From 2e681ba674715e45ea46359f22dab7da59589cc5 Mon Sep 17 00:00:00 2001 From: Arular101 Date: Tue, 28 Nov 2017 16:39:32 +0100 Subject: [PATCH] Increase damage and HP by 100x --- mods/cnc/maps/funpark01/rules.yaml | 6 ++-- mods/cnc/maps/gdi01/rules.yaml | 2 +- mods/cnc/maps/gdi01/weapons.yaml | 2 +- mods/cnc/maps/gdi04a/weapons.yaml | 2 +- mods/cnc/maps/gdi04b/weapons.yaml | 2 +- mods/cnc/maps/gdi04c/rules.yaml | 2 +- mods/cnc/maps/gdi05a/weapons.yaml | 2 +- mods/cnc/maps/gdi06/rules.yaml | 5 ++-- mods/cnc/maps/nod07c/rules.yaml | 2 +- mods/cnc/maps/nod08a/weapons.yaml | 2 +- mods/cnc/maps/nod08b/rules.yaml | 2 +- mods/cnc/maps/nod08b/weapons.yaml | 2 +- mods/cnc/maps/nod09/rules.yaml | 5 ++-- mods/cnc/maps/the-hot-box/rules.yaml | 2 +- mods/cnc/rules/aircraft.yaml | 6 ++-- mods/cnc/rules/defaults.yaml | 25 +++++++++-------- mods/cnc/rules/husks.yaml | 2 +- mods/cnc/rules/infantry.yaml | 14 +++++----- mods/cnc/rules/misc.yaml | 2 +- mods/cnc/rules/ships.yaml | 4 +-- mods/cnc/rules/structures.yaml | 42 +++++++++++++++------------- mods/cnc/rules/tech.yaml | 6 ++-- mods/cnc/rules/vehicles.yaml | 33 +++++++++++----------- mods/cnc/weapons/ballistics.yaml | 8 +++--- mods/cnc/weapons/explosions.yaml | 16 +++++------ mods/cnc/weapons/missiles.yaml | 20 ++++++------- mods/cnc/weapons/other.yaml | 16 +++++------ mods/cnc/weapons/smallcaliber.yaml | 16 +++++------ mods/cnc/weapons/superweapons.yaml | 10 +++---- 29 files changed, 132 insertions(+), 126 deletions(-) diff --git a/mods/cnc/maps/funpark01/rules.yaml b/mods/cnc/maps/funpark01/rules.yaml index b8f9ead20c..961035d096 100644 --- a/mods/cnc/maps/funpark01/rules.yaml +++ b/mods/cnc/maps/funpark01/rules.yaml @@ -50,7 +50,7 @@ OLDLST: TREX: Health: - HP: 750 + HP: 75000 Mobile: Speed: 34 AutoTarget: @@ -58,7 +58,7 @@ TREX: TRIC: Health: - HP: 700 + HP: 70000 Mobile: Speed: 18 AutoTarget: @@ -66,7 +66,7 @@ TRIC: STEG: Health: - HP: 600 + HP: 60000 Mobile: Speed: 32 diff --git a/mods/cnc/maps/gdi01/rules.yaml b/mods/cnc/maps/gdi01/rules.yaml index 1f9d9ad7b6..22cc66dcea 100644 --- a/mods/cnc/maps/gdi01/rules.yaml +++ b/mods/cnc/maps/gdi01/rules.yaml @@ -100,7 +100,7 @@ RMBO: BOAT: Health: - HP: 1500 + HP: 150000 AutoTarget: InitialStance: AttackAnything RejectsOrders: diff --git a/mods/cnc/maps/gdi01/weapons.yaml b/mods/cnc/maps/gdi01/weapons.yaml index aa6cbd0d8d..06cd22c9c6 100644 --- a/mods/cnc/maps/gdi01/weapons.yaml +++ b/mods/cnc/maps/gdi01/weapons.yaml @@ -1,7 +1,7 @@ BoatMissile: Warhead@Bonus: SpreadDamage Spread: 128 - Damage: 20 + Damage: 2000 Versus: None: 50 Wood: 100 diff --git a/mods/cnc/maps/gdi04a/weapons.yaml b/mods/cnc/maps/gdi04a/weapons.yaml index a085596c2a..2db4e08279 100644 --- a/mods/cnc/maps/gdi04a/weapons.yaml +++ b/mods/cnc/maps/gdi04a/weapons.yaml @@ -1,3 +1,3 @@ Tiberium: Warhead@1Dam: SpreadDamage - Damage: 6 + Damage: 600 diff --git a/mods/cnc/maps/gdi04b/weapons.yaml b/mods/cnc/maps/gdi04b/weapons.yaml index 8afd4308d3..63cd0a0ee8 100644 --- a/mods/cnc/maps/gdi04b/weapons.yaml +++ b/mods/cnc/maps/gdi04b/weapons.yaml @@ -1,3 +1,3 @@ Tiberium: Warhead@1Dam: SpreadDamage - Damage: 4 + Damage: 400 diff --git a/mods/cnc/maps/gdi04c/rules.yaml