Add Soviet-08b
This commit is contained in:
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mods/ra/maps/soviet-08b/map.bin
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mods/ra/maps/soviet-08b/map.bin
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mods/ra/maps/soviet-08b/map.png
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mods/ra/maps/soviet-08b/map.yaml
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mods/ra/maps/soviet-08b/map.yaml
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MapFormat: 11
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RequiresMod: ra
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Title: 08b: Investigate Elba Island
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||||||
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Author: Westwood Studios
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Tileset: TEMPERAT
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MapSize: 128,128
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||||||
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Bounds: 28,27,87,79
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Visibility: MissionSelector
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Categories: Campaign
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LockPreview: True
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Players:
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||||||
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PlayerReference@Neutral:
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||||||
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Name: Neutral
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||||||
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OwnsWorld: True
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||||||
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NonCombatant: True
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||||||
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Faction: england
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PlayerReference@USSR:
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Name: USSR
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AllowBots: False
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Playable: True
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Required: True
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||||||
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LockFaction: True
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||||||
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Faction: soviet
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||||||
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LockColor: True
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||||||
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Color: FE1100
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||||||
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LockSpawn: True
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LockTeam: True
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Enemies: Germany, Greece
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PlayerReference@Germany:
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Name: Germany
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Bot: campaign
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Faction: allies
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Color: 505050
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Allies: Greece
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Enemies: USSR
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PlayerReference@Greece:
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Name: Greece
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Bot: campaign
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||||||
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Faction: allies
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Color: E2E6F6
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Allies: Germany
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Enemies: USSR
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||||||
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Actors:
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||||||
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Actor0: sbag
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||||||
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Location: 61,56
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||||||
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Owner: Germany
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Actor1: sbag
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||||||
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Location: 62,56
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||||||
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Owner: Germany
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Actor2: sbag
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||||||
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Location: 62,57
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||||||
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Owner: Germany
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||||||
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Actor3: wood
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||||||
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Location: 74,57
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||||||
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Owner: Neutral
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||||||
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Actor4: wood
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||||||
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Location: 76,57
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||||||
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Owner: Neutral
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||||||
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Actor5: wood
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||||||
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Location: 77,57
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||||||
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Owner: Neutral
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||||||
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Actor6: sbag
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||||||
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Location: 62,58
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||||||
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Owner: Germany
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||||||
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Actor7: wood
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||||||
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Location: 80,59
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||||||
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Owner: Neutral
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||||||
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Actor8: wood
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||||||
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Location: 82,59
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Owner: Neutral
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||||||
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Actor9: sbag
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Location: 53,62
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||||||
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Owner: Germany
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Actor10: sbag
