Remove AftermathInfo and move some Rules.GeneralInfo settings onto traits
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@@ -4,19 +4,6 @@ namespace OpenRa.GameRules
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{
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public class GeneralInfo
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{
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/* Crates */
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public readonly int CrateMinimum = 0;
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public readonly int CrateMaximum = 0;
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public readonly float CrateRadius = 0;
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public readonly float CrateRegen = 0;
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public readonly string UnitCrateType = null; /* =none, if any */
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public readonly float WaterCrateChance = 0;
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public readonly int SoloCrateMoney = 2000;
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public readonly string SilverCrate = null; /* solo play crate contents */
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public readonly string WaterCrate = null;
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public readonly string WoodCrate = null;
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/* Special Weapons */
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public readonly float GapRegenInterval =0;
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public readonly int BadgerBombCount = 1;
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@@ -40,9 +27,6 @@ namespace OpenRa.GameRules
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/* Combat & Damage */
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public readonly float TurboBoost = 1.5f;
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public readonly int APMineDamage = 0;
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public readonly int AVMineDamage = 0;
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public readonly int AtomDamage = 0;
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public readonly float BallisticScatter = 0;
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public readonly float C4Delay = 0;
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public readonly float ExpSpread = 0;
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@@ -58,7 +42,6 @@ namespace OpenRa.GameRules
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public readonly int Incoming = 0;
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/* Income & Production */
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public readonly int BailCount = 0;
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public readonly float BuildSpeed = 0;
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public readonly float BuildupTime = 0;
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public readonly int GemValue = 0;
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