b/mods/cnc/maps/gdi04c/rules.yaml index 8eb2080f69..cda80f7ab7 100644 --- a/mods/cnc/maps/gdi04c/rules.yaml +++ b/mods/cnc/maps/gdi04c/rules.yaml @@ -40,7 +40,7 @@ Player: ^CivInfantry: Health: - HP: 125 + HP: 12500 ^Bridge: DamageMultiplier@INVULNERABLE: diff --git a/mods/cnc/maps/gdi05a/weapons.yaml b/mods/cnc/maps/gdi05a/weapons.yaml index 8afd4308d3..63cd0a0ee8 100644 --- a/mods/cnc/maps/gdi05a/weapons.yaml +++ b/mods/cnc/maps/gdi05a/weapons.yaml @@ -1,3 +1,3 @@ Tiberium: Warhead@1Dam: SpreadDamage - Damage: 4 + Damage: 400 diff --git a/mods/cnc/maps/gdi06/rules.yaml b/mods/cnc/maps/gdi06/rules.yaml index c0c8667144..6d30088423 100644 --- a/mods/cnc/maps/gdi06/rules.yaml +++ b/mods/cnc/maps/gdi06/rules.yaml @@ -78,16 +78,17 @@ RMBO: EnableStances: false InitialStance: ReturnFire Health: - HP: 150 + HP: 15000 RMBO.easy: Inherits: RMBO Health: - HP: 300 + HP: 30000 SelfHealing: Delay: 10 HealIfBelow: 50 DamageCooldown: 200 + Step: 500 RenderSprites: Image: RMBO diff --git a/mods/cnc/maps/nod07c/rules.yaml b/mods/cnc/maps/nod07c/rules.yaml index 5b51d77404..290a38c9be 100644 --- a/mods/cnc/maps/nod07c/rules.yaml +++ b/mods/cnc/maps/nod07c/rules.yaml @@ -114,7 +114,7 @@ HQ: BOAT: Health: - HP: 1500 + HP: 150000 RevealsShroud: ValidStances: Ally, Neutral, Enemy Range: 4c0 diff --git a/mods/cnc/maps/nod08a/weapons.yaml b/mods/cnc/maps/nod08a/weapons.yaml index 5850590565..9b094facaf 100644 --- a/mods/cnc/maps/nod08a/weapons.yaml +++ b/mods/cnc/maps/nod08a/weapons.yaml @@ -4,4 +4,4 @@ Napalm.IN: Image: BOMBLET Warhead@1Dam: SpreadDamage Spread: 1000 - Damage: 1500 + Damage: 150000 diff --git a/mods/cnc/maps/nod08b/rules.yaml b/mods/cnc/maps/nod08b/rules.yaml index 0ad7469a22..bd8dd4b346 100644 --- a/mods/cnc/maps/nod08b/rules.yaml +++ b/mods/cnc/maps/nod08b/rules.yaml @@ -161,7 +161,7 @@ airstrike.proxy: BOAT: Health: - HP: 1500 + HP: 150000 AutoTarget: InitialStance: AttackAnything RejectsOrders: diff --git a/mods/cnc/maps/nod08b/weapons.yaml b/mods/cnc/maps/nod08b/weapons.yaml index 5850590565..9b094facaf 100644 --- a/mods/cnc/maps/nod08b/weapons.yaml +++ b/mods/cnc/maps/nod08b/weapons.yaml @@ -4,4 +4,4 @@ Napalm.IN: Image: BOMBLET Warhead@1Dam: SpreadDamage Spread: 1000 - Damage: 1500 + Damage: 150000 diff --git a/mods/cnc/maps/nod09/rules.yaml b/mods/cnc/maps/nod09/rules.yaml index d34b213d03..e3c02e3376 100644 --- a/mods/cnc/maps/nod09/rules.yaml +++ b/mods/cnc/maps/nod09/rules.yaml @@ -134,7 +134,7 @@ HQ: BOAT: Health: - HP: 1500 + HP: 150000 AutoTarget: InitialStance: AttackAnything RejectsOrders: @@ -178,11 +178,12 @@ PROCOUT.IN: RMBO.easy: Inherits: RMBO Health: - HP: 300 + HP: 30000 SelfHealing: Delay: 10 HealIfBelow: 50 DamageCooldown: 200 + Step: 500 RenderSprites: Image: RMBO diff --git a/mods/cnc/maps/the-hot-box/rules.yaml b/mods/cnc/maps/the-hot-box/rules.yaml index 1aa4669f6c..bb3cc4e051 100644 --- a/mods/cnc/maps/the-hot-box/rules.yaml +++ b/mods/cnc/maps/the-hot-box/rules.yaml @@ -41,7 +41,7 @@ UNITCRATE: APC: Inherits@AUTOTARGET: ^AutoTargetAll Health: - HP: 1000 + HP: 100000 MustBeDestroyed: RequiredForShortGame: true -AttackMove: diff --git a/mods/cnc/rules/aircraft.yaml