Add Soviet-08b
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mods/ra/maps/soviet-08b/map.bin
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mods/ra/maps/soviet-08b/map.bin
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mods/ra/maps/soviet-08b/map.png
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mods/ra/maps/soviet-08b/map.png
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892
mods/ra/maps/soviet-08b/map.yaml
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892
mods/ra/maps/soviet-08b/map.yaml
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@@ -0,0 +1,892 @@
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||||
MapFormat: 11
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||||
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||||
RequiresMod: ra
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||||
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||||
Title: 08b: Investigate Elba Island
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Author: Westwood Studios
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Tileset: TEMPERAT
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||||
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MapSize: 128,128
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||||
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||||
Bounds: 28,27,87,79
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||||
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||||
Visibility: MissionSelector
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||||
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||||
Categories: Campaign
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||||
|
||||
LockPreview: True
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||||
|
||||
Players:
|
||||
PlayerReference@Neutral:
|
||||
Name: Neutral
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||||
OwnsWorld: True
|
||||
NonCombatant: True
|
||||
Faction: england
|
||||
PlayerReference@USSR:
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||||
Name: USSR
|
||||
AllowBots: False
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||||
Playable: True
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||||
Required: True
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||||
LockFaction: True
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||||
Faction: soviet
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||||
LockColor: True
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||||
Color: FE1100
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||||
LockSpawn: True
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||||
LockTeam: True
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||||
Enemies: Germany, Greece
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||||
PlayerReference@Germany:
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||||
Name: Germany
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||||
Bot: campaign
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||||
Faction: allies
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||||
Color: 505050
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||||
Allies: Greece
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||||
Enemies: USSR
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||||
PlayerReference@Greece:
|
||||
Name: Greece
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||||
Bot: campaign
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||||
Faction: allies
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||||
Color: E2E6F6
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||||
Allies: Germany
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||||
Enemies: USSR
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||||
|
||||
Actors:
|
||||
Actor0: sbag
|
||||
Location: 61,56
|
||||
Owner: Germany
|
||||
Actor1: sbag
|
||||
Location: 62,56
|
||||
Owner: Germany
|
||||
Actor2: sbag
|
||||
Location: 62,57
|
||||
Owner: Germany
|
||||
Actor3: wood
|
||||
Location: 74,57
|
||||
Owner: Neutral
|
||||
Actor4: wood
|
||||
Location: 76,57
|
||||
Owner: Neutral
|
||||
Actor5: wood
|
||||
Location: 77,57
|
||||
Owner: Neutral
|
||||
Actor6: sbag
|
||||
Location: 62,58
|
||||
Owner: Germany
|
||||
Actor7: wood
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||||
Location: 80,59
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||||
Owner: Neutral
|
||||
Actor8: wood
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||||
Location: 82,59
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||||
