Changed MiniYaml.NodesDict property into a method.

Method is now called ToDictionary.
- Cached a few invocations into locals which should prevent some redundant evaluation.
- Added ToDictionary overloads that take projection functions for the keys and elements, since several callsites were doing a subsequent Linq.ToDictionary call to get this.
This commit is contained in:
RoosterDragon
2014-05-21 05:14:16 +01:00
parent 334a210231
commit 2e992a7310
21 changed files with 104 additions and 74 deletions

View File

@@ -31,20 +31,20 @@ namespace OpenRA.Graphics
var sequences = new MiniYaml(null, sequenceFiles.Select(s => MiniYaml.FromFile(s)).Aggregate(MiniYaml.MergeLiberal));
var shadowIndex = new int[] { };
if (sequences.NodesDict.ContainsKey("ShadowIndex"))
var nodesDict = sequences.ToDictionary();
if (nodesDict.ContainsKey("ShadowIndex"))
{
Array.Resize(ref shadowIndex, shadowIndex.Length + 1);
Exts.TryParseIntegerInvariant(sequences.NodesDict["ShadowIndex"].Value,
Exts.TryParseIntegerInvariant(nodesDict["ShadowIndex"].Value,
out shadowIndex[shadowIndex.Length - 1]);
}
palette = new HardwarePalette();
foreach (var p in sequences.NodesDict["Palettes"].Nodes)
foreach (var p in nodesDict["Palettes"].Nodes)
palette.AddPalette(p.Key, new Palette(GlobalFileSystem.Open(p.Value.Value), shadowIndex), false);
var spriteLoader = new SpriteLoader(new string[0], new SheetBuilder(SheetType.Indexed));
foreach (var s in sequences.NodesDict["Cursors"].Nodes)
foreach (var s in nodesDict["Cursors"].Nodes)
LoadSequencesForCursor(spriteLoader, s.Key, s.Value);
palette.Initialize();

View File

@@ -28,7 +28,7 @@ namespace OpenRA.Graphics
public CursorSequence(SpriteLoader loader, string cursorSrc, string palette, MiniYaml info)
{
sprites = loader.LoadAllSprites(cursorSrc);
var d = info.NodesDict;
var d = info.ToDictionary();
start = Exts.ParseIntegerInvariant(d["start"].Value);
this.palette = palette;

View File

@@ -33,7 +33,7 @@ namespace OpenRA.Graphics
{
var srcOverride = info.Value;
Name = name;
var d = info.NodesDict;
var d = info.ToDictionary();
var offset = float2.Zero;
var blendMode = BlendMode.Alpha;

View File

@@ -118,7 +118,7 @@ namespace OpenRA.Graphics
else
{
t = Exts.Lazy(() => (IReadOnlyDictionary<string, Sequence>)new ReadOnlyDictionary<string, Sequence>(
node.Value.NodesDict.ToDictionary(x => x.Key, x =>
node.Value.ToDictionary().ToDictionary(x => x.Key, x =>
{
using (new Support.PerfTimer("new Sequence(\"{0}\")".F(node.Key), 20))
return new Sequence(spriteLoader.Value, node.Key, x.Key, x.Value);

View File

@@ -33,7 +33,7 @@ namespace OpenRA.Graphics
Game.modData.VoxelLoader.RefreshBuffer();
}
static Voxel LoadVoxel(string unit, string name, MiniYaml info)
static Voxel LoadVoxel(string unit, MiniYaml info)
{
var vxl = unit;
var hva = unit;
@@ -55,7 +55,7 @@ namespace OpenRA.Graphics
Game.modData.LoadScreen.Display();
try
{
var seq = sequences.NodesDict.ToDictionary(x => x.Key, x => LoadVoxel(unit,x.Key,x.Value));
var seq = sequences.ToDictionary(my => LoadVoxel(unit, my));
units.Add(unit, seq);
}
catch (FileNotFoundException) {} // Do nothing; we can crash later if we actually wanted art