b/mods/cnc/rules/aircraft.yaml index d105d258f6..0f9eca6050 100644 --- a/mods/cnc/rules/aircraft.yaml +++ b/mods/cnc/rules/aircraft.yaml @@ -17,7 +17,7 @@ TRAN: LandableTerrainTypes: Clear,Rough,Road,Ore,Beach,Tiberium,BlueTiberium AltitudeVelocity: 0c100 Health: - HP: 90 + HP: 9000 Armor: Type: Light RevealsShroud: @@ -70,7 +70,7 @@ HELI: TurnSpeed: 7 Speed: 180 Health: - HP: 125 + HP: 12500 Armor: Type: Light RevealsShroud: @@ -132,7 +132,7 @@ ORCA: TurnSpeed: 7 Speed: 186 Health: - HP: 90 + HP: 9000 Armor: Type: Light RevealsShroud: diff --git a/mods/cnc/rules/defaults.yaml b/mods/cnc/rules/defaults.yaml index 8bc59c9ccd..8f66024067 100644 --- a/mods/cnc/rules/defaults.yaml +++ b/mods/cnc/rules/defaults.yaml @@ -112,7 +112,7 @@ RequiresCondition: rank-elite Modifier: 50 SelfHealing@ELITE: - Step: 2 + Step: 200 Delay: 100 HealIfBelow: 100 DamageCooldown: 125 @@ -391,7 +391,7 @@ CrushSound: squish2.aud Guardable: SelfHealing@HOSPITAL: - Step: 5 + Step: 500 Delay: 100 HealIfBelow: 100 DamageCooldown: 125 @@ -448,7 +448,7 @@ Mobile: Speed: 56 Health: - HP: 25 + HP: 2500 RevealsShroud: Range: 2c0 ActorLostNotification: @@ -478,7 +478,7 @@ Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Huntable: Health: - HP: 1000 + HP: 100000 Armor: Type: Wood Buildable: @@ -539,7 +539,7 @@ Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Huntable: Health: - HP: 300 + HP: 30000 Armor: Type: Wood RevealsShroud: @@ -659,7 +659,7 @@ Armor: Type: Wood Health: - HP: 400 + HP: 40000 Building: Dimensions: 1,1 Footprint: x @@ -701,7 +701,7 @@ RequiredForShortGame: true RepairableBuilding: RepairPercent: 40 - RepairStep: 14 + RepairStep: 1400 PlayerExperience: 15 WithDeathAnimation: DeathSequence: dead @@ -751,7 +751,7 @@ Notification: CivilianBuildingCaptured RepairableBuilding: RepairPercent: 40 - RepairStep: 14 + RepairStep: 1400 PlayerExperience: 15 EngineerRepairable: RevealsShroud: @@ -827,7 +827,7 @@ FrozenUnderFog: ScriptTriggers: Health: - HP: 100 + HP: 10000 EditorTilesetFilter: Categories: Wall @@ -847,7 +847,7 @@ RadarColorFromTerrain: Terrain: Tree Health: - HP: 500 + HP: 50000 Armor: Type: Wood Targetable: @@ -934,7 +934,7 @@ Inherits@1: ^SpriteActor Interactable: Health: - HP: 140 + HP: 14000 Armor: Type: Light HiddenUnderFog: @@ -950,6 +950,7 @@ AllowedTerrain: Clear, Rough, Road, Tiberium, BlueTiberium, Beach Burns: Interval: 6 + Damage: 100 Targetable: RequiresForceFire: yes TargetTypes: Ground, Husk @@ -997,7 +998,7 @@ RequiresForceFire: yes TargetTypes: Ground, Water Health: - HP: 600 + HP: 60000 Armor: Type: Heavy SoundOnDamageTransition: diff --git a/mods/cnc/rules/husks.yaml b/mods/cnc/rules/husks.yaml index 74532fea21..e0977e2701 100644 --- a/mods/cnc/rules/husks.yaml +++ b/mods/cnc/rules/husks.yaml @@ -141,4 +141,4 @@ TRUCK.Husk: TransformOnCapture: IntoActor: truck RenderSprites: - Image: truck.destroyed \ No newline at end of file + Image: truck.destroyed diff --git a/mods/cnc/rules/infantry.yaml b/mods/cnc/rules/infantry.yaml index 453a1745a0..52554279b9 100644 --- a/mods/cnc/rules/infantry.yaml +++ b/mods/cnc/rules/infantry.yaml @@ -14,7 +14,7 @@ E1: Mobile: Speed: 56 Health: - HP: 50 + HP: 5000 AutoTarget: ScanRadius: 4 Armament: @@ -40,7 +40,7 @@ E2: Mobile: Speed: 71 Health: - HP: 50 + HP: 5000 AutoTarget: ScanRadius: 4 Armament: @@ -73,7 +73,7 @@ E3: Mobile: Speed: 42 Health: - HP: 45 + HP: 4500 AutoTarget: ScanRadius: 6 Armament: @@ -102,7 +102,7 @@ E4: Mobile: Speed: 56 Health: - HP: 90 + HP: 9000 AutoTarget: ScanRadius: 4 Armament: @@ -138,7 +138,7 @@ E5: BlueTiberium: 90 PathingCost: 90 Health: - HP: 90 + HP: 9000 AutoTarget: ScanRadius: 4 Armament: @@ -168,7 +168,7 @@ E6: Mobile: Speed: 48 Health: - HP: 30 + HP: 3000 Passenger: PipType: Yellow EngineerRepair: @@ -198,7 +198,7 @@ RMBO: Guard: Voice: Move Health: - HP: 150 + HP: 15000 Passenger: PipType: Red Voice: Move diff --git a/mods/cnc/rules/misc.yaml b/mods/cnc/rules/misc.yaml index 84aed6fe07..d10b0cfb72 100644 --- a/mods/cnc/rules/misc.yaml +++ b/mods/cnc/rules/misc.yaml @@ -109,7 +109,7 @@ CAMERA.small: Immobile: OccupiesSpace: false Health: - HP: 1000 + HP: 100000 HitShape: RevealsShroud: Range: 6c0 diff --git a/mods/cnc/rules/ships.yaml b/mods/cnc/rules/ships.yaml index b81e4f990d..992833dd07 100644 --- a/mods/cnc/rules/ships.yaml +++ b/mods/cnc/rules/ships.yaml @@ -7,7 +7,7 @@ BOAT: Tooltip: Name: Gunboat Health: - HP: 700 + HP: 70000 Armor: Type: Heavy TDGunboat: @@ -73,7 +73,7 @@ LST: Speed: 142 RequiresCondition: !notmobile Health: - HP: 400 + HP: 40000 Armor: Type: Heavy RevealsShroud: diff --git a/mods/cnc/rules/structures.yaml b/mods/cnc/rules/structures.yaml index 015af5f536..022820bf91 100644 --- a/mods/cnc/rules/structures.yaml +++ b/mods/cnc/rules/structures.yaml @@ -10,7 +10,7 @@ FACT: Dimensions: 3,3 LocalCenterOffset: 0,-512,0 Health: - HP: 2100 + HP: 210000 Armor: Type: Wood RevealsShroud: @@ -114,7 +114,7 @@ NUKE: Dimensions: 2,3 LocalCenterOffset: 0,-512,0 Health: - HP: 500 + HP: 50000 RevealsShroud: Range: 4c0 WithBuildingBib: @@ -143,7 +143,7 @@ NUK2: Dimensions: 2,3 LocalCenterOffset: 0,-512,0 Health: - HP: 700 + HP: 70000 RevealsShroud: Range: 4c0 WithBuildingBib: @@ -175,7 +175,7 @@ PROC: Dimensions: 3,4 LocalCenterOffset: 0,-512,0 Health: - HP: 1000 + HP: 100000 RevealsShroud: Range: 6c0 WithBuildingBib: @@ -222,7 +222,7 @@ SILO: Dimensions: 2,1 -GivesBuildableArea: Health: - HP: 500 + HP: 50000 RevealsShroud: Range: 4c0 WithBuildingBib: @@ -268,7 +268,7 @@ PYLE: Dimensions: 2,3 LocalCenterOffset: 0,-512,0 Health: - HP: 600 + HP: 60000 RevealsShroud: Range: 5c0 WithBuildingBib: @@ -315,7 +315,7 @@ HAND: Dimensions: 2,3 LocalCenterOffset: 0,-512,0 Health: - HP: 600 + HP: 60000 RevealsShroud: Range: 5c0 WithBuildingBib: @@ -363,7 +363,7 @@ AFLD: Dimensions: 4,3 LocalCenterOffset: 0,-512,0 Health: - HP: 1100 + HP: 110000 RevealsShroud: Range: 7c0 WithBuildingBib: @@ -416,7 +416,7 @@ WEAP: DecorationBounds: 72,64,0,-16 SelectionDecorations: Health: - HP: 1100 + HP: 110000 RevealsShroud: Range: 4c0 WithBuildingBib: @@ -459,7 +459,7 @@ HPAD: Footprint: xx xx Dimensions: 2,2 Health: - HP: 600 + HP: 60000 RevealsShroud: Range: 5c0 Exit@1: @@ -469,6 +469,7 @@ HPAD: Reservable: RepairsUnits: PlayerExperience: 25 + HpPerStep: 1000 WithRepairAnimation: RallyPoint: ProductionQueue@GDI: @@ -519,7 +520,7 @@ HQ: WithSpriteBody: PauseOnCondition: lowpower Health: - HP: 800 + HP: 80000 RevealsShroud: Range: 10c0 WithBuildingBib: @@ -583,7 +584,7 @@ FIX: DecorationBounds: 72,48 SelectionDecorations: Health: - HP: 800 + HP: 80000 RevealsShroud: Range: 5c0 WithBuildingBib: @@ -592,6 +593,7 @@ FIX: RepairsUnits: Interval: 15 PlayerExperience: 25 + HpPerStep: 1000 RallyPoint: WithRepairAnimation: Power: @@ -628,7 +630,7 @@ EYE: WithSpriteBody: PauseOnCondition: lowpower Health: - HP: 1300 + HP: 130000 RevealsShroud: Range: 10c0 WithBuildingBib: @@ -685,7 +687,7 @@ TMPL: DecorationBounds: 72,68,0,-12 SelectionDecorations: Health: - HP: 2100 + HP: 210000 RevealsShroud: Range: 6c0 WithBuildingBib: @@ -741,7 +743,7 @@ GUN: Description: Basic Anti-Tank base defense.\n Strong vs Tanks, vehicles\n Weak vs Infantry Building: Health: - HP: 410 + HP: 41000 Armor: Type: Heavy RevealsShroud: @@ -791,7 +793,7 @@ SAM: Footprint: xx Dimensions: 2,1 Health: - HP: 400 + HP: 40000 Armor: Type: Heavy RevealsShroud: @@ -834,7 +836,7 @@ OBLI: DecorationBounds: 22,44,0,-10 SelectionDecorations: Health: - HP: 600 + HP: 60000 Armor: Type: Heavy RevealsShroud: @@ -876,7 +878,7 @@ GTWR: Description: Basic defensive structure.\n Strong vs Infantry\n Weak vs Tanks Building: Health: - HP: 400 + HP: 40000 RevealsShroud: Range: 7c0 WithBuildingBib: @@ -916,7 +918,7 @@ ATWR: DecorationBounds: 22,48,0,-12 SelectionDecorations: Health: - HP: 550 + HP: 55000 Armor: Type: Heavy RevealsShroud: @@ -1006,7 +1008,7 @@ BRIK: BuildDurationModifier: 40 Description: Stops infantry and most tanks.\nBlocks some projectiles. Health: - HP: 250 + HP: 25000 Armor: Type: Heavy BlocksProjectiles: diff --git a/mods/cnc/rules/tech.yaml b/mods/cnc/rules/tech.yaml index 9e6c6bf18e..0fc13087a2 100644 --- a/mods/cnc/rules/tech.yaml +++ b/mods/cnc/rules/tech.yaml @@ -5,7 +5,7 @@ V19: Footprint: x Dimensions: 1,1 Health: - HP: 1000 + HP: 100000 Tooltip: Name: Oil Derrick SpawnActorOnDeath: @@ -32,7 +32,7 @@ HOSP: Footprint: xx xx Dimensions: 2,2 Health: - HP: 2500 + HP: 250000 Tooltip: Name: Hospital SpawnActorOnDeath: @@ -58,7 +58,7 @@ BIO: Footprint: xx xx Dimensions: 2,2 Health: - HP: 2500 + HP: 250000 Tooltip: Name: Biological Lab Exit@1: diff --git a/mods/cnc/rules/vehicles.yaml b/mods/cnc/rules/vehicles.yaml index 01c422c5e7..814b546de9 100644 --- a/mods/cnc/rules/vehicles.yaml +++ b/mods/cnc/rules/vehicles.yaml @@ -18,7 +18,7 @@ MCV: Speed: 71 Crushes: crate, infantry Health: - HP: 1200 + HP: 120000 Armor: Type: Heavy RevealsShroud: @@ -65,7 +65,7 @@ HARV: Mobile: Speed: 85 Health: - HP: 625 + HP: 62500 Armor: Type: Heavy RevealsShroud: @@ -97,7 +97,7 @@ APC: Speed: 132 RequiresCondition: !notmobile Health: - HP: 215 + HP: 21500 Armor: Type: Heavy RevealsShroud: @@ -146,7 +146,7 @@ ARTY: TurnSpeed: 4 Speed: 85 Health: - HP: 75 + HP: 7500 Armor: Type: Light RevealsShroud: @@ -184,7 +184,7 @@ FTNK: TurnSpeed: 7 Speed: 99 Health: - HP: 270 + HP: 27000 Armor: Type: Heavy RevealsShroud: @@ -219,7 +219,7 @@ BGGY: TurnSpeed: 10 Speed: 170 Health: - HP: 120 + HP: 12000 Armor: Type: Light RevealsShroud: @@ -262,7 +262,7 @@ BIKE: BlueTiberium: 35 Beach: 