Make SpawnActorOnDeath conditional
This commit is contained in:
committed by
atlimit8
parent
9e138178ad
commit
2e4cd8d820
@@ -19,7 +19,7 @@ namespace OpenRA.Mods.Common.Traits
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public enum OwnerType { Victim, Killer, InternalName }
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public enum OwnerType { Victim, Killer, InternalName }
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[Desc("Spawn another actor immediately upon death.")]
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[Desc("Spawn another actor immediately upon death.")]
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public class SpawnActorOnDeathInfo : ITraitInfo
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public class SpawnActorOnDeathInfo : ConditionalTraitInfo
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{
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{
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[ActorReference, FieldLoader.Require]
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[ActorReference, FieldLoader.Require]
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[Desc("Actor to spawn on death.")]
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[Desc("Actor to spawn on death.")]
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@@ -50,34 +50,33 @@ namespace OpenRA.Mods.Common.Traits
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"lead to unexpected behaviour.")]
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"lead to unexpected behaviour.")]
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public readonly CVec Offset = CVec.Zero;
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public readonly CVec Offset = CVec.Zero;
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public object Create(ActorInitializer init) { return new SpawnActorOnDeath(init, this); }
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public override object Create(ActorInitializer init) { return new SpawnActorOnDeath(init, this); }
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}
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}
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public class SpawnActorOnDeath : INotifyKilled
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public class SpawnActorOnDeath : ConditionalTrait<SpawnActorOnDeathInfo>, INotifyKilled
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{
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{
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readonly SpawnActorOnDeathInfo info;
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readonly string faction;
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readonly string faction;
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readonly bool enabled;
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readonly bool enabled;
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public SpawnActorOnDeath(ActorInitializer init, SpawnActorOnDeathInfo info)
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public SpawnActorOnDeath(ActorInitializer init, SpawnActorOnDeathInfo info)
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: base(info)
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{
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{
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this.info = info;
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enabled = !info.RequiresLobbyCreeps || init.Self.World.WorldActor.Trait<MapCreeps>().Enabled;
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enabled = !info.RequiresLobbyCreeps || init.Self.World.WorldActor.Trait<MapCreeps>().Enabled;
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faction = init.Contains<FactionInit>() ? init.Get<FactionInit, string>() : init.Self.Owner.Faction.InternalName;
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faction = init.Contains<FactionInit>() ? init.Get<FactionInit, string>() : init.Self.Owner.Faction.InternalName;
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}
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}
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public void Killed(Actor self, AttackInfo e)
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public void Killed(Actor self, AttackInfo e)
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{
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{
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if (!enabled)
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if (!enabled || IsTraitDisabled)
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return;
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return;
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if (!self.IsInWorld)
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if (!self.IsInWorld)
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return;
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return;
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if (self.World.SharedRandom.Next(100) > info.Probability)
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if (self.World.SharedRandom.Next(100) > Info.Probability)
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return;
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return;
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if (info.DeathType != null && !e.Damage.DamageTypes.Contains(info.DeathType))
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if (Info.DeathType != null && !e.Damage.DamageTypes.Contains(Info.DeathType))
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return;
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return;
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self.World.AddFrameEndTask(w =>
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self.World.AddFrameEndTask(w =>
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@@ -89,19 +88,19 @@ namespace OpenRA.Mods.Common.Traits
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var td = new TypeDictionary
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var td = new TypeDictionary
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{
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{
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new ParentActorInit(self),
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new ParentActorInit(self),
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new LocationInit(self.Location + info.Offset),
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new LocationInit(self.Location + Info.Offset),
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new CenterPositionInit(self.CenterPosition),
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new CenterPositionInit(self.CenterPosition),
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new FactionInit(faction)
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new FactionInit(faction)
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};
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};
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if (info.OwnerType == OwnerType.Victim)
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if (Info.OwnerType == OwnerType.Victim)
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td.Add(new OwnerInit(self.Owner));
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td.Add(new OwnerInit(self.Owner));
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else if (info.OwnerType == OwnerType.Killer)
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else if (Info.OwnerType == OwnerType.Killer)
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td.Add(new OwnerInit(e.Attacker.Owner));
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td.Add(new OwnerInit(e.Attacker.Owner));
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else
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else
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td.Add(new OwnerInit(self.World.Players.First(p => p.InternalName == info.InternalOwner)));
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td.Add(new OwnerInit(self.World.Players.First(p => p.InternalName == Info.InternalOwner)));
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if (info.SkipMakeAnimations)
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if (Info.SkipMakeAnimations)
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td.Add(new SkipMakeAnimsInit());
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td.Add(new SkipMakeAnimsInit());
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foreach (var modifier in self.TraitsImplementing<IDeathActorInitModifier>())
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foreach (var modifier in self.TraitsImplementing<IDeathActorInitModifier>())
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@@ -111,7 +110,7 @@ namespace OpenRA.Mods.Common.Traits
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.Select(ihm => ihm.HuskActor(self))
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.Select(ihm => ihm.HuskActor(self))
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.FirstOrDefault(a => a != null);
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.FirstOrDefault(a => a != null);
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w.CreateActor(huskActor ?? info.Actor, td);
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w.CreateActor(huskActor ?? Info.Actor, td);
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});
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});
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}
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}
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}
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}
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