Make Mobile a PausableConditionalTrait
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@@ -0,0 +1,54 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class MakeMobilePausableConditional : UpdateRule
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{
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public override string Name { get { return "Change Mobile>RequiresCondition to PauseOnCondition"; } }
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public override string Description
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{
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get
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{
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return "Mobile is now a PausableConditionalTrait instead of a ConditionalTrait.\n" +
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"RequiresCondition is changed to PauseOnCondition.";
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}
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}
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bool displayedMessage;
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public override IEnumerable<string> AfterUpdate(ModData modData)
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{
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var message = "You may want to update the result of PauseOnCondition, as this update\n" +
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"just adds ! prefix to RequiresCondition's value to reverse it.";
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if (!displayedMessage)
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yield return message;
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displayedMessage = true;
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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foreach (var node in actorNode.ChildrenMatching("Mobile").Where(t => t.ChildrenMatching("RequiresCondition").Any()))
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{
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var rc = node.LastChildMatching("RequiresCondition");
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rc.ReplaceValue("!(" + rc.Value.Value + ")");
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rc.RenameKey("PauseOnCondition");
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}
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yield break;
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}
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}
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}
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@@ -118,6 +118,7 @@ namespace OpenRA.Mods.Common.UpdateRules
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new UpdatePath("playtest-20190106", new UpdateRule[]
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{
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new RemoveAttackSuicides(),
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new MakeMobilePausableConditional(),
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})
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};
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