35 Health: - HP: 110 + HP: 11000 Armor: Type: Light RevealsShroud: @@ -293,7 +293,7 @@ JEEP: TurnSpeed: 10 Speed: 156 Health: - HP: 160 + HP: 16000 Armor: Type: Light RevealsShroud: @@ -331,7 +331,7 @@ LTNK: TurnSpeed: 7 Speed: 110 Health: - HP: 340 + HP: 34000 Armor: Type: Heavy RevealsShroud: @@ -367,7 +367,7 @@ MTNK: Mobile: Speed: 85 Health: - HP: 450 + HP: 45000 Armor: Type: Heavy RevealsShroud: @@ -408,7 +408,7 @@ HTNK: Speed: 56 TurnSpeed: 3 Health: - HP: 870 + HP: 87000 Armor: Type: Heavy RevealsShroud: @@ -435,6 +435,7 @@ HTNK: Delay: 10 HealIfBelow: 50 DamageCooldown: 200 + Step: 500 SpawnActorOnDeath: Actor: HTNK.Husk SelectionDecorations: @@ -459,7 +460,7 @@ MSAM: Speed: 85 TurnSpeed: 4 Health: - HP: 120 + HP: 12000 Armor: Type: Light RevealsShroud: @@ -497,7 +498,7 @@ MLRS: Speed: 99 TurnSpeed: 7 Health: - HP: 180 + HP: 18000 Armor: Type: Light RevealsShroud: @@ -542,7 +543,7 @@ STNK: Speed: 142 Crushes: crate, infantry Health: - HP: 150 + HP: 15000 Armor: Type: Light RevealsShroud: @@ -575,7 +576,7 @@ MHQ: Tooltip: Name: Mobile HQ Health: - HP: 200 + HP: 20000 Armor: Type: Light Mobile: @@ -602,7 +603,7 @@ TRUCK: Selectable: Priority: 6 Health: - HP: 110 + HP: 11000 Armor: Type: Light Mobile: diff --git a/mods/cnc/weapons/ballistics.yaml b/mods/cnc/weapons/ballistics.yaml index eca64aaff0..0af3aa0ac8 100644 --- a/mods/cnc/weapons/ballistics.yaml +++ b/mods/cnc/weapons/ballistics.yaml @@ -8,7 +8,7 @@ Shadow: true Warhead@1Dam: SpreadDamage Spread: 128 - Damage: 40 + Damage: 4000 Versus: None: 25 Wood: 100 @@ -31,7 +31,7 @@ Projectile: Bullet Speed: 853 Warhead@1Dam: SpreadDamage - Damage: 25 + Damage: 2500 Versus: None: 25 Wood: 75 @@ -74,7 +74,7 @@ ArtilleryShell: ContrailLength: 30 Warhead@1Dam: SpreadDamage Spread: 341 - Damage: 150 + Damage: 15000 Versus: None: 100 Wood: 80 @@ -98,7 +98,7 @@ Grenade: Image: BOMB Warhead@1Dam: SpreadDamage Spread: 341 - Damage: 50 + Damage: 5000 Versus: None: 100 Wood: 50 diff --git a/mods/cnc/weapons/explosions.yaml b/mods/cnc/weapons/explosions.yaml index 022e2fb95e..5bfb983f34 100644 --- a/mods/cnc/weapons/explosions.yaml +++ b/mods/cnc/weapons/explosions.yaml @@ -1,7 +1,7 @@ ^DamagingExplosion: Warhead@1Dam: SpreadDamage Spread: 426 - Damage: 40 + Damage: 4000 Versus: None: 100 Wood: 100 @@ -29,7 +29,7 @@ FlametankExplode: Inherits: ^DamagingExplosion Warhead@1Dam: SpreadDamage Spread: 1c0 - Damage: 115 + Damage: 11500 DamageTypes: Prone50Percent, TriggerProne, FireDeath Warhead@2Eff: CreateEffect Explosions: big_napalm @@ -40,7 +40,7 @@ FlametankExplode: HeliCrash: Inherits: ^DamagingExplosion Warhead@1Dam: SpreadDamage - Damage: 100 + Damage: 10000 HeliExplode: Warhead@1Dam: SpreadDamage @@ -52,14 +52,14 @@ HeliExplode: UnitExplode: Inherits: ^DamagingExplosionHE Warhead@1Dam: SpreadDamage - Damage: 50 + Damage: 5000 Warhead@2Eff: CreateEffect ImpactSounds: xplobig6.aud UnitExplodeShip: Inherits: ^DamagingExplosionHE Warhead@1Dam: SpreadDamage - Damage: 50 + Damage: 5000 Warhead@2Eff: CreateEffect Explosions: building ImpactSounds: xplobig6.aud @@ -74,7 +74,7 @@ GrenadierExplode: Inherits: ^DamagingExplosionHE Warhead@1Dam: SpreadDamage Spread: 