Owner: Neutral
|
||||
Actor9: sbag
|
||||
Location: 53,62
|
||||
Owner: Germany
|
||||
Actor10: sbag
|
||||
Location: 53,63
|
||||
Owner: Germany
|
||||
Actor11: sbag
|
||||
Location: 54,63
|
||||
Owner: Germany
|
||||
Actor12: sbag
|
||||
Location: 55,63
|
||||
Owner: Germany
|
||||
Actor13: sbag
|
||||
Location: 56,63
|
||||
Owner: Germany
|
||||
Actor14: sbag
|
||||
Location: 57,63
|
||||
Owner: Germany
|
||||
Actor15: sbag
|
||||
Location: 58,63
|
||||
Owner: Germany
|
||||
Actor16: wood
|
||||
Location: 68,65
|
||||
Owner: Neutral
|
||||
Actor17: v13
|
||||
Location: 71,65
|
||||
Owner: Neutral
|
||||
Actor18: sbag
|
||||
Location: 83,66
|
||||
Owner: Germany
|
||||
Actor19: sbag
|
||||
Location: 84,66
|
||||
Owner: Germany
|
||||
Actor20: sbag
|
||||
Location: 86,66
|
||||
Owner: Germany
|
||||
Actor21: sbag
|
||||
Location: 87,66
|
||||
Owner: Germany
|
||||
Actor22: v14
|
||||
Location: 68,67
|
||||
Owner: Neutral
|
||||
Actor23: v14
|
||||
Location: 69,67
|
||||
Owner: Neutral
|
||||
Actor24: v14
|
||||
Location: 70,67
|
||||
Owner: Neutral
|
||||
Actor25: sbag
|
||||
Location: 84,67
|
||||
Owner: Germany
|
||||
Actor26: sbag
|
||||
Location: 86,67
|
||||
Owner: Germany
|
||||
Actor27: sbag
|
||||
Location: 65,68
|
||||
Owner: Germany
|
||||
Actor28: sbag
|
||||
Location: 65,69
|
||||
Owner: Germany
|
||||
Actor29: sbag
|
||||
Location: 65,72
|
||||
Owner: Germany
|
||||
Actor30: sbag
|
||||
Location: 65,73
|
||||
Owner: Germany
|
||||
Actor31: sbag
|
||||
Location: 47,81
|
||||
Owner: Germany
|
||||
Actor32: sbag
|
||||
Location: 48,81
|
||||
Owner: Germany
|
||||
Actor33: sbag
|
||||
Location: 49,81
|
||||
Owner: Germany
|
||||
Actor34: sbag
|
||||
Location: 47,85
|
||||
Owner: Germany
|
||||
Actor35: sbag
|
||||
Location: 48,85
|
||||
Owner: Germany
|
||||
Actor36: sbag
|
||||
Location: 49,85
|
||||
Owner: Germany
|
||||
Actor37: t11
|
||||
Location: 54,100
|
||||
Owner: Neutral
|
||||
Actor38: t15
|
||||
Location: 56,100
|
||||
Owner: Neutral
|
||||
Actor39: tc05
|
||||
Location: 89,64
|
||||
Owner: Neutral
|
||||
Actor40: tc04
|
||||
Location: 92,64
|
||||
Owner: Neutral
|
||||
Actor41: tc02
|
||||
Location: 92,63
|
||||
Owner: Neutral
|
||||
Actor42: tc01
|
||||
Location: 93,60
|
||||
Owner: Neutral
|
||||
Actor43: tc02
|
||||
Location: 98,73
|
||||
Owner: Neutral
|
||||
Actor44: tc02
|
||||
Location: 46,89
|
||||
Owner: Neutral
|
||||
Actor45: tc05
|
||||
Location: 35,87
|
||||
Owner: Neutral
|
||||
Actor46: tc05
|
||||
Location: 50,66
|
||||
Owner: Neutral
|
||||
Actor47: t15
|
||||
Location: 37,53
|
||||
Owner: Neutral
|
||||
Actor48: t08
|
||||
Location: 37,55
|
||||
Owner: Neutral
|
||||
Actor49: tc05
|
||||
Location: 74,69
|
||||
Owner: Neutral
|
||||
Actor50: t11
|
||||
Location: 78,69
|
||||
Owner: Neutral
|
||||
Actor51: t08
|
||||
Location: 70,69
|
||||
Owner: Neutral
|
||||
Actor52: t08
|
||||
Location: 90,73
|
||||
Owner: Neutral
|
||||
Actor53: t10
|
||||
Location: 85,95
|
||||
Owner: Neutral
|
||||
Actor54: t07
|
||||
Location: 83,97
|
||||
Owner: Neutral
|
||||
Actor55: t08
|
||||
Location: 85,97
|
||||
Owner: Neutral
|
||||
Actor56: tc04
|
||||
Location: 92,91
|
||||
Owner: Neutral
|
||||
Actor57: tc03
|
||||
Location: 97,88
|
||||
Owner: Neutral
|
||||
Actor58: tc02
|
||||
Location: 68,89
|
||||
Owner: Neutral
|
||||
Actor59: tc04
|
||||
Location: 54,54
|
||||
Owner: Neutral
|
||||
Actor60: tc02
|
||||
Location: 52,56
|
||||
Owner: Neutral
|
||||
Actor61: tc01
|
||||
Location: 57,54
|
||||
Owner: Neutral
|
||||
Actor62: t01
|
||||
Location: 68,67
|
||||
Owner: Neutral
|
||||
Actor63: t11
|
||||
Location: 66,62
|
||||
Owner: Neutral
|
||||
Actor64: tc03
|
||||
Location: 72,57
|
||||
Owner: Neutral
|
||||
Actor65: tc05
|
||||
Location: 77,57
|
||||
Owner: Neutral
|
||||
Actor66: tc02
|
||||
Location: 78,66
|
||||
Owner: Neutral
|
||||
Actor67: t02
|
||||
Location: 81,37
|
||||
Owner: Neutral
|
||||
Actor68: t02
|
||||
Location: 78,39
|
||||
Owner: Neutral
|
||||
Actor69: tc03
|
||||
Location: 80,40
|
||||
Owner: Neutral
|
||||
Actor70: tc04
|
||||
Location: 92,39
|
||||
Owner: Neutral
|
||||
Actor71: tc05
|
||||
Location: 89,40
|
||||
Owner: Neutral
|
||||
Actor72: tc02
|
||||
Location: 95,36
|
||||
Owner: Neutral
|
||||
Actor73: tc01
|
||||
Location: 86,42
|
||||
Owner: Neutral
|
||||
Actor74: tc04
|
||||
Location: 77,52
|
||||
Owner: Neutral
|
||||
Actor75: tc02
|
||||
Location: 72,49
|
||||
Owner: Neutral
|
||||
Actor76: t15
|
||||
Location: 83,35
|
||||
Owner: Neutral
|
||||
Actor77: t14
|
||||
Location: 80,36
|
||||
Owner: Neutral
|
||||
Actor78: t14
|
||||
Location: 104,44
|
||||