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||||||
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Location: 53,63
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||||||
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Owner: Germany
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Actor11: sbag
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Location: 54,63
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Owner: Germany
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Actor12: sbag
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||||||
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Location: 55,63
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Owner: Germany
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Actor13: sbag
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||||||
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Location: 56,63
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Owner: Germany
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Actor14: sbag
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||||||
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Location: 57,63
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||||||
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Owner: Germany
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||||||
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Actor15: sbag
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||||||
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Location: 58,63
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||||||
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Owner: Germany
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Actor16: wood
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||||||
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Location: 68,65
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Owner: Neutral
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||||||
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Actor17: v13
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Location: 71,65
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||||||
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Owner: Neutral
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||||||
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Actor18: sbag
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Location: 83,66
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Owner: Germany
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Actor19: sbag
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||||||
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Location: 84,66
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||||||
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Owner: Germany
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Actor20: sbag
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||||||
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Location: 86,66
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Owner: Germany
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Actor21: sbag
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||||||
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Location: 87,66
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||||||
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Owner: Germany
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||||||
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Actor22: v14
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||||||
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Location: 68,67
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Owner: Neutral
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||||||
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Actor23: v14
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||||||
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Location: 69,67
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Owner: Neutral
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||||||
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Actor24: v14
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||||||
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Location: 70,67
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Owner: Neutral
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||||||
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Actor25: sbag
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||||||
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Location: 84,67
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Owner: Germany
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Actor26: sbag
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||||||
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Location: 86,67
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||||||
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Owner: Germany
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Actor27: sbag
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||||||
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Location: 65,68
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Owner: Germany
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Actor28: sbag
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||||||
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Location: 65,69
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Owner: Germany
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||||||
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Actor29: sbag
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||||||
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Location: 65,72
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Owner: Germany
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Actor30: sbag
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||||||
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Location: 65,73
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Owner: Germany
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Actor31: sbag
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Location: 47,81
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Owner: Germany
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Actor32: sbag
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Location: 48,81
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Owner: Germany
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Actor33: sbag
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Location: 49,81
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Owner: Germany
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Actor34: sbag
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||||||
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Location: 47,85
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Owner: Germany
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Actor35: sbag
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||||||
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Location: 48,85
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Owner: Germany
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Actor36: sbag
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Location: 49,85
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Owner: Germany
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Actor37: t11
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Location: 54,100
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Owner: Neutral
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||||||
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Actor38: t15
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Location: 56,100
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Owner: Neutral
