Make Mobile a PausableConditionalTrait

This commit is contained in:
tovl
2019-03-03 21:12:45 +01:00
committed by reaperrr
parent f63d0272a7
commit 2e5e7c22f4
20 changed files with 107 additions and 32 deletions

View File

@@ -190,7 +190,7 @@ namespace OpenRA.Mods.Common.Activities
if (IsCanceled && self.Location.Layer != CustomMovementLayerType.Tunnel)
return NextActivity;
if (mobile.IsTraitDisabled)
if (mobile.IsTraitDisabled || mobile.IsTraitPaused)
return this;
if (destination == mobile.ToCell)

View File

@@ -48,7 +48,7 @@ namespace OpenRA.Mods.Common.Activities
if (IsCanceled || target.Type == TargetType.Invalid)
return NextActivity;
if (mobile.IsTraitDisabled)
if (mobile.IsTraitDisabled || mobile.IsTraitPaused)
return this;
var currentPos = self.CenterPosition;

View File

@@ -594,6 +594,7 @@
<Compile Include="Traits\World\WeatherOverlay.cs" />
<Compile Include="Traits\World\ActorSpawnManager.cs" />
<Compile Include="Traits\ActorSpawner.cs" />
<Compile Include="UpdateRules\Rules\20181215\MakeMobilePausableConditional.cs" />
<Compile Include="UpdateRules\Rules\20181215\RemoveAttackIgnoresVisibility.cs" />
<Compile Include="UpdateRules\Rules\20181215\RemoveAttackSuicides.cs" />
<Compile Include="UpdateRules\Rules\20181215\RemovedDemolishLocking.cs" />

View File

@@ -64,6 +64,6 @@ namespace OpenRA.Mods.Common.Scripting
}
[Desc("Whether the actor can move (false if immobilized).")]
public bool IsMobile { get { return !mobile.IsTraitDisabled; } }
public bool IsMobile { get { return !mobile.IsTraitDisabled && !mobile.IsTraitPaused; } }
}
}

View File

@@ -21,7 +21,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Unit is able to move.")]
public class MobileInfo : ConditionalTraitInfo, IMoveInfo, IPositionableInfo, IFacingInfo, IActorPreviewInitInfo,
public class MobileInfo : PausableConditionalTraitInfo, IMoveInfo, IPositionableInfo, IFacingInfo, IActorPreviewInitInfo,
IEditorActorOptions
{
[Desc("Which Locomotor does this trait use. Must be defined on the World actor.")]
@@ -124,7 +124,7 @@ namespace OpenRA.Mods.Common.Traits
}
}
public class Mobile : ConditionalTrait<MobileInfo>, INotifyCreated, IIssueOrder, IResolveOrder, IOrderVoice, IPositionable, IMove,
public class Mobile : PausableConditionalTrait<MobileInfo>, IIssueOrder, IResolveOrder, IOrderVoice, IPositionable, IMove,
IFacing, IDeathActorInitModifier, INotifyAddedToWorld, INotifyRemovedFromWorld, INotifyBlockingMove, IActorPreviewInitModifier, INotifyBecomingIdle
{
readonly Actor self;
@@ -220,7 +220,7 @@ namespace OpenRA.Mods.Common.Traits
public void Nudge(Actor self, Actor nudger, bool force)
{
if (IsTraitDisabled)
if (IsTraitDisabled || IsTraitPaused)
return;
// Initial fairly braindead implementation.
@@ -683,7 +683,14 @@ namespace OpenRA.Mods.Common.Traits
Nudge(self, blocking, true);
}
IEnumerable<IOrderTargeter> IIssueOrder.Orders { get { yield return new MoveOrderTargeter(self, this); } }
IEnumerable<IOrderTargeter> IIssueOrder.Orders
{
get
{
if (!IsTraitDisabled)
yield return new MoveOrderTargeter(self, this);
}
}
// Note: Returns a valid order even if the unit can't move to the target
Order IIssueOrder.IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
@@ -696,6 +703,9 @@ namespace OpenRA.Mods.Common.Traits
void IResolveOrder.ResolveOrder(Actor self, Order order)
{
if (IsTraitDisabled)
return;
if (order.OrderString == "Move")
{
var cell = self.World.Map.Clamp(this.self.World.Map.CellContaining(order.Target.CenterPosition));
@@ -718,6 +728,9 @@ namespace OpenRA.Mods.Common.Traits
string IOrderVoice.VoicePhraseForOrder(Actor self, Order order)
{
if (IsTraitDisabled)
return null;
switch (order.OrderString)
{
case "Move":
@@ -770,7 +783,7 @@ namespace OpenRA.Mods.Common.Traits
cursor = self.World.Map.Contains(location) ?
(self.World.Map.GetTerrainInfo(location).CustomCursor ?? mobile.Info.Cursor) : mobile.Info.BlockedCursor;
if (mobile.IsTraitDisabled
if (mobile.IsTraitPaused
|| (!explored && !locomotorInfo.MoveIntoShroud)
|| (explored && locomotorInfo.MovementCostForCell(self.World, location) == int.MaxValue))
cursor = mobile.Info.BlockedCursor;

View File

@@ -0,0 +1,54 @@
#region Copyright & License Information
/*
* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class MakeMobilePausableConditional : UpdateRule
{
public override string Name { get { return "Change Mobile>RequiresCondition to PauseOnCondition"; } }
public override string Description
{
get
{
return "Mobile is now a PausableConditionalTrait instead of a ConditionalTrait.\n" +
"RequiresCondition is changed to PauseOnCondition.";
}
}
bool displayedMessage;
public override IEnumerable<string> AfterUpdate(ModData modData)
{
var message = "You may want to update the result of PauseOnCondition, as this update\n" +
"just adds ! prefix to RequiresCondition's value to reverse it.";
if (!displayedMessage)
yield return message;
displayedMessage = true;
}
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
{
foreach (var node in actorNode.ChildrenMatching("Mobile").Where(t => t.ChildrenMatching("RequiresCondition").Any()))
{
var rc = node.LastChildMatching("RequiresCondition");
rc.ReplaceValue("!(" + rc.Value.Value + ")");
rc.RenameKey("PauseOnCondition");
}
yield break;
}
}
}

View File

@@ -118,6 +118,7 @@ namespace OpenRA.Mods.Common.UpdateRules
new UpdatePath("playtest-20190106", new UpdateRule[]
{
new RemoveAttackSuicides(),
new MakeMobilePausableConditional(),
})
};