Owner: Neutral
|
||||
Actor79: tc04
|
||||
Location: 55,64
|
||||
Owner: Neutral
|
||||
Actor80: tc02
|
||||
Location: 63,66
|
||||
Owner: Neutral
|
||||
Actor81: tc01
|
||||
Location: 54,70
|
||||
Owner: Neutral
|
||||
Actor82: t17
|
||||
Location: 49,71
|
||||
Owner: Neutral
|
||||
Actor83: t16
|
||||
Location: 59,75
|
||||
Owner: Neutral
|
||||
Actor84: tc02
|
||||
Location: 67,53
|
||||
Owner: Neutral
|
||||
Actor85: tc02
|
||||
Location: 75,53
|
||||
Owner: Neutral
|
||||
Actor86: tc05
|
||||
Location: 71,46
|
||||
Owner: Neutral
|
||||
Actor87: mine
|
||||
Location: 89,93
|
||||
Owner: Neutral
|
||||
Actor88: mine
|
||||
Location: 91,96
|
||||
Owner: Neutral
|
||||
Actor89: mine
|
||||
Location: 38,87
|
||||
Owner: Neutral
|
||||
Actor90: mine
|
||||
Location: 46,81
|
||||
Owner: Neutral
|
||||
Actor91: mine
|
||||
Location: 91,69
|
||||
Owner: Neutral
|
||||
Actor92: mine
|
||||
Location: 84,55
|
||||
Owner: Neutral
|
||||
Actor93: fact
|
||||
Location: 79,83
|
||||
Owner: USSR
|
||||
Actor94: powr
|
||||
Location: 76,85
|
||||
Owner: USSR
|
||||
Actor95: fact
|
||||
Location: 50,38
|
||||
Owner: Greece
|
||||
Actor96: spen
|
||||
Location: 77,92
|
||||
Owner: USSR
|
||||
Actor97: tent
|
||||
Location: 57,59
|
||||
Owner: Germany
|
||||
Actor98: weaf
|
||||
Location: 58,56
|
||||
Owner: Germany
|
||||
Actor99: facf
|
||||
Location: 52,58
|
||||
Owner: Germany
|
||||
Actor100: powr
|
||||
Location: 55,56
|
||||
Owner: Germany
|
||||
Actor101: hbox
|
||||
Location: 56,62
|
||||
Owner: Germany
|
||||
Actor102: gun
|
||||
Location: 61,60
|
||||
Owner: Germany
|
||||
Facing: 159
|
||||
Church: v01
|
||||
Location: 75,57
|
||||
Owner: Germany
|
||||
Civ1: v02
|
||||
Location: 80,60
|
||||
Owner: Germany
|
||||
Health: 89
|
||||
Civ2: v03
|
||||
Location: 76,62
|
||||
Owner: Germany
|
||||
Civ3: v04
|
||||
Location: 71,60
|
||||
Owner: Germany
|
||||
Health: 41
|
||||
Civ4: v05
|
||||
Location: 66,60
|
||||
Owner: Germany
|
||||
Health: 37
|
||||
Civ5: v06
|
||||
Location: 69,65
|
||||
Owner: Germany
|
||||
Civ6: v07
|
||||
Location: 71,66
|
||||
Owner: Germany
|
||||
Health: 31
|
||||
Civ7: v09
|
||||
Location: 68,62
|
||||
Owner: Germany
|
||||
Civ8: v11
|
||||
Location: 69,58
|
||||
Owner: Germany
|
||||
Jeep1: jeep
|
||||
Location: 79,80
|
||||
Owner: Germany
|
||||
Facing: 159
|
||||
Jeep2: jeep
|
||||
Location: 76,82
|
||||
Owner: Germany
|
||||
Facing: 159
|
||||
Actor114: 1tnk
|
||||
Location: 64,56
|
||||
Owner: Germany
|
||||
Facing: 159
|
||||
Actor115: jeep
|
||||
Location: 85,65
|
||||
Owner: Germany
|
||||
Facing: 127
|
||||
Actor116: jeep
|
||||
Location: 61,70
|
||||
Owner: Germany
|
||||
Facing: 191
|
||||
Actor117: 2tnk
|
||||
Location: 72,51
|
||||
Owner: Greece
|
||||
Facing: 127
|
||||
Actor118: 2tnk
|
||||
Location: 74,51
|
||||
Owner: Greece
|
||||
Facing: 95
|
||||
Actor119: 2tnk
|
||||
Location: 75,53
|
||||
Owner: Greece
|
||||
Facing: 63
|
||||
Actor120: 1tnk
|
||||
Location: 40,84
|
||||
Owner: Germany
|
||||
Facing: 191
|
||||
Actor121: 2tnk
|
||||
Location: 44,52
|
||||
Owner: Greece
|
||||
Facing: 127
|
||||
Actor122: 2tnk
|
||||
Location: 45,53
|
||||
Owner: Greece
|
||||
Facing: 127
|
||||
Actor123: 2tnk
|
||||
Location: 46,52
|
||||
Owner: Greece
|
||||
Facing: 127
|
||||
Actor124: arty
|
||||
Location: 44,51
|
||||
Owner: Greece
|
||||
Facing: 127
|
||||
Actor125: arty
|
||||
Location: 46,51
|
||||
Owner: Greece
|
||||
Facing: 127
|
||||
Actor126: 2tnk
|
||||
Location: 69,42
|
||||
Owner: Greece
|
||||
Facing: 191
|
||||
Actor127: 2tnk
|
||||
Location: 69,44
|
||||
Owner: Greece
|
||||
Facing: 191
|
||||
Actor128: 2tnk
|
||||
Location: 70,33
|
||||
Owner: Greece
|
||||
Facing: 191
|
||||
Actor129: 2tnk
|
||||
Location: 70,35
|
||||
Owner: Greece
|
||||
Facing: 223
|
||||
Actor130: jeep
|
||||
Location: 67,34
|
||||
Owner: Greece
|
||||
Facing: 159
|
||||
Actor131: jeep
|
||||
Location: 63,38
|
||||
Owner: Greece
|
||||
Facing: 63
|
||||
Actor132: jeep
|
||||
Location: 70,43
|
||||
Owner: Greece
|
||||
Facing: 191
|
||||
Actor133: arty
|
||||
Location: 69,34
|
||||
Owner: Greece
|
||||
Facing: 191
|
||||
Actor134: arty
|
||||
Location: 68,43
|
||||
Owner: Greece
|
||||
Facing: 191
|
||||
Actor135: 2tnk
|
||||
Location: 74,52
|
||||
Owner: Greece
|
||||
Facing: 95
|
||||
Actor136: e1
|
||||
Location: 78,82
|
||||
Owner: USSR
|
||||
SubCell: 4
|
||||
Actor137: e1
|
||||
Location: 79,82
|
||||
Owner: USSR
|
||||
SubCell: 1
|
||||
Actor138: e1
|
||||
Location: 79,81
|
||||
Owner: USSR
|
||||
SubCell: 4
|
||||
Rifle1: e1
|
||||
Location: 76,81
|
||||
Owner: Germany
|
||||
Facing: 159
|
||||