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||||||
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Actor39: tc05
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Location: 89,64
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Owner: Neutral
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||||||
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Actor40: tc04
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Location: 92,64
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Owner: Neutral
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||||||
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Actor41: tc02
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||||||
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Location: 92,63
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Owner: Neutral
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||||||
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Actor42: tc01
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Location: 93,60
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Owner: Neutral
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Actor43: tc02
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||||||
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Location: 98,73
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Owner: Neutral
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||||||
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Actor44: tc02
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||||||
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Location: 46,89
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Owner: Neutral
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||||||
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Actor45: tc05
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Location: 35,87
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Owner: Neutral
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||||||
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Actor46: tc05
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Location: 50,66
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Owner: Neutral
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||||||
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Actor47: t15
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Location: 37,53
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Owner: Neutral
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||||||
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Actor48: t08
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Location: 37,55
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Owner: Neutral
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||||||
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Actor49: tc05
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||||||
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Location: 74,69
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||||||
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Owner: Neutral
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||||||
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Actor50: t11
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||||||
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Location: 78,69
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||||||
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Owner: Neutral
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||||||
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Actor51: t08
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||||||
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Location: 70,69
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||||||
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Owner: Neutral
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||||||
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Actor52: t08
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||||||
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Location: 90,73
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Owner: Neutral
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||||||
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Actor53: t10
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||||||
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Location: 85,95
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Owner: Neutral
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||||||
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Actor54: t07
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||||||
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Location: 83,97
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Owner: Neutral
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||||||
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Actor55: t08
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||||||
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Location: 85,97
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||||||
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Owner: Neutral
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||||||
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Actor56: tc04
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||||||
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Location: 92,91
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||||||
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Owner: Neutral
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||||||
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Actor57: tc03
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||||||
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Location: 97,88
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||||||
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Owner: Neutral
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||||||
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Actor58: tc02
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||||||
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Location: 68,89
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||||||
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Owner: Neutral
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||||||
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Actor59: tc04
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||||||
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Location: 54,54
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||||||
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Owner: Neutral
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||||||
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Actor60: tc02
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||||||
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Location: 52,56
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||||||
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Owner: Neutral
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||||||
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Actor61: tc01
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||||||
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Location: 57,54
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||||||
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Owner: Neutral
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||||||
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Actor62: t01
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||||||
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Location: 68,67
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||||||
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Owner: Neutral
