Remove AftermathInfo and move some Rules.GeneralInfo settings onto traits
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@@ -8,6 +8,7 @@ namespace OpenRa.Mods.Aftermath
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{
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class ChronoshiftDeployInfo : ITraitInfo
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{
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public readonly int ChargeTime = 120; // Seconds
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public object Create(Actor self) { return new ChronoshiftDeploy(self); }
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}
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@@ -16,7 +17,6 @@ namespace OpenRa.Mods.Aftermath
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// Recharge logic
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[Sync]
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int chargeTick = 0; // How long until we can chronoshift again?
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readonly int chargeLength = (int)(Rules.Aftermath.ChronoTankDuration * 60 * 25); // How long between shifts?
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public ChronoshiftDeploy(Actor self) { }
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@@ -53,7 +53,7 @@ namespace OpenRa.Mods.Aftermath
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self.CancelActivity();
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self.QueueActivity(new Teleport(order.TargetLocation));
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Sound.Play("chrotnk1.aud");
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chargeTick = chargeLength;
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chargeTick = 25 * self.Info.Traits.Get<ChronoshiftDeployInfo>().ChargeTime;
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foreach (var a in self.World.Queries.WithTrait<ChronoshiftPaletteEffect>())
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a.Trait.DoChronoshift();
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@@ -66,7 +66,7 @@ namespace OpenRa.Mods.Aftermath
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const int numPips = 5;
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for (int i = 0; i < numPips; i++)
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{
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if ((1 - chargeTick * 1.0f / chargeLength) * numPips < i + 1)
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if ((1 - chargeTick * 1.0f / (25 * self.Info.Traits.Get<ChronoshiftDeployInfo>().ChargeTime)) * numPips < i + 1)
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{
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yield return PipType.Transparent;
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continue;
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