SubCell: 4
|
||||
Rifle2: e1
|
||||
Location: 77,81
|
||||
Owner: Germany
|
||||
Facing: 159
|
||||
SubCell: 2
|
||||
Rifle3: e1
|
||||
Location: 78,80
|
||||
Owner: Germany
|
||||
Facing: 127
|
||||
SubCell: 3
|
||||
Rifle4: e1
|
||||
Location: 80,79
|
||||
Owner: Germany
|
||||
Facing: 159
|
||||
SubCell: 3
|
||||
Actor143: e1
|
||||
Location: 48,82
|
||||
Owner: Germany
|
||||
Facing: 159
|
||||
SubCell: 0
|
||||
Actor144: e3
|
||||
Location: 48,84
|
||||
Owner: Germany
|
||||
Facing: 223
|
||||
SubCell: 4
|
||||
Actor145: e1
|
||||
Location: 64,68
|
||||
Owner: Germany
|
||||
Facing: 159
|
||||
SubCell: 4
|
||||
Actor146: e1
|
||||
Location: 64,72
|
||||
Owner: Germany
|
||||
Facing: 191
|
||||
SubCell: 4
|
||||
Actor147: e3
|
||||
Location: 83,65
|
||||
Owner: Germany
|
||||
Facing: 159
|
||||
SubCell: 4
|
||||
Actor148: e3
|
||||
Location: 87,65
|
||||
Owner: Germany
|
||||
Facing: 95
|
||||
SubCell: 4
|
||||
Actor149: e3
|
||||
Location: 93,74
|
||||
Owner: Germany
|
||||
Facing: 127
|
||||
SubCell: 2
|
||||
Actor150: e3
|
||||
Location: 95,73
|
||||
Owner: Germany
|
||||
Facing: 127
|
||||
SubCell: 0
|
||||
Actor151: e3
|
||||
Location: 97,74
|
||||
Owner: Germany
|
||||
Facing: 127
|
||||
SubCell: 3
|
||||
Actor152: e1
|
||||
Location: 61,57
|
||||
Owner: Germany
|
||||
SubCell: 4
|
||||
Actor153: e1
|
||||
Location: 63,58
|
||||
Owner: Germany
|
||||
SubCell: 1
|
||||
Actor154: e3
|
||||
Location: 58,62
|
||||
Owner: Germany
|
||||
Facing: 191
|
||||
SubCell: 0
|
||||
Actor155: e3
|
||||
Location: 73,51
|
||||
Owner: Greece
|
||||
Facing: 127
|
||||
SubCell: 2
|
||||
Actor156: e3
|
||||
Location: 75,52
|
||||
Owner: Greece
|
||||
Facing: 63
|
||||
SubCell: 2
|
||||
Actor157: e3
|
||||
Location: 75,50
|
||||
Owner: Greece
|
||||
Facing: 95
|
||||
SubCell: 3
|
||||
Actor158: e3
|
||||
Location: 41,85
|
||||
Owner: Germany
|
||||
Facing: 223
|
||||
SubCell: 0
|
||||
Actor159: c8
|
||||
Location: 68,64
|
||||
Owner: Germany
|
||||
SubCell: 2
|
||||
Actor160: c8
|
||||
Location: 67,57
|
||||
Owner: Germany
|
||||
SubCell: 1
|
||||
Actor161: c8
|
||||
Location: 81,59
|
||||
Owner: Germany
|
||||
SubCell: 0
|
||||
Actor162: c6
|
||||
Location: 80,62
|
||||
Owner: Germany
|
||||
SubCell: 3
|
||||
Actor163: c5
|
||||
Location: 78,61
|
||||
Owner: Germany
|
||||
SubCell: 1
|
||||
Actor164: c4
|
||||
Location: 74,58
|
||||
Owner: Germany
|
||||
SubCell: 2
|
||||
Actor165: c4
|
||||
Location: 74,60
|
||||
Owner: Germany
|
||||
SubCell: 4
|
||||
Actor166: c3
|
||||
Location: 70,63
|
||||
Owner: Germany
|
||||
SubCell: 4
|
||||
Actor167: c2
|
||||
Location: 66,62
|
||||
Owner: Germany
|
||||
SubCell: 1
|
||||
Actor168: c2
|
||||
Location: 77,60
|
||||
Owner: Germany
|
||||
SubCell: 1
|
||||
Actor169: c2
|
||||
Location: 74,66
|
||||
Owner: Germany
|
||||
SubCell: 4
|
||||
Actor170: c1
|
||||
Location: 73,59
|
||||
Owner: Germany
|
||||
SubCell: 2
|
||||
Actor171: c1
|
||||
Location: 73,65
|
||||
Owner: Germany
|
||||
SubCell: 0
|
||||
Actor172: e1
|
||||
Location: 76,64
|
||||
Owner: Germany
|
||||
Facing: 191
|
||||
SubCell: 1
|
||||
Actor173: e1
|
||||
Location: 68,59
|
||||
Owner: Germany
|
||||
Facing: 159
|
||||
SubCell: 1
|
||||
Actor174: ss
|
||||
Location: 74,92
|
||||
Owner: USSR
|
||||
Facing: 95
|
||||
Actor175: ss
|
||||
Location: 76,96
|
||||
Owner: USSR
|
||||
Facing: 95
|
||||
Actor176: ss
|
||||
Location: 74,94
|
||||
Owner: USSR
|
||||
Facing: 95
|
||||
Actor177: ss
|
||||
Location: 79,96
|
||||
Owner: USSR
|
||||
Facing: 127
|
||||
Gunboat1: pt
|
||||
Location: 112,36
|
||||
Owner: Greece
|
||||
Gunboat2: pt
|
||||
Location: 29,31
|
||||
Owner: Greece
|
||||
Gunboat3: pt
|
||||
Location: 30,50
|
||||
Owner: Greece
|
||||
Gunboat4: pt
|
||||
Location: 41,104
|
||||
Owner: Greece
|
||||
Gunboat5: pt
|
||||
Location: 112,54
|
||||
Owner: Greece
|
||||
Gunboat6: pt
|
||||
Location: 88,29
|
||||
Owner: Greece
|
||||
GreeceWarFactory: weap
|
||||
Owner: Greece
|
||||
Location: 49,43
|
||||
Actor253: agun
|
||||
Owner: Greece
|
||||
Location: 51,36
|
||||
TurretFacing: 92
|
||||
Actor255: hbox
|
||||
Owner: Greece
|
||||
Location: 46,36
|
||||
TurretFacing: 92
|
||||
Actor256: apwr
|
||||
Owner: Greece
|
||||
Location: 43,35
|
||||
Actor257: apwr
|
||||
Owner: Greece
|
||||
Location: 47,33
|
||||
Actor258: apwr
|
||||
Owner: Greece
|
||||
Location: 44,32
|
||||
Actor259: dome
|
||||
Owner: Greece
|
||||
Location: 44,38
|
||||
Actor260: agun
|
||||
Owner: Greece
|
||||
Location: 47,40
|
||||
TurretFacing: 92
|
||||
GreeceTent1: tent
|
||||
Owner: Greece
|
||||
Location: 45,41
|
||||
Actor262: hbox
|
||||
Owner: Greece
