Remove AftermathInfo and move some Rules.GeneralInfo settings onto traits

This commit is contained in:
Paul Chote
2010-02-07 14:15:05 +13:00
parent 31881edade
commit 2e97f3d308
10 changed files with 66 additions and 56 deletions

View File

@@ -4,19 +4,6 @@ namespace OpenRa.GameRules
{
public class GeneralInfo
{
/* Crates */
public readonly int CrateMinimum = 0;
public readonly int CrateMaximum = 0;
public readonly float CrateRadius = 0;
public readonly float CrateRegen = 0;
public readonly string UnitCrateType = null; /* =none, if any */
public readonly float WaterCrateChance = 0;
public readonly int SoloCrateMoney = 2000;
public readonly string SilverCrate = null; /* solo play crate contents */
public readonly string WaterCrate = null;
public readonly string WoodCrate = null;
/* Special Weapons */
public readonly float GapRegenInterval =0;
public readonly int BadgerBombCount = 1;
@@ -40,9 +27,6 @@ namespace OpenRa.GameRules
/* Combat & Damage */
public readonly float TurboBoost = 1.5f;
public readonly int APMineDamage = 0;
public readonly int AVMineDamage = 0;
public readonly int AtomDamage = 0;
public readonly float BallisticScatter = 0;
public readonly float C4Delay = 0;
public readonly float ExpSpread = 0;
@@ -58,7 +42,6 @@ namespace OpenRa.GameRules
public readonly int Incoming = 0;
/* Income & Production */
public readonly int BailCount = 0;
public readonly float BuildSpeed = 0;
public readonly float BuildupTime = 0;
public readonly int GemValue = 0;