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||||||
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Actor63: t11
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||||||
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Location: 66,62
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||||||
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Owner: Neutral
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||||||
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Actor64: tc03
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||||||
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Location: 72,57
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||||||
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Owner: Neutral
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||||||
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Actor65: tc05
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||||||
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Location: 77,57
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||||||
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Owner: Neutral
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||||||
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Actor66: tc02
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||||||
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Location: 78,66
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||||||
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Owner: Neutral
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||||||
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Actor67: t02
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||||||
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Location: 81,37
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||||||
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Owner: Neutral
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||||||
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Actor68: t02
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||||||
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Location: 78,39
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||||||
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Owner: Neutral
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||||||
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Actor69: tc03
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||||||
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Location: 80,40
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||||||
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Owner: Neutral
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||||||
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Actor70: tc04
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||||||
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Location: 92,39
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||||||
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Owner: Neutral
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||||||
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Actor71: tc05
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||||||
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Location: 89,40
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||||||
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Owner: Neutral
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||||||
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Actor72: tc02
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||||||
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Location: 95,36
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||||||
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Owner: Neutral
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||||||
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Actor73: tc01
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||||||
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Location: 86,42
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||||||
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Owner: Neutral
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||||||
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Actor74: tc04
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||||||
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Location: 77,52
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||||||
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Owner: Neutral
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||||||
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Actor75: tc02
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||||||
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Location: 72,49
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||||||
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Owner: Neutral
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||||||
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Actor76: t15
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||||||
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Location: 83,35
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||||||
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Owner: Neutral
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||||||
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Actor77: t14
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||||||
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Location: 80,36
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||||||
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Owner: Neutral
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||||||
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Actor78: t14
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||||||
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Location: 104,44
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||||||
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Owner: Neutral
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||||||
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Actor79: tc04
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||||||
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Location: 55,64
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||||||
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Owner: Neutral
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||||||
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Actor80: tc02
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||||||
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Location: 63,66
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||||||
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Owner: Neutral
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||||||
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Actor81: tc01
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||||||
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Location: 54,70
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||||||
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Owner: Neutral
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||||||
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Actor82: t17
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||||||
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Location: 49,71
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||||||
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Owner: Neutral
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||||||
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Actor83: t16
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||||||
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Location: 59,75
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||||||