|
||||
Location: 47,44
|
||||
TurretFacing: 92
|
||||
GreeceNavalYard: syrd
|
||||
Owner: Greece
|
||||
Location: 56,30
|
||||
Actor264: fix
|
||||
Owner: Greece
|
||||
Location: 54,36
|
||||
Actor265: agun
|
||||
Owner: Greece
|
||||
Location: 55,40
|
||||
TurretFacing: 92
|
||||
Actor266: hbox
|
||||
Owner: Greece
|
||||
Location: 57,40
|
||||
TurretFacing: 92
|
||||
Actor267: proc
|
||||
Owner: Greece
|
||||
Location: 56,41
|
||||
Actor268: silo
|
||||
Owner: Greece
|
||||
Location: 56,41
|
||||
Actor269: silo
|
||||
Owner: Greece
|
||||
Location: 58,41
|
||||
Actor270: proc
|
||||
Owner: Greece
|
||||
Location: 58,36
|
||||
Actor271: silo
|
||||
Owner: Greece
|
||||
Location: 58,36
|
||||
Actor272: silo
|
||||
Owner: Greece
|
||||
Location: 60,36
|
||||
GreeceTent2: tent
|
||||
Owner: Greece
|
||||
Location: 61,40
|
||||
Actor274: gun
|
||||
Owner: Greece
|
||||
Location: 64,40
|
||||
TurretFacing: 92
|
||||
Actor275: gun
|
||||
Owner: Greece
|
||||
Location: 64,43
|
||||
TurretFacing: 92
|
||||
Actor276: gun
|
||||
Owner: Greece
|
||||
Location: 64,46
|
||||
TurretFacing: 92
|
||||
Actor277: gun
|
||||
Owner: Greece
|
||||
Location: 63,34
|
||||
TurretFacing: 92
|
||||
Actor278: gun
|
||||
Owner: Greece
|
||||
Location: 63,36
|
||||
TurretFacing: 92
|
||||
Actor279: gun
|
||||
Owner: Greece
|
||||
Location: 44,46
|
||||
TurretFacing: 92
|
||||
Actor280: gun
|
||||
Owner: Greece
|
||||
Location: 48,48
|
||||
TurretFacing: 92
|
||||
Actor242: apwr
|
||||
Owner: Greece
|
||||
Location: 47,36
|
||||
ScoutRetreat: waypoint
|
||||
Location: 61,72
|
||||
Owner: Neutral
|
||||
SouthEntry: waypoint
|
||||
Location: 74,105
|
||||
Owner: Neutral
|
||||
Unload1: waypoint
|
||||
Location: 72,90
|
||||
Owner: Neutral
|
||||
Unload2: waypoint
|
||||
Location: 76,90
|
||||
Owner: Neutral
|
||||
ScriptedParadrop: waypoint
|
||||
Location: 74,76
|
||||
Owner: Neutral
|
||||
ChurchAmbush: waypoint
|
||||
Location: 75,58
|
||||
Owner: Neutral
|
||||
AmbushMove: waypoint
|
||||
Location: 75,64
|
||||
Owner: Neutral
|
||||
DDEntry: waypoint
|
||||
Location: 39,27
|
||||
Owner: Neutral
|
||||
DDEntryStop: waypoint
|
||||
Location: 39,29
|
||||
Owner: Neutral
|
||||
DDPatrol1Point1: waypoint
|
||||
Location: 31,43
|
||||
Owner: Neutral
|
||||
DDPatrol1Point2: waypoint
|
||||
Location: 30,89
|
||||
Owner: Neutral
|
||||
DDPatrol1Point3: waypoint
|
||||
Location: 41,99
|
||||
Owner: Neutral
|
||||
DDPatrol1Point4: waypoint
|
||||
Location: 53,88
|
||||
Owner: Neutral
|
||||
DDPatrol2Point1: waypoint
|
||||
Location: 62,29
|
||||
Owner: Neutral
|
||||
DDPatrol2Point2: waypoint
|
||||
Location: 111,29
|
||||
Owner: Neutral
|
||||
DDPatrol2Point3: waypoint
|
||||
Location: 109,71
|
||||
Owner: Neutral
|
||||
DDPatrol2Point4: waypoint
|
||||
Location: 99,82
|
||||
Owner: Neutral
|
||||
WaterUnloadEntry1: waypoint
|
||||
Location: 28,32
|
||||
Owner: Neutral
|
||||
WaterUnload1: waypoint
|
||||
Location: 37,48
|
||||
Owner: Neutral
|
||||
WaterUnloadEntry2: waypoint
|
||||
Location: 28,50
|
||||
Owner: Neutral
|
||||
WaterUnload2: waypoint
|
||||
Location: 41,63
|
||||
Owner: Neutral
|
||||
WaterUnloadEntry3: waypoint
|
||||
Location: 28,72
|
||||
Owner: Neutral
|
||||
WaterUnload3: waypoint
|
||||
Location: 36,80
|
||||
Owner: Neutral
|
||||
WaterUnloadEntry4: waypoint
|
||||
Location: 39,105
|
||||
Owner: Neutral
|
||||
WaterUnload4: waypoint
|
||||
Location: 41,92
|
||||
Owner: Neutral
|
||||
WaterUnloadEntry5: waypoint
|
||||
Location: 114,42
|
||||
Owner: Neutral
|
||||
WaterUnload5: waypoint
|
||||
Location: 99,58
|
||||
Owner: Neutral
|
||||
WaterUnloadEntry6: waypoint
|
||||
Location: 114,37
|
||||
Owner: Neutral
|
||||
WaterUnload6: waypoint
|
||||
Location: 102,38
|
||||
Owner: Neutral
|
||||
SovietBase: waypoint
|
||||
Location: 77,82
|
||||
Owner: Neutral
|
||||
BoatRally: waypoint
|
||||
Location: 78,91
|
||||
Owner: Neutral
|
||||
|
||||
Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, ra|rules/campaign-palettes.yaml, rules.yaml
|
||||
139
mods/ra/maps/soviet-08b/rules.yaml
Normal file
139
mods/ra/maps/soviet-08b/rules.yaml
Normal file
@@ -0,0 +1,139 @@
|
||||
World:
|
||||
LuaScript:
|
||||
Scripts: soviet08b.lua, soviet08b-AI.lua
|
||||
MissionData:
|
||||
Briefing: We have detected Allied activity on Elba island. The Allies plan to use this island to stage an attack on the Soviet Empire.\n\nYou must ensure that the island ceases to be under Allied control. Destroy all Allied units on and around the island.\n\nThe local population has been aiding the Allies as well. There is only one punishment for helping the enemy - Death.
