From 2e94a23d9efaed68d18a06648d5325bd42f33437 Mon Sep 17 00:00:00 2001 From: reaperrr Date: Tue, 31 May 2016 14:30:52 +0200 Subject: [PATCH] Make LaserZap classes public --- OpenRA.Mods.Common/Projectiles/LaserZap.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/OpenRA.Mods.Common/Projectiles/LaserZap.cs b/OpenRA.Mods.Common/Projectiles/LaserZap.cs index 36abdc4945..c5928ffa17 100644 --- a/OpenRA.Mods.Common/Projectiles/LaserZap.cs +++ b/OpenRA.Mods.Common/Projectiles/LaserZap.cs @@ -21,7 +21,7 @@ using OpenRA.Traits; namespace OpenRA.Mods.Common.Projectiles { [Desc("Not a sprite, but an engine effect.")] - class LaserZapInfo : IProjectileInfo + public class LaserZapInfo : IProjectileInfo { [Desc("The width of the zap.")] public readonly WDist Width = new WDist(86); @@ -54,7 +54,7 @@ namespace OpenRA.Mods.Common.Projectiles } } - class LaserZap : IEffect + public class LaserZap : IEffect { readonly ProjectileArgs args; readonly LaserZapInfo info;