line rendering - selection box!!
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@@ -16,10 +16,12 @@ namespace OpenRa.Game.Graphics
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Renderer renderer;
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Map map;
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Viewport viewport;
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public TerrainRenderer(Renderer renderer, Map map, Viewport viewport)
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{
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this.renderer = renderer;
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this.viewport = viewport;
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region = Region.Create(viewport, DockStyle.Left, viewport.Width - 128, Draw, null );
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viewport.AddRegion(region);
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this.map = map;
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@@ -61,7 +63,7 @@ namespace OpenRa.Game.Graphics
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int visibleRows = (int)(region.Size.Y / 24.0f + 2);
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int firstRow = (int)(region.Location.Y / 24.0f);
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int firstRow = (int)((region.Position.Y + viewport.Location.Y) / 24.0f);
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int lastRow = firstRow + visibleRows;
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if (lastRow < 0 || firstRow > map.Height)
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@@ -70,11 +72,12 @@ namespace OpenRa.Game.Graphics
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if (firstRow < 0) firstRow = 0;
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if (lastRow > map.Height) lastRow = map.Height;
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renderer.DrawWithShader(ShaderQuality.Low, () =>
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renderer.DrawBatch(vertexBuffer, indexBuffer,
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new Range<int>(verticesPerRow * firstRow, verticesPerRow * lastRow),
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new Range<int>(indicesPerRow * firstRow, indicesPerRow * lastRow),
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terrainSheet.Texture));
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renderer.SpriteShader.Quality = ShaderQuality.Low;
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renderer.SpriteShader.Render(() =>
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renderer.DrawBatch(vertexBuffer, indexBuffer,
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new Range<int>(verticesPerRow * firstRow, verticesPerRow * lastRow),
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new Range<int>(indicesPerRow * firstRow, indicesPerRow * lastRow),
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terrainSheet.Texture, PrimitiveType.TriangleList));
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}
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}
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}
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