|
||||
BriefingVideo: soviet8.vqa
|
||||
StartVideo: slntsrvc.vqa
|
||||
WinVideo: bombrun.vqa
|
||||
LossVideo: allymorf.vqa
|
||||
ScriptLobbyDropdown@difficulty:
|
||||
ID: difficulty
|
||||
Label: Difficulty
|
||||
Values:
|
||||
easy: Easy
|
||||
normal: Normal
|
||||
hard: Hard
|
||||
Default: easy
|
||||
|
||||
Player:
|
||||
PlayerResources:
|
||||
DefaultCash: 5000
|
||||
|
||||
CAMERA:
|
||||
RevealsShroud:
|
||||
Range: 6c0
|
||||
|
||||
LST.Reinforcement:
|
||||
Inherits: LST
|
||||
RejectsOrders:
|
||||
-Buildable:
|
||||
-Selectable:
|
||||
RenderSprites:
|
||||
Image: lst
|
||||
Interactable:
|
||||
|
||||
V01:
|
||||
-SpawnActorOnDeath@1:
|
||||
-SpawnActorOnDeath@2:
|
||||
-SpawnActorOnDeath@3:
|
||||
|
||||
SCRIPTEDDROP:
|
||||
ParatroopersPower:
|
||||
DisplayBeacon: False
|
||||
DropItems: E1,E1,E4,E4,E4
|
||||
AlwaysVisible:
|
||||
|
||||
AFLD:
|
||||
AirstrikePower@parabombs:
|
||||
Prerequisites: aircraft.soviet
|
||||
ParatroopersPower@paratroopers:
|
||||
DropItems: E1,E1,E1,E2,E2
|
||||
|
||||
MONEYCRATE:
|
||||
GiveCashCrateAction:
|
||||
Amount: 2000
|
||||
|
||||
STEK:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
ATEK:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
HPAD:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
SAM:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
IRON:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
MSLO:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
TRUK:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
FTRK:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
4TNK:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
QTNK:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
MRJ:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
MIG:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
HELI:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
MSUB:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
CA:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
THF:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
GAP:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
PDOX:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
E7:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
MECH:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
E3:
|
||||
Buildable:
|
||||
Prerequisites: ~tent
|
||||
156
mods/ra/maps/soviet-08b/soviet08b-AI.lua
Normal file
156
mods/ra/maps/soviet-08b/soviet08b-AI.lua
Normal file
@@ -0,0 +1,156 @@
|
||||
--[[
|
||||
Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
|
||||
This file is part of OpenRA, which is free software. It is made
|
||||
available to you under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation, either version 3 of
|
||||
the License, or (at your option) any later version. For more
|
||||
information, see COPYING.
|
||||
]]
|
||||
IdlingUnits = { }
|
||||
|
||||
DDPatrol = { "dd", "dd" }
|
||||
DDPatrol1Path = { DDPatrol1Point1.Location, DDPatrol1Point2.Location, DDPatrol1Point3.Location, DDPatrol1Point4.Location }
|
||||
DDPatrol2Path = { DDPatrol2Point1.Location, DDPatrol2Point2.Location, DDPatrol2Point3.Location, DDPatrol2Point4.Location }
|
||||
ShipArrivePath = { DDEntry.Location, DDEntryStop.Location }
|
||||
|
||||
WTransWays =
|
||||
{
|
||||
{ WaterUnloadEntry1.Location, WaterUnload1.Location },
|
||||
{ WaterUnloadEntry2.Location, WaterUnload2.Location },
|
||||
{ WaterUnloadEntry3.Location, WaterUnload3.Location },
|
||||
{ WaterUnloadEntry4.Location, WaterUnload4.Location },
|
||||
{ WaterUnloadEntry5.Location, WaterUnload5.Location },
|
||||
{ WaterUnloadEntry6.Location, WaterUnload6.Location }
|
||||
}
|
||||
|
||||
WTransUnits =
|
||||
{
|
||||
hard = { { "2tnk", "1tnk", "e1", "e3", "e3" }, { "2tnk", "2tnk", "2tnk" } },
|
||||
normal = { { "1tnk", "1tnk", "e3", "e3", "jeep" }, { "2tnk", "e3", "e3", "jeep" } },
|
||||
easy = { { "1tnk", "e1", "e1", "e3", "e3" }, { "e3", "e3", "jeep", "jeep" } }
|
||||
}
|
||||
|
||||
WTransDelays =
|
||||
{
|
||||
easy = DateTime.Minutes(4),
|
||||
normal = DateTime.Minutes(2),
|
||||
hard = DateTime.Minutes(1)
|
||||
}
|
||||
|
||||
AttackGroup = { }
|
||||
AttackGroupSize = 10
|
||||
|
||||
ProductionInterval =
|
||||
{
|
||||
easy = DateTime.Seconds(30),
|
||||
normal = DateTime.Seconds(20),
|
||||
hard = DateTime.Seconds(10)
|
||||
}
|
||||
|
||||
AlliedInfantry = { "e1", "e3" }
|
||||
AlliedVehiclesUpgradeDelay = DateTime.Minutes(15)
|
||||
AlliedVehicleType = "Normal"
|
||||
AlliedVehicles =
|
||||
{
|
||||
Normal = { "jeep", "1tnk", "1tnk" },
|
||||
Upgraded = { "2tnk", "arty" }
|
||||
}
|
||||
|
||||
IdleHunt = function(unit) if not unit.IsDead then Trigger.OnIdle(unit, unit.Hunt) end end
|
||||
|
||||
WTransWaves = function()
|
||||
local way = Utils.Random(WTransWays)
|
||||
local units = Utils.Random(WTransUnits)
|
||||
local attackUnits = Reinforcements.ReinforceWithTransport(Greece, "lst", units , way, { way[2], way[1] })[2]
