Update ts AutoTarget definitions.
This commit is contained in:
@@ -1,5 +1,6 @@
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DPOD:
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Inherits: ^Helicopter
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Inherits@AUTOTARGET: ^AutoTargetGround
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Valued:
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Cost: 10
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Tooltip:
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@@ -29,7 +30,6 @@ DPOD:
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PipCount: 5
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PipType: Ammo
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PipTypeEmpty: AmmoEmpty
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AutoTarget:
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DSHP:
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Inherits: ^Helicopter
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@@ -65,6 +65,7 @@ DSHP:
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ORCA:
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Inherits: ^Helicopter
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGround
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Valued:
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Cost: 1000
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Tooltip:
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@@ -99,7 +100,6 @@ ORCA:
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PipCount: 5
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PipType: Ammo
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PipTypeEmpty: AmmoEmpty
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AutoTarget:
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RenderSprites:
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SpawnActorOnDeath:
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Actor: ORCA.Husk
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@@ -107,6 +107,7 @@ ORCA:
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ORCAB:
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Inherits: ^Aircraft
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGround
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Valued:
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Cost: 1600
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Tooltip:
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@@ -147,7 +148,6 @@ ORCAB:
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ReloadDelay: 200
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PipType: Ammo
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PipTypeEmpty: AmmoEmpty
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AutoTarget:
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RenderSprites:
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Hovers@CRUISING:
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RequiresCondition: cruising
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@@ -230,6 +230,7 @@ TRNSPORT:
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SCRIN:
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Inherits: ^Aircraft
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGround
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Valued:
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Cost: 1500
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Tooltip:
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@@ -271,7 +272,6 @@ SCRIN:
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ReloadCount: 5
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PipType: Ammo
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PipTypeEmpty: AmmoEmpty
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AutoTarget:
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RenderSprites:
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DeathSounds:
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SpawnActorOnDeath:
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@@ -280,6 +280,7 @@ SCRIN:
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APACHE:
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Inherits: ^Helicopter
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGround
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Valued:
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Cost: 1000
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Tooltip:
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@@ -312,7 +313,6 @@ APACHE:
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PipCount: 4
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PipType: Ammo
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PipTypeEmpty: AmmoEmpty
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AutoTarget:
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WithIdleOverlay@ROTORAIR:
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Offset: 85,0,384
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Sequence: rotor
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@@ -29,6 +29,7 @@ UMAGON:
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Inherits: ^Soldier
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Inherits@2: ^HealsOnTiberium
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGround
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Valued:
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Cost: 400
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Tooltip:
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@@ -77,7 +78,6 @@ CHAMSPY:
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RequiresCondition: disguise
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Infiltrates:
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Types: SpyInfiltrate
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-AutoTarget:
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-WithInfantryBody:
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WithDisguisingInfantryBody:
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IdleSequences: idle1,idle2
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@@ -86,6 +86,7 @@ MUTANT:
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Inherits: ^Soldier
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Inherits@2: ^HealsOnTiberium
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGround
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Valued:
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Cost: 100
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Tooltip:
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@@ -111,6 +112,7 @@ MWMN:
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Inherits: ^Soldier
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Inherits@2: ^HealsOnTiberium
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGround
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Valued:
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Cost: 100
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Tooltip:
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@@ -136,6 +138,7 @@ MUTANT3:
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Inherits: ^Soldier
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Inherits@2: ^HealsOnTiberium
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGround
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Valued:
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Cost: 100
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Tooltip:
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@@ -172,7 +175,6 @@ TRATOS:
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Speed: 71
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RevealsShroud:
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Range: 4c0
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-AutoTarget:
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WithInfantryBody:
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DefaultAttackSequence:
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@@ -190,7 +192,6 @@ OXANNA:
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Speed: 56
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RevealsShroud:
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Range: 4c0
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-AutoTarget:
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WithInfantryBody:
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DefaultAttackSequence: attack
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@@ -208,12 +209,12 @@ SLAV:
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Speed: 56
