Refactor RenderEditorOnly into RenderSpritesEditorOnly + WithSpriteBody
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@@ -34,7 +34,8 @@ mpspawn:
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AlwaysVisible:
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Immobile:
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OccupiesSpace: false
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RenderEditorOnly:
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WithSpriteBody:
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RenderSpritesEditorOnly:
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Palette: chrome
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BodyOrientation:
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@@ -42,7 +43,8 @@ waypoint:
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AlwaysVisible:
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Immobile:
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OccupiesSpace: false
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RenderEditorOnly:
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WithSpriteBody:
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RenderSpritesEditorOnly:
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Palette: chrome
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BodyOrientation:
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@@ -114,22 +114,22 @@ mpspawn:
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AlwaysVisible:
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Immobile:
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OccupiesSpace: false
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RenderEditorOnly:
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RenderSpritesEditorOnly:
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WithSpriteBody:
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BodyOrientation:
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waypoint:
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AlwaysVisible:
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Immobile:
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OccupiesSpace: false
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RenderEditorOnly:
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RenderSpritesEditorOnly:
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WithSpriteBody:
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BodyOrientation:
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^carryall.colorpicker:
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Inherits: carryall
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WithFacingSpriteBody:
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Helicopter:
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InitialFacing: 104
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AutoSelectionSize:
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RenderSprites:
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Image: carryall
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Palette: colorpicker
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@@ -149,7 +149,8 @@ wormspawner:
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AlwaysVisible:
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Immobile:
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OccupiesSpace: false
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RenderEditorOnly:
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RenderSpritesEditorOnly:
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WithSpriteBody:
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BodyOrientation:
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WormSpawner:
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@@ -181,7 +181,8 @@ CAMERA:
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BodyOrientation:
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DetectCloaked:
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Range: 10
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RenderEditorOnly:
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WithSpriteBody:
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RenderSpritesEditorOnly:
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Image: camera
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camera.paradrop:
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@@ -390,14 +391,16 @@ mpspawn:
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AlwaysVisible:
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Immobile:
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OccupiesSpace: false
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RenderEditorOnly:
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WithSpriteBody:
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RenderSpritesEditorOnly:
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BodyOrientation:
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waypoint:
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AlwaysVisible:
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Immobile:
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OccupiesSpace: false
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RenderEditorOnly:
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WithSpriteBody:
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RenderSpritesEditorOnly:
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BodyOrientation:
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^fact.colorpicker:
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@@ -2,14 +2,16 @@ mpspawn:
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AlwaysVisible:
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Immobile:
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OccupiesSpace: false
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RenderEditorOnly:
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RenderSpritesEditorOnly:
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WithSpriteBody:
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BodyOrientation:
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waypoint:
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AlwaysVisible:
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Immobile:
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OccupiesSpace: false
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RenderEditorOnly:
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RenderSpritesEditorOnly:
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WithSpriteBody:
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BodyOrientation:
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^mmch.colorpicker:
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