256 - Damage: 10 + Damage: 1000 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@2Eff: CreateEffect ImpactSounds: xplosml2.aud @@ -92,7 +92,7 @@ Napalm.Crate: Inherits: ^DamagingExplosionHE Warhead@1Dam: SpreadDamage Spread: 170 - Damage: 50 + Damage: 5000 Falloff: 1000, 368, 135, 50, 18, 7, 0 Versus: Wood: 100 @@ -108,7 +108,7 @@ TiberiumExplosion: Inherits: ^DamagingExplosionHE Warhead@1Dam: SpreadDamage Spread: 9 - Damage: 10 + Damage: 1000 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@2Eff: CreateEffect Explosions: chemball diff --git a/mods/cnc/weapons/missiles.yaml b/mods/cnc/weapons/missiles.yaml index 8fe166afc9..06fc59a45d 100644 --- a/mods/cnc/weapons/missiles.yaml +++ b/mods/cnc/weapons/missiles.yaml @@ -17,7 +17,7 @@ RangeLimit: 7c204 Warhead@1Dam: SpreadDamage Spread: 128 - Damage: 35 + Damage: 3500 ValidTargets: Ground, Air Versus: None: 20 @@ -67,7 +67,7 @@ BikeRockets: HorizontalRateOfTurn: 10 Speed: 213 Warhead@1Dam: SpreadDamage - Damage: 31 + Damage: 3100 Versus: None: 25 Wood: 75 @@ -86,7 +86,7 @@ OrcaAGMissiles: Speed: 256 RangeLimit: 6c0 Warhead@1Dam: SpreadDamage - Damage: 28 + Damage: 2800 ValidTargets: Ground Versus: None: 30 @@ -120,7 +120,7 @@ MammothMissiles: RangeLimit: 6c0 Warhead@1Dam: SpreadDamage Spread: 298 - Damage: 45 + Damage: 4500 Versus: None: 50 Wood: 75 @@ -153,7 +153,7 @@ MammothMissiles: Speed: 341 Warhead@1Dam: SpreadDamage Spread: 683 - Damage: 25 + Damage: 2500 ValidTargets: Ground Versus: None: 25 @@ -177,7 +177,7 @@ MammothMissiles: Speed: 213 RangeLimit: 8c409 Warhead@1Dam: SpreadDamage - Damage: 60 + Damage: 6000 Versus: None: 25 Wood: 75 @@ -198,7 +198,7 @@ BoatMissile: RangeLimit: 9c614 Warhead@1Dam: SpreadDamage Spread: 256 - Damage: 60 + Damage: 6000 Versus: None: 90 Wood: 75 @@ -227,7 +227,7 @@ TowerMissile: RangeLimit: 8c409 Warhead@1Dam: SpreadDamage Spread: 683 - Damage: 25 + Damage: 2500 ValidTargets: Ground Versus: None: 50 @@ -251,7 +251,7 @@ TowerAAMissile: Inaccuracy: 0 Warhead@1Dam: SpreadDamage Spread: 682 - Damage: 35 + Damage: 3500 ValidTargets: Air Versus: None: 100 @@ -278,7 +278,7 @@ Patriot: Inaccuracy: 0 Warhead@1Dam: SpreadDamage Spread: 682 - Damage: 50 + Damage: 5000 ValidTargets: Air Versus: Heavy: 75 diff --git a/mods/cnc/weapons/other.yaml b/mods/cnc/weapons/other.yaml index 2189d5e44e..a7dd8c7394 100644 --- a/mods/cnc/weapons/other.yaml +++ b/mods/cnc/weapons/other.yaml @@ -8,7 +8,7 @@ Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 468 - Damage: 40 + Damage: 4000 ValidTargets: Ground, Water, Trees InvalidTargets: Wall Versus: @@ -38,7 +38,7 @@ BigFlamer: BurstDelays: 25 Warhead@1Dam: SpreadDamage Spread: 400 - Damage: 75 + Damage: 7500 Versus: Heavy: 25 Warhead@3Eff: CreateEffect @@ -51,7 +51,7 @@ Chemspray: InvalidTargets: Warhead@1Dam: SpreadDamage Spread: 256 - Damage: 80 + Damage: 8000 InvalidTargets: Versus: None: 70 @@ -75,7 +75,7 @@ Napalm: Shadow: true Warhead@1Dam: SpreadDamage Spread: 341 - Damage: 30 + Damage: 3000 Falloff: 1000, 368, 135, 50, 18, 7, 0 Versus: Wood: 35 @@ -93,7 +93,7 @@ Laser: ZOffset: 2047 Warhead@1Dam: SpreadDamage Spread: 42 - Damage: 360 + Damage: 36000 Versus: Wood: 