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RevealsShroud:
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Range: 4c0
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-AutoTarget:
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WithInfantryBody:
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DefaultAttackSequence: attack
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CIV1:
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Inherits: ^CivilianInfantry
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Inherits@AUTOTARGET: ^AutoTargetGround
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WithInfantryBody:
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DefaultAttackSequence: attack
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Armament:
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@@ -223,10 +224,10 @@ CIV1:
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CIV2:
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Inherits: ^CivilianInfantry
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-AutoTarget:
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CIV3:
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Inherits: ^CivilianInfantry
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Inherits@AUTOTARGET: ^AutoTargetGround
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WithInfantryBody:
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DefaultAttackSequence: attack
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Armament:
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@@ -2,6 +2,7 @@
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Inherits: ^Tank
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Inherits@VOXELS: ^VoxelActor
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetAll
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Valued:
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Cost: 1700
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Tooltip:
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@@ -30,7 +31,6 @@
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LocalOffset: 0,283,580, 0,-283,580
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AttackTurreted:
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Voice: Attack
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AutoTarget:
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SelfHealing:
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Delay: 10
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HealIfBelow: 50
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@@ -53,6 +53,7 @@ VISC_SML:
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VISC_LRG:
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Inherits: ^Visceroid
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Inherits@CRATESTATS: ^CrateStatModifiers
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Inherits@AUTOTARGET: ^AutoTargetGround
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Tooltip:
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Name: Adult Visceroid
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Health:
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@@ -82,6 +83,7 @@ VISC_LRG:
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JFISH:
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Inherits: ^Visceroid
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Inherits@CRATESTATS: ^CrateStatModifiers
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Inherits@AUTOTARGET: ^AutoTargetGround
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Tooltip:
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Name: Tiberium Floater
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Health:
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@@ -123,6 +123,24 @@
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ExternalCondition@CRATE-CLOAK:
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Condition: crate-cloak
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^AutoTargetGround:
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AutoTarget:
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AutoTargetPriority@DEFAULT:
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ValidTargets: Infantry, Vehicle, Water, Structure, Defense
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InvalidTargets: NoAutoTarget
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^AutoTargetAir:
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AutoTarget:
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AutoTargetPriority@DEFAULT:
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ValidTargets: Air
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InvalidTargets: NoAutoTarget
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^AutoTargetAll:
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AutoTarget:
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AutoTargetPriority@DEFAULT:
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ValidTargets: Infantry, Vehicle, Water, Air, Structure, Defense
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InvalidTargets: NoAutoTarget
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^BasicBuilding:
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^SpriteActor
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@@ -278,7 +296,6 @@
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TargetTypes: Ground, Wall, C4
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WithWallSpriteBody:
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Type: wall
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AutoTargetIgnore:
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Sellable:
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SellSounds: cashturn.aud
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Demolishable:
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@@ -348,7 +365,6 @@
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QuantizeFacingsFromSequence:
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Sequence: stand
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WithInfantryBody:
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AutoTarget:
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AttackMove:
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Voice: Move
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Passenger:
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@@ -671,7 +687,6 @@
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Type: Heavy
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HiddenUnderFog:
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Type: GroundPosition
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AutoTargetIgnore:
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ScriptTriggers:
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Tooltip:
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GenericName: Destroyed Aircraft
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@@ -801,7 +816,6 @@
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^Defense:
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Inherits: ^Building
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-GivesBuildableArea:
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AutoTarget:
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RenderRangeCircle:
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RenderDetectionCircle:
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RevealsShroud:
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@@ -1,6 +1,7 @@
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E2:
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Inherits: ^Soldier
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGround
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 20
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@@ -57,6 +58,9 @@ MEDIC:
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ForceTargetStances: None
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Cursor: heal
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OutsideRangeCursor: heal
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AutoTarget:
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AutoTargetPriority@DEFAULT:
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ValidTargets: Infantry
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AttackFrontal:
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WithInfantryBody:
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DefaultAttackSequence: heal
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@@ -68,6 +72,7 @@ MEDIC:
