Create new actors so the effects aren't carried over to built units in Allies 04. Make yak buildable by Allies again in Allies 02. Make STEK autotargetignore in Allies 01. Make MISS autotargetignore in Allies 04.
This commit is contained in:
@@ -367,6 +367,8 @@ Rules:
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Cargo:
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MaxWeight: 0
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PipCount: 0
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STEK:
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AutoTargetIgnore:
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Sequences:
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@@ -1434,6 +1434,9 @@ Rules:
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Allies03Script:
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MissionObjectivesPanel:
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ObjectivesPanel: MISSION_OBJECTIVES
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YAK:
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Buildable:
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Owner: soviet, allies
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E7:
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Buildable:
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Owner: None
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@@ -1621,16 +1621,67 @@ Rules:
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Allies04Script:
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MissionObjectivesPanel:
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ObjectivesPanel: MISSION_OBJECTIVES
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LST:
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-Selectable:
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SPY:
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MISS:
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AutoTargetIgnore:
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LST.Unselectable:
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Inherits: ^Ship
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Valued:
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Cost: 700
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Tooltip:
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Name: Transport
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Health:
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HP: 350
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Armor:
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Type: Heavy
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Mobile:
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ROT: 10
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Speed: 8
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RevealsShroud:
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Range: 8
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Range: 6
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RenderUnit:
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Image: LST
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Cargo:
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Types: Infantry, Vehicle
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MaxWeight: 5
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PipCount: 5
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IronCurtainable:
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RepairableNear:
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AttackMove:
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JustMove: true
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-Selectable:
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SPY.Strong:
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Inherits: ^Infantry
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RevealsShroud:
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Range: 5
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Health:
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HP: 100
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DontDestroyWhenInfiltrating:
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Spy:
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RenderSpy:
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Image: SPY
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IdleAnimations: idle1,idle2
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Valued:
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Cost: 500
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Tooltip:
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Name: Spy
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Selectable:
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Voice: SpyVoice
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Bounds: 12,17,0,-9
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Mobile:
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Speed: 4
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Passenger:
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PipType: Yellow
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TakeCover:
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-AutoTarget:
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AttackMove:
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JustMove: true
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-RenderInfantry:
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AttackFrontal:
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PrimaryWeapon: SilencedPPK
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DOG.Patrol:
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Inherits: ^Infantry
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Mobile:
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Speed: 4
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Valued:
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Cost: 200
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Tooltip:
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@@ -1640,8 +1691,6 @@ Rules:
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Bounds: 12,17,-1,-4
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Health:
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HP: 12
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Mobile:
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Speed: 4
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RevealsShroud:
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Range: 5
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AutoTarget:
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@@ -1649,7 +1698,7 @@ Rules:
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PrimaryWeapon: DogJaw
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CanAttackGround: no
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RenderInfantry:
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Image: dog
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Image: DOG
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IdleAnimations: idle1,idle2
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IgnoresDisguise:
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TRUK.Hijackable:
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@@ -1664,6 +1713,8 @@ Rules:
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Image: TRUK
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Selectable:
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Voice: SpyVoice
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RevealsShroud:
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Range: 5
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Valued:
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Cost: 500
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Tooltip:
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@@ -1674,12 +1725,53 @@ Rules:
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Type: Light
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Mobile:
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Speed: 9
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RevealsShroud:
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Range: 8
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AttackMove:
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JustMove: yes
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HIND:
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HIND.AutoTarget
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Inherits: ^Helicopter
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AutoTarget:
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Valued:
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Cost: 1000
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Tooltip:
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Name: Hind
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Health:
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HP: 150
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Armor:
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Type: Light
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RevealsShroud:
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Range: 10
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AttackHeli:
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PrimaryWeapon: ChainGun
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SecondaryWeapon: ChainGun
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PrimaryOffset: -5,-2,0,2
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SecondaryOffset: 5,-2,0,2
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FacingTolerance: 20
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Helicopter:
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RearmBuildings: hpad
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LandWhenIdle: false
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InitialFacing: 20
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ROT: 4
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Speed: 12
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RenderUnit:
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Image: HIND
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WithRotor:
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WithShadow:
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LimitedAmmo:
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Ammo: 24
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PipCount: 6
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ReloadTicks: 8
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IronCurtainable:
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Selectable:
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Bounds: 38,32,0,0
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WithMuzzleFlash:
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FallsToEarth:
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Explosion: UnitExplode
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SmokeTrailWhenDamaged:
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Offset: 0,-10
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BARL:
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Allies04TrivialBuilding:
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BRL3:
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Allies04TrivialBuilding
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E7:
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Buildable:
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Owner: None
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