50 DamageTypes: Prone50Percent, TriggerProne, FireDeath @@ -109,7 +109,7 @@ Laser: Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 213 - Damage: 180 + Damage: 18000 Versus: None: 90 Wood: 10 @@ -124,7 +124,7 @@ Horn: Inherits: ^DinoWeapon ReloadDelay: 20 Warhead@1Dam: SpreadDamage - Damage: 120 + Damage: 12000 Teeth: Inherits: ^DinoWeapon @@ -133,7 +133,7 @@ Claw: Inherits: ^DinoWeapon ReloadDelay: 10 Warhead@1Dam: SpreadDamage - Damage: 60 + Damage: 6000 Demolish: Warhead@1Dam: SpreadDamage diff --git a/mods/cnc/weapons/smallcaliber.yaml b/mods/cnc/weapons/smallcaliber.yaml index 215b9fe81a..502a5801cd 100644 --- a/mods/cnc/weapons/smallcaliber.yaml +++ b/mods/cnc/weapons/smallcaliber.yaml @@ -8,7 +8,7 @@ Sniper: Speed: 5c682 Warhead@1Dam: SpreadDamage Spread: 42 - Damage: 100 + Damage: 10000 ValidTargets: Infantry DamageTypes: Prone50Percent, TriggerProne, BulletDeath @@ -20,7 +20,7 @@ Sniper: Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 683 - Damage: 30 + Damage: 3000 Versus: None: 100 Wood: 50 @@ -46,7 +46,7 @@ Vulcan: Report: gun5.aud Warhead@1Dam: SpreadDamage Spread: 426 - Damage: 100 + Damage: 10000 Versus: Wood: 15 Light: 100 @@ -64,7 +64,7 @@ HeliAGGun: Blockable: false Warhead@1Dam: SpreadDamage Spread: 256 - Damage: 20 + Damage: 2000 Versus: None: 100 Wood: 50 @@ -86,7 +86,7 @@ Pistol: Range: 3c0 Report: gun18.aud Warhead@1Dam: SpreadDamage - Damage: 1 + Damage: 100 ^LightMG: Inherits: ^HeavyMG @@ -96,7 +96,7 @@ Pistol: Report: mgun2.aud Warhead@1Dam: SpreadDamage Spread: 128 - Damage: 15 + Damage: 1500 InvalidTargets: Wall Versus: None: 100 @@ -134,7 +134,7 @@ APCGun: Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 128 - Damage: 15 + Damage: 1500 Versus: None: 50 Wood: 50 @@ -153,7 +153,7 @@ APCGun.AA: Speed: 2c0 Blockable: false Warhead@1Dam: SpreadDamage - Damage: 25 + Damage: 2500 ValidTargets: Air Versus: Light: 100 diff --git a/mods/cnc/weapons/superweapons.yaml b/mods/cnc/weapons/superweapons.yaml index 7ca85432d7..f7a612f397 100644 --- a/mods/cnc/weapons/superweapons.yaml +++ b/mods/cnc/weapons/superweapons.yaml @@ -3,7 +3,7 @@ Atomic: Report: nukemisl.aud Warhead@1Dam_impact: SpreadDamage Spread: 1c0 - Damage: 150 + Damage: 15000 Falloff: 1000, 368, 135, 50, 18, 7, 0 ValidTargets: Ground, Air, Trees AffectsParent: True @@ -19,7 +19,7 @@ Atomic: VictimScanRadius: 0 Warhead@3Dam_areanukea: SpreadDamage Spread: 2c512 - Damage: 110 + Damage: 11000 Falloff: 1000, 700, 500, 300, 150, 50, 0 Delay: 3 ValidTargets: Ground, Air @@ -44,7 +44,7 @@ Atomic: VictimScanRadius: 0 Warhead@7Dam_areanukeb: SpreadDamage Spread: 3c768 - Damage: 50 + Damage: 5000 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 6 ValidTargets: Ground, Air, Trees @@ -65,7 +65,7 @@ Atomic: Delay: 6 Warhead@10Dam_areanukec: SpreadDamage Spread: 5c0 - Damage: 20 + Damage: 2000 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 9 ValidTargets: Ground, Air, Trees @@ -89,7 +89,7 @@ IonCannon: ValidTargets: Ground, Air, Trees Warhead@1Dam_impact: SpreadDamage Range: 0, 1c1, 2c1, 2c512 - Damage: 100 + Damage: 10000 Falloff: 1000, 1000, 250, 100 ValidTargets: Ground, Air, Trees AffectsParent: True