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Owner: Neutral
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||||||
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Actor84: tc02
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||||||
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Location: 67,53
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||||||
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Owner: Neutral
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||||||
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Actor85: tc02
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||||||
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Location: 75,53
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||||||
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Owner: Neutral
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||||||
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Actor86: tc05
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||||||
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Location: 71,46
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||||||
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Owner: Neutral
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||||||
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Actor87: mine
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||||||
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Location: 89,93
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||||||
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Owner: Neutral
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||||||
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Actor88: mine
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||||||
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Location: 91,96
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||||||
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Owner: Neutral
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||||||
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Actor89: mine
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||||||
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Location: 38,87
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||||||
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Owner: Neutral
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||||||
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Actor90: mine
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||||||
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Location: 46,81
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||||||
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Owner: Neutral
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||||||
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Actor91: mine
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||||||
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Location: 91,69
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||||||
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Owner: Neutral
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||||||
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Actor92: mine
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||||||
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Location: 84,55
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||||||
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Owner: Neutral
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||||||
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Actor93: fact
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||||||
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Location: 79,83
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||||||
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Owner: USSR
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||||||
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Actor94: powr
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||||||
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Location: 76,85
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||||||
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Owner: USSR
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||||||
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Actor95: fact
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||||||
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Location: 50,38
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||||||
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Owner: Greece
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||||||
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Actor96: spen
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||||||
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Location: 77,92
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||||||
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Owner: USSR
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||||||
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Actor97: tent
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||||||
|
Location: 57,59
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||||||
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Owner: Germany
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||||||
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Actor98: weaf
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||||||
|
Location: 58,56
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||||||
|
Owner: Germany
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||||||
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Actor99: facf
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||||||
|
Location: 52,58
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||||||
|
Owner: Germany
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||||||
|
Actor100: powr
|
||||||
|
Location: 55,56
|
||||||
|
Owner: Germany
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||||||
|
Actor101: hbox
|
||||||
|
Location: 56,62
|
||||||
|
Owner: Germany
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||||||
|
Actor102: gun
|
||||||
|
Location: 61,60
|
||||||
|
Owner: Germany
|
||||||
|
Facing: 159
|
||||||
|
Church: v01
|
||||||
|
Location: 75,57
|
||||||
|
Owner: Germany
|
||||||
|
Civ1: v02
|
||||||
|
Location: 80,60
|
||||||
|
Owner: Germany
|
||||||
|
Health: 89
|
||||||
|
Civ2: v03
|
||||||
|
Location: 76,62
|
||||||
|
Owner: Germany
|
||||||
|
Civ3: v04
|
||||||
|
Location: 71,60
|
||||||
|
Owner: Germany
|
||||||
|
Health: 41
|
||||||
|
Civ4: v05
|
||||||
|
Location: 66,60
|
||||||
|
Owner: Germany
|
||||||
|
Health: 37
|
||||||
|
Civ5: v06
|
||||||
|
Location: 69,65
|
||||||
|
Owner: Germany
|
||||||
|
Civ6: v07
|
||||||
|
Location: 71,66
|
||||||
|
Owner: Germany
|
||||||
|
Health: 31
|
||||||
|
Civ7: v09
|
||||||
|
Location: 68,62
|
||||||
|
Owner: Germany
|
||||||
|
Civ8: v11
|
||||||
|
Location: 69,58
|
||||||
|
Owner: Germany
|
||||||
|
Jeep1: jeep
|
||||||
|
Location: 79,80
|
||||||
|
Owner: Germany
|
||||||
|
Facing: 159
|
||||||
|
Jeep2: jeep
|
||||||
|
Location: 76,82
|
||||||
|
Owner: Germany
|
||||||
|
Facing: 159
|
||||||
|
Actor114: 1tnk
|
||||||
|
Location: 64,56
|
||||||
|
Owner: Germany
|
||||||
|
Facing: 159
|
||||||
|
Actor115: jeep
|
||||||
|
Location: 85,65
|
||||||
|
Owner: Germany
|
||||||
|
Facing: 127
|
||||||
|
Actor116: jeep
|
||||||
|
Location: 61,70
|
||||||
|
Owner: Germany
|
||||||
|
Facing: 191
|
||||||
|
Actor117: 2tnk
|
||||||
|
Location: 72,51
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 127
|
||||||
|
Actor118: 2tnk
|
||||||
|
Location: 74,51
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 95
|
||||||
|
Actor119: 2tnk
|
||||||
|
Location: 75,53
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 63
|
||||||
|
Actor120: 1tnk
|
||||||
|
Location: 40,84
|
||||||