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JUMPJET:
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Inherits: ^Soldier
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGround
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Valued:
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Cost: 600
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Tooltip:
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@@ -152,7 +157,6 @@ JUMPJET.Husk:
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Aircraft:
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HiddenUnderFog:
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Type: GroundPosition
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AutoTargetIgnore:
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ScriptTriggers:
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Tooltip:
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Name: Jumpjet Infantry
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@@ -184,6 +188,7 @@ GHOST:
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Inherits: ^Soldier
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@2: ^HealsOnTiberium
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Inherits@AUTOTARGET: ^AutoTargetGround
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Valued:
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Cost: 1750
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Tooltip:
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@@ -44,6 +44,7 @@ GAGATE_B:
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GACTWR:
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Inherits: ^Defense
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Inherits@IDISABLE: ^DisabledOverlay
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Inherits@AUTOTARGET: ^AutoTargetAll
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-WithSpriteBody:
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WithWallSpriteBody:
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Type: wall
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@@ -51,6 +51,7 @@ HVR:
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Inherits: ^Vehicle
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Inherits@VOXELS: ^VoxelActor
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetAll
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Valued:
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Cost: 900
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Tooltip:
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@@ -89,7 +90,6 @@ HVR:
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Offset: -128,0,85
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AttackTurreted:
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Voice: Attack
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AutoTarget:
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WithVoxelTurret:
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Hovers:
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LeavesTrails:
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@@ -106,6 +106,7 @@ HVR:
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SMECH:
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Inherits: ^Vehicle
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGround
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Valued:
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Cost: 500
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Tooltip:
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@@ -128,7 +129,6 @@ SMECH:
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MaxHeightDelta: 3
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AttackFrontal:
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Voice: Attack
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AutoTarget:
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Armament:
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Weapon: AssaultCannon
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Voiced:
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@@ -149,6 +149,7 @@ SMECH:
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MMCH:
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Inherits: ^Tank
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGround
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Valued:
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Cost: 800
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Tooltip:
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@@ -191,7 +192,6 @@ MMCH:
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RenderVoxels:
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WithVoxelBarrel:
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LocalOffset: -91,91,362
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AutoTarget:
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Selectable:
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Bounds: 30, 42, 0, -8
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Carryable:
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@@ -201,6 +201,7 @@ HMEC:
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Inherits: ^Tank
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Inherits@VOXELS: ^VoxelActor
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetAll
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Valued:
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Cost: 3000
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Tooltip:
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@@ -226,7 +227,6 @@ HMEC:
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MaxHeightDelta: 3
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AttackFrontal:
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Voice: Attack
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AutoTarget:
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Armament@MISSILES:
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Weapon: MammothTusk
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LocalOffset: -243,-368,1208, -243,368,1208
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@@ -245,6 +245,7 @@ SONIC:
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Inherits: ^Tank
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Inherits@VOXELS: ^VoxelActor
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGround
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Valued:
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Cost: 1300
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Tooltip:
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@@ -276,13 +277,13 @@ SONIC:
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Turreted:
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TurnSpeed: 5
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Offset: -170,0,0
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AutoTarget:
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WithVoxelTurret:
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JUGG:
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Inherits: ^Tank
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Inherits@SPRITES: ^SpriteActor
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGround
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Valued:
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Cost: 950
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Tooltip:
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@@ -361,7 +362,6 @@ JUGG:
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MuzzleSequence: muzzle
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MuzzlePalette: effect-ignore-lighting
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WithMuzzleOverlay:
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AutoTarget:
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Carryable:
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RequiresCondition: undeployed
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RevealOnFire:
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@@ -1,6 +1,7 @@
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E3:
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Inherits: ^Soldier
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetAll
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 30
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@@ -33,6 +34,7 @@ E3:
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CYBORG:
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Inherits: ^Cyborg
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGround
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Armor:
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Type: Light
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Valued:
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@@ -67,6 +69,7 @@ CYBORG:
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CYC2:
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Inherits: ^Cyborg
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGround
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Armor:
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Type: Heavy
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Valued:
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@@ -125,4 +128,3 @@ MHIJACK:
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PlayerExperience: 50
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RevealsShroud:
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Range: 6c0
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-AutoTarget:
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@@ -148,6 +148,7 @@ NAFNCE:
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NALASR:
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Inherits: ^Defense
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Inherits@IDISABLE: ^DisabledOverlay
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Inherits@AUTOTARGET: ^AutoTargetGround
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Valued:
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||||
Cost: 300
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Tooltip:
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||||
@@ -188,6 +189,7 @@ NALASR:
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NAOBEL:
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Inherits: ^Defense
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Inherits@IDISABLE: ^DisabledOverlay
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Inherits@AUTOTARGET: ^AutoTargetGround
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||||
Valued:
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||||
Cost: 1500
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||||
Tooltip:
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||||
@@ -233,6 +235,7 @@ NAOBEL:
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NASAM:
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Inherits: ^Defense
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Inherits@IDISABLE: ^DisabledOverlay
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Inherits@AUTOTARGET: ^AutoTargetAir
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||||
Valued:
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||||
Cost: 500
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||||
Tooltip:
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||||
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||||
@@ -2,6 +2,7 @@ BGGY:
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Inherits: ^Vehicle
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Inherits@VOXELS: ^VoxelActor
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||||
Inherits@EXPERIENCE: ^GainsExperience
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||||
Inherits@AUTOTARGET: ^AutoTargetGround
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||||
Valued:
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||||
Cost: 500
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||||
Tooltip:
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||||
@@ -30,7 +31,6 @@ BGGY:
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MuzzleSplitFacings: 8
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AttackFrontal:
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Voice: Attack
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AutoTarget:
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WithMuzzleOverlay:
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||||
-DamagedByTerrain@VEINS:
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||||
-LeavesTrails@VEINS:
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@@ -39,6 +39,7 @@ BIKE:
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Inherits: ^Vehicle
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Inherits@VOXELS: ^VoxelActor
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||||
Inherits@EXPERIENCE: ^GainsExperience
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||||
Inherits@AUTOTARGET: ^AutoTargetAll
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||||
Valued:
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||||
Cost: 600
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||||
Tooltip:
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||||
@@ -69,12 +70,12 @@ BIKE:
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||||
LocalOffset: -153,-204,509, -153,204,509
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AttackFrontal:
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||||
Voice: Attack
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||||
AutoTarget:
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||||
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||||
TTNK:
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||||
Inherits: ^Tank
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||||
Inherits@VOXELS: ^VoxelActor
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||||
Inherits@EXPERIENCE: ^GainsExperience
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||||
Inherits@AUTOTARGET: ^AutoTargetGround
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||||
Valued:
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||||
Cost: 800
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||||
Tooltip:
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||||
@@ -170,7 +171,6 @@ TTNK:
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||||
Armor@deployed:
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||||
Type: Concrete
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||||
RequiresCondition: deployed
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||||
AutoTarget:
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||||
Carryable:
|
||||
RequiresCondition: undeployed
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||||
RevealOnFire:
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||||
@@ -182,6 +182,7 @@ ART2:
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||||
Inherits: ^Tank
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||||
Inherits@VOXELS: ^VoxelActor
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||||
Inherits@EXPERIENCE: ^GainsExperience
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||||
Inherits@AUTOTARGET: ^AutoTargetGround
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||||
Valued:
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||||
Cost: 975
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||||
Tooltip:
|
||||
@@ -252,7 +253,6 @@ ART2:
|
||||
MuzzleSequence: muzzle
|
||||
MuzzlePalette: effect-ignore-lighting
|
||||
WithMuzzleOverlay:
|
||||
AutoTarget:
|
||||
Carryable:
|
||||
RequiresCondition: undeployed
|
||||
RevealOnFire:
|
||||
@@ -287,6 +287,9 @@ REPAIR:
|
||||
ForceTargetStances: None
|
||||
AttackFrontal:
|
||||
Voice: Attack
|
||||
AutoTarget:
|
||||
AutoTargetPriority@DEFAULT:
|
||||
ValidTargets: Vehicles
|
||||
|
||||
WEED:
|
||||
Inherits: ^Tank
|
||||
@@ -379,6 +382,7 @@ SUBTANK:
|
||||
Inherits: ^Tank
|
||||
Inherits@VOXELS: ^VoxelActor
|
||||
Inherits@EXPERIENCE: ^GainsExperience
|
||||
Inherits@AUTOTARGET: ^AutoTargetGround
|
||||
Valued:
|
||||
Cost: 750
|
||||
Tooltip:
|
||||
@@ -413,7 +417,6 @@ SUBTANK:
|
||||
Weapon: FireballLauncher
|
||||
AttackFrontal:
|
||||
Voice: Attack
|
||||
AutoTarget:
|
||||
WithVoxelBody:
|
||||
RequiresCondition: !submerged
|
||||
Targetable:
|
||||
@@ -423,6 +426,7 @@ STNK:
|
||||
Inherits: ^Tank
|
||||
Inherits@VOXELS: ^VoxelActor
|
||||
Inherits@EXPERIENCE: ^GainsExperience
|
||||
Inherits@AUTOTARGET: ^AutoTargetAll
|
||||
Valued:
|
||||
Cost: 1100
|
||||
Tooltip:
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
E1:
|
||||
Inherits: ^Soldier
|
||||
Inherits@EXPERIENCE: ^GainsExperience
|
||||
Inherits@AUTOTARGET: ^AutoTargetGround
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 10
|
||||
@@ -59,7 +60,6 @@ ENGINEER:
|
||||
Captures:
|
||||
CaptureTypes: building
|
||||
PlayerExperience: 50
|
||||
-AutoTarget:
|
||||
RenderSprites:
|
||||
Image: engineer.gdi
|
||||
FactionImages:
|
||||
|
||||
@@ -22,7 +22,6 @@ NAPULS:
|
||||
Type: Heavy
|
||||
RevealsShroud:
|
||||
Range: 8c0
|
||||
-AutoTarget:
|
||||
Turreted:
|
||||
TurnSpeed: 10
|
||||
InitialFacing: 224
|
||||
|
||||
Reference in New Issue
Block a user