Refactor RenderEditorOnly into RenderSpritesEditorOnly + WithSpriteBody
This commit is contained in:
29
OpenRA.Mods.Common/Traits/Render/RenderSpritesEditorOnly.cs
Normal file
29
OpenRA.Mods.Common/Traits/Render/RenderSpritesEditorOnly.cs
Normal file
@@ -0,0 +1,29 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.Graphics;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("Invisible during games.")]
|
||||
class RenderSpritesEditorOnlyInfo : RenderSpritesInfo
|
||||
{
|
||||
public override object Create(ActorInitializer init) { return new RenderSpritesEditorOnly(init, this); }
|
||||
}
|
||||
|
||||
class RenderSpritesEditorOnly : RenderSprites
|
||||
{
|
||||
public RenderSpritesEditorOnly(ActorInitializer init, RenderSpritesEditorOnlyInfo info)
|
||||
: base(init, info) { }
|
||||
|
||||
public override IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr) { return SpriteRenderable.None; }
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user