|
Owner: Germany
|
||||||
|
Facing: 191
|
||||||
|
Actor121: 2tnk
|
||||||
|
Location: 44,52
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 127
|
||||||
|
Actor122: 2tnk
|
||||||
|
Location: 45,53
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 127
|
||||||
|
Actor123: 2tnk
|
||||||
|
Location: 46,52
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 127
|
||||||
|
Actor124: arty
|
||||||
|
Location: 44,51
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 127
|
||||||
|
Actor125: arty
|
||||||
|
Location: 46,51
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 127
|
||||||
|
Actor126: 2tnk
|
||||||
|
Location: 69,42
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 191
|
||||||
|
Actor127: 2tnk
|
||||||
|
Location: 69,44
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 191
|
||||||
|
Actor128: 2tnk
|
||||||
|
Location: 70,33
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 191
|
||||||
|
Actor129: 2tnk
|
||||||
|
Location: 70,35
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 223
|
||||||
|
Actor130: jeep
|
||||||
|
Location: 67,34
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 159
|
||||||
|
Actor131: jeep
|
||||||
|
Location: 63,38
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 63
|
||||||
|
Actor132: jeep
|
||||||
|
Location: 70,43
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 191
|
||||||
|
Actor133: arty
|
||||||
|
Location: 69,34
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 191
|
||||||
|
Actor134: arty
|
||||||
|
Location: 68,43
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 191
|
||||||
|
Actor135: 2tnk
|
||||||
|
Location: 74,52
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 95
|
||||||
|
Actor136: e1
|
||||||
|
Location: 78,82
|
||||||
|
Owner: USSR
|
||||||
|
SubCell: 4
|
||||||
|
Actor137: e1
|
||||||
|
Location: 79,82
|
||||||
|
Owner: USSR
|
||||||
|
SubCell: 1
|
||||||
|
Actor138: e1
|
||||||
|
Location: 79,81
|
||||||
|
Owner: USSR
|
||||||
|
SubCell: 4
|
||||||
|
Rifle1: e1
|
||||||
|
Location: 76,81
|
||||||
|
Owner: Germany
|
||||||
|
Facing: 159
|
||||||
|
SubCell: 4
|
||||||
|
Rifle2: e1
|
||||||
|
Location: 77,81
|
||||||
|
Owner: Germany
|
||||||
|
Facing: 159
|
||||||
|
SubCell: 2
|
||||||
|
Rifle3: e1
|
||||||
|
Location: 78,80
|
||||||
|
Owner: Germany
|
||||||
|
Facing: 127
|
||||||
|
SubCell: 3
|
||||||
|
Rifle4: e1
|
||||||
|
Location: 80,79
|
||||||
|
Owner: Germany
|
||||||
|
Facing: 159
|
||||||
|
SubCell: 3
|
||||||
|
Actor143: e1
|
||||||
|
Location: 48,82
|
||||||
|
Owner: Germany
|
||||||
|
Facing: 159
|
||||||
|
SubCell: 0
|
||||||
|
Actor144: e3
|
||||||
|
Location: 48,84
|
||||||
|
Owner: Germany
|
||||||
|
Facing: 223
|
||||||
|
SubCell: 4
|
||||||
|
Actor145: e1
|
||||||
|
Location: 64,68
|
||||||
|
Owner: Germany
|
||||||
|
Facing: 159
|
||||||
|
SubCell: 4
|
||||||
|
Actor146: e1
|
||||||
|
Location: 64,72
|
||||||
|
Owner: Germany
|
||||||
|
Facing: 191
|
||||||
|
SubCell: 4
|
||||||
|
Actor147: e3
|
||||||
|
Location: 83,65
|
||||||
|
Owner: Germany
|
||||||
|
Facing: 159
|
||||||
|
SubCell: 4
|
||||||
|
Actor148: e3
|
||||||
|
Location: 87,65
|
||||||
|
Owner: Germany
|
||||||
|
Facing: 95
|
||||||
|
SubCell: 4
|
||||||
|
Actor149: e3
|
||||||
|
Location: 93,74
|
||||||
|
Owner: Germany
|
||||||
|
Facing: 127
|
||||||
|
SubCell: 2
|
||||||
|
Actor150: e3
|
||||||
|
Location: 95,73
|
||||||
|
Owner: Germany
|
||||||
|
Facing: 127
|
||||||
|
SubCell: 0
|
||||||
|
Actor151: e3
|
||||||
|
Location: 97,74
|
||||||
|
Owner: Germany
|
||||||
|
Facing: 127
|
||||||
|
SubCell: 3
|
||||||
|
Actor152: e1
|
||||||
|
Location: 61,57
|
||||||
|
Owner: Germany
|
||||||
|
SubCell: 4
|
||||||
|
Actor153: e1
|
||||||
|
Location: 63,58
|
||||||
|
Owner: Germany
|
||||||
|
SubCell: 1
|
||||||
|
Actor154: e3
|
||||||
|
Location: 58,62
|
||||||
|
Owner: Germany
|
||||||
|
Facing: 191
|
||||||
|
SubCell: 0
|
||||||
|
Actor155: e3
|
||||||
|
Location: 73,51
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 127
|
||||||
|
SubCell: 2
|
||||||
|
Actor156: e3
|
||||||
|
Location: 75,52
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 63
|
||||||
|
SubCell: 2
|
||||||
|
Actor157: e3
|
||||||
|
Location: 75,50
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 95
|
||||||
|
SubCell: 3
|
||||||
|
Actor158: e3
|
||||||
|
Location: 41,85
|
||||||
|
Owner: Germany
|
||||||
|
Facing: 223
|
||||||
|
SubCell: 0
|
||||||
|
Actor159: c8
|
||||||
|
Location: 68,64
|
||||||
|
Owner: Germany
|
||||||
|
SubCell: 2
|
||||||
|
Actor160: c8
|
||||||
|
Location: 67,57
|
||||||
|
Owner: Germany
|
||||||
|
SubCell: 1
|
||||||
|
Actor161: c8
|
||||||
|
Location: 81,59
|
||||||
|
Owner: Germany
|
||||||
|
SubCell: 0
|
||||||
|
Actor162: c6
|
||||||
|
Location: 80,62
|
||||||
|
Owner: Germany
|
||||||
|
SubCell: 3
|
||||||
|
Actor163: c5
|
||||||
|
Location: 78,61
|
||||||
|
Owner: Germany
|
||||||
|
SubCell: 1
|
||||||
|
Actor164: c4
|
||||||
|
Location: 74,58
|
||||||
|
Owner: Germany
|
||||||
|
SubCell: 2
|
||||||
|
Actor165: c4
|
||||||
|
Location: 74,60
|
||||||
|
Owner: Germany
|
||||||
|
SubCell: 4
|
||||||
|
Actor166: c3
|
||||||
|
Location: 70,63
|
||||||
|
Owner: Germany
|
||||||
|
SubCell: 4
|
||||||
|
Actor167: c2
|
||||||
|
Location: 66,62
|
||||||
|
Owner: Germany
|
||||||
|
SubCell: 1
|
||||||
|
Actor168: c2
|
||||||
|
Location: 77,60
|
||||||
|
Owner: Germany
|
||||||
|
SubCell: 1
|
||||||
|
Actor169: c2
|
||||||
|
Location: 74,66
|
||||||
|
Owner: Germany
|
||||||
|
SubCell: 4
|
||||||
|
Actor170: c1
|
||||||
|
Location: 73,59
|
||||||
|
Owner: Germany
|
||||||
|
SubCell: 2
|
||||||
|
Actor171: c1
|
||||||
|
Location: 73,65
|
||||||
|
Owner: Germany
|
||||||
|
SubCell: 0
|
||||||
|
Actor172: e1
|
||||||
|
Location: 76,64
|
||||||
|
Owner: Germany
|
||||||
|
Facing: 191
|
||||||
|
SubCell: 1
|
||||||
|
Actor173: e1
|
||||||
|
Location: 68,59
|
||||||
|
Owner: Germany
|
||||||
|
Facing: 159
|
||||||
|
SubCell: 1
|
||||||
|
Actor174: ss
|
||||||
|
Location: 74,92
|
||||||
|
Owner: USSR
|
||||||
|
Facing: 95
|
||||||
|
Actor175: ss
|
||||||
|
Location: 76,96
|
||||||
|
Owner: USSR
|
||||||
|
Facing: 95
|
||||||
|
Actor176: ss
|
||||||
|
Location: 74,94
|
||||||
|
Owner: USSR
|
||||||
|
Facing: 95
|
||||||
|
Actor177: ss
|
||||||
|
Location: 79,96
|
||||||
|
Owner: USSR
|
||||||
|
Facing: 127
|
||||||
|
Gunboat1: pt
|
||||||
|
Location: 112,36
|
||||||
|
Owner: Greece
|
||||||
|
Gunboat2: pt
|
||||||
|
Location: 29,31
|
||||||
|
Owner: Greece
|
||||||
|
Gunboat3: pt
|
||||||
|
Location: 30,50
|
||||||
|
Owner: Greece
|
||||||
|
Gunboat4: pt
|
||||||
|
Location: 41,104
|
||||||
|
Owner: Greece
|
||||||
|
Gunboat5: pt
|
||||||
|
Location: 112,54
|
||||||
|
Owner: Greece
|
||||||
|
Gunboat6: pt
|
||||||
|
Location: 88,29
|
||||||
|
Owner: Greece
|
||||||
|
GreeceWarFactory: weap
|
||||||
|
Owner: Greece
|
||||||
|
Location: 49,43
|
||||||
|
Actor253: agun
|
||||||
|
Owner: Greece
|
||||||
|
Location: 51,36
|
||||||
|
TurretFacing: 92
|
||||||
|
Actor255: hbox
|
||||||
|
Owner: Greece
|
||||||
|
Location: 46,36
|
||||||
|
TurretFacing: 92
|
||||||
|
Actor256: apwr
|
||||||
|
Owner: Greece
|
||||||
|
Location: 43,35
|
||||||
|
Actor257: apwr
|
||||||
|
Owner: Greece
|
||||||
|
Location: 47,33
|
||||||
|
Actor258: apwr
|
||||||
|
Owner: Greece
|
||||||
|
Location: 44,32
|
||||||
|
Actor259: dome
|
||||||
|
Owner: Greece
|
||||||
|
Location: 44,38
|
||||||
|
Actor260: agun
|
||||||
|
Owner: Greece
|
||||||
|
Location: 47,40
|
||||||
|
TurretFacing: 92
|
||||||
|
GreeceTent1: tent
|
||||||
|
Owner: Greece
|
||||||
|
Location: 45,41
|
||||||
|
Actor262: hbox
|
||||||
|
Owner: Greece
|
||||||
|
Location: 47,44
|
||||||
|
TurretFacing: 92
|
||||||
|
GreeceNavalYard: syrd
|
||||||
|
Owner: Greece
|
||||||
|
Location: 56,30
|
||||||
|
Actor264: fix
|
||||||
|
Owner: Greece
|
||||||
|
Location: 54,36
|
||||||
|
Actor265: agun
|
||||||
|
Owner: Greece
|
||||||
|
Location: 55,40
|
||||||
|
TurretFacing: 92
|
||||||
|
Actor266: hbox
|
||||||
|
