line rendering - selection box!!
This commit is contained in:
@@ -113,6 +113,8 @@ namespace OpenRa.Game
|
||||
var loc = location - 0.5f * s.size;
|
||||
return Pair.New( s, loc.Round() );
|
||||
}
|
||||
|
||||
public float2 SelectedSize { get { return this.CurrentImages.First().First.size; } }
|
||||
}
|
||||
|
||||
class TurretedUnit : Unit
|
||||
@@ -129,12 +131,7 @@ namespace OpenRa.Game
|
||||
|
||||
public override IEnumerable<Pair<Sprite, float2>> CurrentImages
|
||||
{
|
||||
get
|
||||
{
|
||||
foreach( var x in base.CurrentImages )
|
||||
yield return x;
|
||||
yield return Centered( turretAnim.Image, CenterLocation );
|
||||
}
|
||||
get { return base.CurrentImages.Concat(new[] { Centered(turretAnim.Image, CenterLocation) }); }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user