|
||||
Utils.Do(attackUnits, function(a)
|
||||
Trigger.OnAddedToWorld(a, function()
|
||||
a.AttackMove(SovietBase.Location)
|
||||
IdleHunt(a)
|
||||
end)
|
||||
end)
|
||||
|
||||
Trigger.AfterDelay(WTransDelays, WTransWaves)
|
||||
end
|
||||
|
||||
SendAttackGroup = function()
|
||||
if #AttackGroup < AttackGroupSize then
|
||||
return
|
||||
end
|
||||
|
||||
Utils.Do(AttackGroup, function(unit)
|
||||
if not unit.IsDead then
|
||||
Trigger.OnIdle(unit, unit.Hunt)
|
||||
end
|
||||
end)
|
||||
|
||||
AttackGroup = { }
|
||||
end
|
||||
|
||||
ProduceInfantry = function()
|
||||
if (GreeceTent1.IsDead or GreeceTent1.Owner ~= Greece) and (GreeceTent2.IsDead or GreeceTent2.Owner ~= Greece) then
|
||||
return
|
||||
end
|
||||
|
||||
Greece.Build({ Utils.Random(AlliedInfantry) }, function(units)
|
||||
table.insert(AttackGroup, units[1])
|
||||
SendAttackGroup()
|
||||
Trigger.AfterDelay(ProductionInterval[Map.LobbyOption("difficulty")], ProduceInfantry)
|
||||
end)
|
||||
end
|
||||
|
||||
ProduceVehicles = function()
|
||||
if GreeceWarFactory.IsDead or GreeceWarFactory.Owner ~= Greece then
|
||||
return
|
||||
end
|
||||
|
||||
Greece.Build({ Utils.Random(AlliedVehicles[AlliedVehicleType]) }, function(units)
|
||||
table.insert(AttackGroup, units[1])
|
||||
SendAttackGroup()
|
||||
Trigger.AfterDelay(ProductionInterval[Map.LobbyOption("difficulty")], ProduceVehicles)
|
||||
end)
|
||||
end
|
||||
|
||||
BringDDPatrol = function(patrolPath)
|
||||
local units = Reinforcements.Reinforce(Greece, DDPatrol, ShipArrivePath)
|
||||
Utils.Do(units, function(unit)
|
||||
Trigger.OnIdle(unit, function(patrols)
|
||||
patrols.Patrol(patrolPath, true, 200)
|
||||
end)
|
||||
end)
|
||||
|
||||
Trigger.OnAllKilled(units, function()
|
||||
if GreeceNavalYard.IsDead then
|
||||
return
|
||||
else
|
||||
if Map.LobbyOption("difficulty") == "easy" then
|
||||
Trigger.AfterDelay(DateTime.Minutes(7), function() BringDDPatrol(patrolPath) end)
|
||||
else
|
||||
Trigger.AfterDelay(DateTime.Minutes(4), function() BringDDPatrol(patrolPath) end)
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
ActivateAI = function()
|
||||
local difficulty = Map.LobbyOption("difficulty")
|
||||
WTransUnits = WTransUnits[difficulty]
|
||||
WTransDelays = WTransDelays[difficulty]
|
||||
|
||||
local buildings = Utils.Where(Map.ActorsInWorld, function(self) return self.Owner == Greece and self.HasProperty("StartBuildingRepairs") end)
|
||||
Utils.Do(buildings, function(actor)
|
||||
Trigger.OnDamaged(actor, function(building)
|
||||
if building.Owner == Greece and building.Health < building.MaxHealth * 3/4 then
|
||||
building.StartBuildingRepairs()
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
Trigger.AfterDelay(DateTime.Minutes(3), WTransWaves)
|
||||
|
||||
Trigger.AfterDelay(AlliedVehiclesUpgradeDelay, function() AlliedVehicleType = "Upgraded" end)
|
||||
|
||||
ProduceInfantry()
|
||||
ProduceVehicles()
|
||||
BringDDPatrol(DDPatrol1Path)
|
||||
Trigger.AfterDelay(DateTime.Minutes(1), function() BringDDPatrol(DDPatrol2Path) end)
|
||||
end
|
||||
174
mods/ra/maps/soviet-08b/soviet08b.lua
Normal file
174
mods/ra/maps/soviet-08b/soviet08b.lua
Normal file
@@ -0,0 +1,174 @@
|
||||
--[[
|
||||
Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
|
||||
This file is part of OpenRA, which is free software. It is made
|
||||
available to you under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation, either version 3 of
|
||||
the License, or (at your option) any later version. For more
|
||||
information, see COPYING.
|
||||
]]
|
||||
AlliedScouts = { Jeep1, Jeep2, Rifle1, Rifle2, Rifle3, Rifle4 }
|
||||
|
||||
SovReinforcements =
|
||||
{
|
||||
one =
|
||||
{
|
||||
actors = { "e1", "e1", "e1", "e1", "e1" },
|
||||
entryPath = { SouthEntry.Location, Unload1.Location + CVec.New(1, 0) },
|
||||
exitPath = { SouthEntry.Location },
|
||||
},
|
||||
two =
|
||||
{
|
||||
actors = { "e4", "e4", "e1", "e1", "e1" },
|
||||
entryPath = { SouthEntry.Location, Unload2.Location + CVec.New(0, 1) },
|
||||
exitPath = { SouthEntry.Location }
|
||||
},
|
||||
mammoth =
|
||||
{
|
||||
actors = { "4tnk" },
|
||||
entryPath = { SouthEntry.Location, Unload1.Location + CVec.New(0, 1) },
|
||||
exitPath = { SouthEntry.Location }
|
||||
}
|
||||
}
|
||||
|
||||
Village = { Church, Civ1, Civ2, Civ3, Civ4, Civ5, Civ6, Civ7, Civ8 }
|
||||
|
||||
ActivateAIDelay = DateTime.Seconds(45)
|
||||
|
||||
FirstReinforcementTrigger = function()
|
||||
Trigger.AfterDelay(DateTime.Seconds(30), function()
|
||||
Media.PlaySpeechNotification(USSR, "ReinforcementsArrived")
|
||||
local reinforcement = SovReinforcements.one
|
||||
Reinforcements.ReinforceWithTransport(USSR, "lst.reinforcement", reinforcement.actors, reinforcement.entryPath, reinforcement.exitPath)
|
||||
end)
|
||||
end
|
||||
|
||||
SecondReinforcementTrigger = function()
|
||||
Trigger.AfterDelay(DateTime.Seconds(60), function()