Owner: Greece
|
||||||
|
Location: 57,40
|
||||||
|
TurretFacing: 92
|
||||||
|
Actor267: proc
|
||||||
|
Owner: Greece
|
||||||
|
Location: 56,41
|
||||||
|
Actor268: silo
|
||||||
|
Owner: Greece
|
||||||
|
Location: 56,41
|
||||||
|
Actor269: silo
|
||||||
|
Owner: Greece
|
||||||
|
Location: 58,41
|
||||||
|
Actor270: proc
|
||||||
|
Owner: Greece
|
||||||
|
Location: 58,36
|
||||||
|
Actor271: silo
|
||||||
|
Owner: Greece
|
||||||
|
Location: 58,36
|
||||||
|
Actor272: silo
|
||||||
|
Owner: Greece
|
||||||
|
Location: 60,36
|
||||||
|
GreeceTent2: tent
|
||||||
|
Owner: Greece
|
||||||
|
Location: 61,40
|
||||||
|
Actor274: gun
|
||||||
|
Owner: Greece
|
||||||
|
Location: 64,40
|
||||||
|
TurretFacing: 92
|
||||||
|
Actor275: gun
|
||||||
|
Owner: Greece
|
||||||
|
Location: 64,43
|
||||||
|
TurretFacing: 92
|
||||||
|
Actor276: gun
|
||||||
|
Owner: Greece
|
||||||
|
Location: 64,46
|
||||||
|
TurretFacing: 92
|
||||||
|
Actor277: gun
|
||||||
|
Owner: Greece
|
||||||
|
Location: 63,34
|
||||||
|
TurretFacing: 92
|
||||||
|
Actor278: gun
|
||||||
|
Owner: Greece
|
||||||
|
Location: 63,36
|
||||||
|
TurretFacing: 92
|
||||||
|
Actor279: gun
|
||||||
|
Owner: Greece
|
||||||
|
Location: 44,46
|
||||||
|
TurretFacing: 92
|
||||||
|
Actor280: gun
|
||||||
|
Owner: Greece
|
||||||
|
Location: 48,48
|
||||||
|
TurretFacing: 92
|
||||||
|
Actor242: apwr
|
||||||
|
Owner: Greece
|
||||||
|
Location: 47,36
|
||||||
|
ScoutRetreat: waypoint
|
||||||
|
Location: 61,72
|
||||||
|
Owner: Neutral
|
||||||
|
SouthEntry: waypoint
|
||||||
|
Location: 74,105
|
||||||
|
Owner: Neutral
|
||||||
|
Unload1: waypoint
|
||||||
|
Location: 72,90
|
||||||
|
Owner: Neutral
|
||||||
|
Unload2: waypoint
|
||||||
|
Location: 76,90
|
||||||
|
Owner: Neutral
|
||||||
|
ScriptedParadrop: waypoint
|
||||||
|
Location: 74,76
|
||||||
|
Owner: Neutral
|
||||||
|
ChurchAmbush: waypoint
|
||||||
|
Location: 75,58
|
||||||
|
Owner: Neutral
|
||||||
|
AmbushMove: waypoint
|
||||||
|
Location: 75,64
|
||||||
|
Owner: Neutral
|
||||||
|
DDEntry: waypoint
|
||||||
|
Location: 39,27
|
||||||
|
Owner: Neutral
|
||||||
|
DDEntryStop: waypoint
|
||||||
|
Location: 39,29
|
||||||
|
Owner: Neutral
|
||||||
|
DDPatrol1Point1: waypoint
|
||||||
|
Location: 31,43
|
||||||
|
Owner: Neutral
|
||||||
|
DDPatrol1Point2: waypoint
|
||||||
|
Location: 30,89
|
||||||
|
Owner: Neutral
|
||||||
|
DDPatrol1Point3: waypoint
|
||||||
|
Location: 41,99
|
||||||
|
Owner: Neutral
|
||||||
|
DDPatrol1Point4: waypoint
|
||||||
|
Location: 53,88
|
||||||
|
Owner: Neutral
|
||||||
|
DDPatrol2Point1: waypoint
|
||||||
|
Location: 62,29
|
||||||
|
Owner: Neutral
|
||||||
|
DDPatrol2Point2: waypoint
|
||||||
|
Location: 111,29
|
||||||
|
Owner: Neutral
|
||||||
|
DDPatrol2Point3: waypoint
|
||||||
|
Location: 109,71
|
||||||
|
Owner: Neutral
|
||||||
|
DDPatrol2Point4: waypoint
|
||||||
|
Location: 99,82
|
||||||
|
Owner: Neutral
|
||||||
|
WaterUnloadEntry1: waypoint
|
||||||
|
Location: 28,32
|
||||||
|
Owner: Neutral
|
||||||
|
WaterUnload1: waypoint
|
||||||
|
Location: 37,48
|
||||||
|
Owner: Neutral
|
||||||
|
WaterUnloadEntry2: waypoint
|
||||||
|
Location: 28,50
|
||||||
|
Owner: Neutral
|
||||||
|
WaterUnload2: waypoint
|
||||||
|
Location: 41,63
|
||||||
|
Owner: Neutral
|
||||||
|
WaterUnloadEntry3: waypoint
|
||||||
|
Location: 28,72
|
||||||
|
Owner: Neutral
|
||||||
|
WaterUnload3: waypoint
|
||||||
|
Location: 36,80
|
||||||
|
Owner: Neutral
|
||||||
|
WaterUnloadEntry4: waypoint
|
||||||
|
Location: 39,105
|
||||||
|
Owner: Neutral
|
||||||
|
WaterUnload4: waypoint
|
||||||
|
Location: 41,92
|
||||||
|
Owner: Neutral
|
||||||
|
WaterUnloadEntry5: waypoint
|
||||||
|
Location: 114,42
|
||||||
|
Owner: Neutral
|
||||||
|
WaterUnload5: waypoint
|
||||||
|
Location: 99,58
|
||||||
|
Owner: Neutral
|
||||||
|
WaterUnloadEntry6: waypoint
|
||||||
|
Location: 114,37
|
||||||
|
Owner: Neutral
|
||||||
|
WaterUnload6: waypoint
|
||||||
|
Location: 102,38
|
||||||
|
Owner: Neutral
|
||||||
|
SovietBase: waypoint
|
||||||
|
Location: 77,82
|
||||||
|
Owner: Neutral
|
||||||
|
BoatRally: waypoint
|
||||||
|
Location: 78,91
|
||||||
|
Owner: Neutral
|
||||||
|
|
||||||
|
Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, ra|rules/campaign-palettes.yaml, rules.yaml
|
||||||
139
mods/ra/maps/soviet-08b/rules.yaml
Normal file
139
mods/ra/maps/soviet-08b/rules.yaml
Normal file
@@ -0,0 +1,139 @@
|
|||||||
|
World:
|
||||||
|
LuaScript:
|
||||||
|
Scripts: soviet08b.lua, soviet08b-AI.lua
|
||||||
|
MissionData:
|
||||||
|
Briefing: We have detected Allied activity on Elba island. The Allies plan to use this island to stage an attack on the Soviet Empire.\n\nYou must ensure that the island ceases to be under Allied control. Destroy all Allied units on and around the island.\n\nThe local population has been aiding the Allies as well. There is only one punishment for helping the enemy - Death.
|
||||||
|
BriefingVideo: soviet8.vqa
|
||||||
|
StartVideo: slntsrvc.vqa
|
||||||
|
WinVideo: bombrun.vqa
|
||||||
|
LossVideo: allymorf.vqa
|
||||||
|
ScriptLobbyDropdown@difficulty:
|
||||||
|
ID: difficulty
|
||||||
|
Label: Difficulty
|
||||||
|
Values:
|
||||||
|
easy: Easy
|
||||||
|
normal: Normal
|
||||||
|
hard: Hard
|
||||||
|
Default: easy
|
||||||
|
|
||||||
|
Player:
|
||||||
|
PlayerResources:
|
||||||
|
DefaultCash: 5000
|
||||||
|
|
||||||
|
CAMERA:
|
||||||
|
RevealsShroud:
|
||||||
|
Range: 6c0
|
||||||
|
|
||||||
|
LST.Reinforcement:
|
||||||
|
Inherits: LST
|
||||||
|
RejectsOrders:
|
||||||
|
-Buildable:
|
||||||
|
-Selectable:
|
||||||
|
RenderSprites:
|
||||||
|
Image: lst
|
||||||
|
Interactable:
|
||||||
|
|
||||||
|
V01:
|
||||||
|
-SpawnActorOnDeath@1:
|
||||||
|
-SpawnActorOnDeath@2:
|
||||||
|
-SpawnActorOnDeath@3:
|
||||||
|
|
||||||
|
SCRIPTEDDROP:
|
||||||
|
ParatroopersPower:
|
||||||
|
DisplayBeacon: False
|
||||||
|
DropItems: E1,E1,E4,E4,E4
|
||||||
|
AlwaysVisible:
|
||||||
|
|
||||||
|
AFLD:
|
||||||
|
AirstrikePower@parabombs:
|
||||||
|
Prerequisites: aircraft.soviet
|
||||||
|
ParatroopersPower@paratroopers:
|
||||||
|
DropItems: E1,E1,E1,E2,E2
|
||||||
|
|
||||||
|
MONEYCRATE:
|
||||||
|
GiveCashCrateAction:
|
||||||
|
Amount: 2000
|
||||||
|
|
||||||
|
STEK:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
ATEK:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
HPAD:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
SAM:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
IRON:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
MSLO:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
TRUK:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
FTRK:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
4TNK:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
QTNK:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
MRJ:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
MIG:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
HELI:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
MSUB:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
CA:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
THF:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
GAP:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
PDOX:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
E7:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
MECH:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
E3:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~tent
|
||||||
156
mods/ra/maps/soviet-08b/soviet08b-AI.lua
Normal file
156
mods/ra/maps/soviet-08b/soviet08b-AI.lua
Normal file
@@ -0,0 +1,156 @@
|
|||||||
|
--[[
|
||||||
|
Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
|
||||||
|
This file is part of OpenRA, which is free software. It is made
|
||||||
|
available to you under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation, either version 3 of
|
||||||
|
the License, or (at your option) any later version. For more
|
||||||
|
information, see COPYING.
