Refactor RenderEditorOnly into RenderSpritesEditorOnly + WithSpriteBody

This commit is contained in:
reaperrr
2015-07-16 14:52:12 +02:00
parent fe346e5401
commit 2e9a4b78a3
7 changed files with 52 additions and 18 deletions

View File

@@ -0,0 +1,29 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Graphics;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Invisible during games.")]
class RenderSpritesEditorOnlyInfo : RenderSpritesInfo
{
public override object Create(ActorInitializer init) { return new RenderSpritesEditorOnly(init, this); }
}
class RenderSpritesEditorOnly : RenderSprites
{
public RenderSpritesEditorOnly(ActorInitializer init, RenderSpritesEditorOnlyInfo info)
: base(init, info) { }
public override IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr) { return SpriteRenderable.None; }
}
}