line rendering - selection box!!
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@@ -36,15 +36,16 @@ namespace OpenRa.Game.Graphics
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{
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if (sprites > 0)
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{
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renderer.DrawWithShader(quality, () =>
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{
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vertexBuffer.SetData(vertices);
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indexBuffer.SetData(indices);
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renderer.DrawBatch(vertexBuffer, indexBuffer,
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new Range<int>(0, nv),
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new Range<int>(0, ni),
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currentSheet.Texture);
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});
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renderer.SpriteShader.Quality = quality;
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renderer.SpriteShader.Render(() =>
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{
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vertexBuffer.SetData(vertices);
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indexBuffer.SetData(indices);
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renderer.DrawBatch(vertexBuffer, indexBuffer,
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new Range<int>(0, nv),
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new Range<int>(0, ni),
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currentSheet.Texture, PrimitiveType.TriangleList);
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});
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nv = 0; ni = 0;
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currentSheet = null;
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