
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namespace OpenRA.Mods.Cnc.Widgets
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{
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{
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@@ -32,8 +33,11 @@ namespace OpenRA.Mods.Cnc.Widgets
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MenuType Menu = MenuType.Main;
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MenuType Menu = MenuType.Main;
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[ObjectCreator.UseCtor]
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[ObjectCreator.UseCtor]
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public CncMenuLogic([ObjectCreator.Param] Widget widget)
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public CncMenuLogic([ObjectCreator.Param] Widget widget,
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[ObjectCreator.Param] World world)
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{
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{
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world.WorldActor.Trait<DesaturatedPaletteEffect>().Active = true;
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// Root level menu
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// Root level menu
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var mainMenu = widget.GetWidget("MAIN_MENU");
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var mainMenu = widget.GetWidget("MAIN_MENU");
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mainMenu.IsVisible = () => Menu == MenuType.Main;
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mainMenu.IsVisible = () => Menu == MenuType.Main;
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@@ -105,7 +109,8 @@ namespace OpenRA.Mods.Cnc.Widgets
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void RemoveShellmapUI()
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void RemoveShellmapUI()
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{
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{
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Widget.CloseWindow();
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Widget.CloseWindow();
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Widget.RootWidget.RemoveChild(Widget.RootWidget.GetWidget("MENU_BACKGROUND"));
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var root = Widget.RootWidget.GetWidget("MENU_BACKGROUND");
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root.Parent.RemoveChild(root);
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}
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}
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void OpenLobbyPanel(MenuType menu)
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void OpenLobbyPanel(MenuType menu)
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@@ -19,9 +19,12 @@ namespace OpenRA.Mods.RA
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public class DesaturatedPaletteEffect : IPaletteModifier
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public class DesaturatedPaletteEffect : IPaletteModifier
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{
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{
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// Doing this every frame is stupid
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public bool Active;
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// TODO: Doing this every frame is stupid
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public void AdjustPalette(Dictionary<string,Palette> palettes)
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public void AdjustPalette(Dictionary<string,Palette> palettes)
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{
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{
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if (!Active) return;
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var excludePalettes = new List<string>(){"cursor", "chrome", "colorpicker", "shroud", "fog"};
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var excludePalettes = new List<string>(){"cursor", "chrome", "colorpicker", "shroud", "fog"};
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foreach (var pal in palettes)
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foreach (var pal in palettes)
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{
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{
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@@ -1013,7 +1013,6 @@ Rules:
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-MPStartLocations:
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-MPStartLocations:
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-CrateSpawner:
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-CrateSpawner:
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CncShellmapScript:
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CncShellmapScript:
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DesaturatedPaletteEffect:
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LoadWidgetAtGameStart:
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LoadWidgetAtGameStart:
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Widget:MENU_BACKGROUND
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Widget:MENU_BACKGROUND
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LST:
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LST:
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@@ -46,6 +46,7 @@ Player:
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World:
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World:
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LoadWidgetAtGameStart:
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LoadWidgetAtGameStart:
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Widget: INGAME_ROOT
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Widget: INGAME_ROOT
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DesaturatedPaletteEffect:
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ScreenShaker:
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ScreenShaker:
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NukePaletteEffect:
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NukePaletteEffect:
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CncWaterPaletteRotation:
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CncWaterPaletteRotation:
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