|
||||
Media.PlaySpeechNotification(USSR, "ReinforcementsArrived")
|
||||
local reinforcement = SovReinforcements.two
|
||||
Reinforcements.ReinforceWithTransport(USSR, "lst.reinforcement", reinforcement.actors, reinforcement.entryPath, reinforcement.exitPath)
|
||||
end)
|
||||
end
|
||||
|
||||
AddParadropReinforcementTrigger = function()
|
||||
Trigger.AfterDelay(DateTime.Seconds(90), function()
|
||||
Media.PlaySpeechNotification(USSR, "ReinforcementsArrived")
|
||||
ScriptedDrop.TargetParatroopers(ScriptedParadrop.CenterPosition, Angle.New(0))
|
||||
end)
|
||||
end
|
||||
|
||||
ChurchAmbushTrigger = function()
|
||||
if not AmbushSwitch then
|
||||
local hiding = Reinforcements.Reinforce(Germany, { 'e1', 'e1', 'e1', 'e1', 'e1', 'e1', 'e1', 'e3', 'e3', 'e3' }, { ChurchAmbush.Location, AmbushMove.Location }, 0)
|
||||
Utils.Do(hiding, IdleHunt)
|
||||
end
|
||||
AmbushSwitch = true
|
||||
end
|
||||
|
||||
Trigger.OnKilled(Church, function()
|
||||
Actor.Create("moneycrate", true, { Owner = USSR, Location = ChurchAmbush.Location })
|
||||
end)
|
||||
|
||||
DestroyVillage = function()
|
||||
Media.PlaySpeechNotification(USSR, "ReinforcementsArrived")
|
||||
USSR.MarkCompletedObjective(DestroyVillageObjective)
|
||||
local reinforcement = SovReinforcements.mammoth
|
||||
Reinforcements.ReinforceWithTransport(USSR, "lst.reinforcement", reinforcement.actors, reinforcement.entryPath, reinforcement.exitPath)
|
||||
end
|
||||
|
||||
AddRetreatTrigger = function()
|
||||
Trigger.OnEnteredProximityTrigger(Jeep2.CenterPosition, WDist.FromCells(12), function(actor, id)
|
||||
if actor.Owner == USSR and actor.Type == "barr" then
|
||||
AlliedScouts = Utils.Where(AlliedScouts, function(scout) return not scout.IsDead end)
|
||||
local removed
|
||||
Utils.Do(AlliedScouts, function(scout)
|
||||
if scout.Type == "e1" and not removed then
|
||||
removed = true
|
||||
else
|
||||
scout.Stop()
|
||||
scout.Move(ScoutRetreat.Location, 1)
|
||||
end
|
||||
end)
|
||||
Trigger.RemoveProximityTrigger(id)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
BoatAttack = function(boat)
|
||||
if boat.IsDead then
|
||||
return
|
||||
else
|
||||
boat.AttackMove(BoatRally.Location)
|
||||
end
|
||||
end
|
||||
|
||||
Tick = function()
|
||||
Greece.Cash = 1000
|
||||
|
||||
if Greece.HasNoRequiredUnits() and Germany.HasNoRequiredUnits() then
|
||||
USSR.MarkCompletedObjective(KillAll)
|
||||
end
|
||||
|
||||
if USSR.HasNoRequiredUnits() then
|
||||
Greece.MarkCompletedObjective(BeatUSSR)
|
||||
end
|
||||
end
|
||||
|
||||
WorldLoaded = function()
|
||||
USSR = Player.GetPlayer("USSR")
|
||||
Germany = Player.GetPlayer("Germany")
|
||||
Greece = Player.GetPlayer("Greece")
|
||||
|
||||
Trigger.OnObjectiveAdded(USSR, function(p, id)
|
||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
||||
end)
|
||||
|
||||
KillAll = USSR.AddObjective("Destroy all Allied units and structures.")
|
||||
DestroyVillageObjective = USSR.AddObjective("Destroy the village of Allied sympathizers.", "Secondary", false)
|
||||
BeatUSSR = Greece.AddObjective("Defeat the Soviet forces.")
|
||||
|
||||
Trigger.OnObjectiveCompleted(USSR, function(p, id)
|
||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
||||
end)
|
||||
Trigger.OnObjectiveFailed(USSR, function(p, id)
|
||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
||||
end)
|
||||
|
||||
Trigger.OnPlayerLost(USSR, function()
|
||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
||||
Media.PlaySpeechNotification(USSR, "MissionFailed")
|
||||
end)
|
||||
end)
|
||||
Trigger.OnPlayerWon(USSR, function()
|
||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
||||
Media.PlaySpeechNotification(USSR, "MissionAccomplished")
|
||||
end)
|
||||
end)
|
||||
|
||||
FirstReinforcementTrigger()
|
||||
SecondReinforcementTrigger()
|
||||
AddParadropReinforcementTrigger()
|
||||
AddRetreatTrigger()
|
||||
|
||||
ScriptedDrop = Actor.Create("scripteddrop", false, { Owner = USSR })
|
||||
|
||||
OnAnyDamaged(Village, ChurchAmbushTrigger)
|
||||
|
||||
Trigger.OnAllRemovedFromWorld(Village, DestroyVillage)
|
||||
|
||||
Camera.Position = SovietBase.CenterPosition
|
||||
|
||||
Trigger.AfterDelay(ActivateAIDelay, ActivateAI)
|
||||
Trigger.AfterDelay(DateTime.Minutes(2), function() BoatAttack(Gunboat1) end)
|
||||
Trigger.AfterDelay(DateTime.Minutes(5), function() BoatAttack(Gunboat2) end)
|
||||
Trigger.AfterDelay(DateTime.Minutes(7), function() BoatAttack(Gunboat3) end)
|
||||
Trigger.AfterDelay(DateTime.Minutes(10), function() BoatAttack(Gunboat4) end)
|
||||
Trigger.AfterDelay(DateTime.Minutes(12), function() BoatAttack(Gunboat5) end)
|
||||
Trigger.AfterDelay(DateTime.Minutes(14), function() BoatAttack(Gunboat6) end)
|
||||
end
|
||||
|
||||
OnAnyDamaged = function(actors, func)
|
||||
Utils.Do(actors, function(actor)
|
||||
Trigger.OnDamaged(actor, func)
|
||||
end)
|
||||
end
|
||||
Reference in New Issue
Block a user