|
||||||
|
]]
|
||||||
|
IdlingUnits = { }
|
||||||
|
|
||||||
|
DDPatrol = { "dd", "dd" }
|
||||||
|
DDPatrol1Path = { DDPatrol1Point1.Location, DDPatrol1Point2.Location, DDPatrol1Point3.Location, DDPatrol1Point4.Location }
|
||||||
|
DDPatrol2Path = { DDPatrol2Point1.Location, DDPatrol2Point2.Location, DDPatrol2Point3.Location, DDPatrol2Point4.Location }
|
||||||
|
ShipArrivePath = { DDEntry.Location, DDEntryStop.Location }
|
||||||
|
|
||||||
|
WTransWays =
|
||||||
|
{
|
||||||
|
{ WaterUnloadEntry1.Location, WaterUnload1.Location },
|
||||||
|
{ WaterUnloadEntry2.Location, WaterUnload2.Location },
|
||||||
|
{ WaterUnloadEntry3.Location, WaterUnload3.Location },
|
||||||
|
{ WaterUnloadEntry4.Location, WaterUnload4.Location },
|
||||||
|
{ WaterUnloadEntry5.Location, WaterUnload5.Location },
|
||||||
|
{ WaterUnloadEntry6.Location, WaterUnload6.Location }
|
||||||
|
}
|
||||||
|
|
||||||
|
WTransUnits =
|
||||||
|
{
|
||||||
|
hard = { { "2tnk", "1tnk", "e1", "e3", "e3" }, { "2tnk", "2tnk", "2tnk" } },
|
||||||
|
normal = { { "1tnk", "1tnk", "e3", "e3", "jeep" }, { "2tnk", "e3", "e3", "jeep" } },
|
||||||
|
easy = { { "1tnk", "e1", "e1", "e3", "e3" }, { "e3", "e3", "jeep", "jeep" } }
|
||||||
|
}
|
||||||
|
|
||||||
|
WTransDelays =
|
||||||
|
{
|
||||||
|
easy = DateTime.Minutes(4),
|
||||||
|
normal = DateTime.Minutes(2),
|
||||||
|
hard = DateTime.Minutes(1)
|
||||||
|
}
|
||||||
|
|
||||||
|
AttackGroup = { }
|
||||||
|
AttackGroupSize = 10
|
||||||
|
|
||||||
|
ProductionInterval =
|
||||||
|
{
|
||||||
|
easy = DateTime.Seconds(30),
|
||||||
|
normal = DateTime.Seconds(20),
|
||||||
|
hard = DateTime.Seconds(10)
|
||||||
|
}
|
||||||
|
|
||||||
|
AlliedInfantry = { "e1", "e3" }
|
||||||
|
AlliedVehiclesUpgradeDelay = DateTime.Minutes(15)
|
||||||
|
AlliedVehicleType = "Normal"
|
||||||
|
AlliedVehicles =
|
||||||
|
{
|
||||||
|
Normal = { "jeep", "1tnk", "1tnk" },
|
||||||
|
Upgraded = { "2tnk", "arty" }
|
||||||
|
}
|
||||||
|
|
||||||
|
IdleHunt = function(unit) if not unit.IsDead then Trigger.OnIdle(unit, unit.Hunt) end end
|
||||||
|
|
||||||
|
WTransWaves = function()
|
||||||
|
local way = Utils.Random(WTransWays)
|
||||||
|
local units = Utils.Random(WTransUnits)
|
||||||
|
local attackUnits = Reinforcements.ReinforceWithTransport(Greece, "lst", units , way, { way[2], way[1] })[2]
|
||||||
|
Utils.Do(attackUnits, function(a)
|
||||||
|
Trigger.OnAddedToWorld(a, function()
|
||||||
|
a.AttackMove(SovietBase.Location)
|
||||||
|
IdleHunt(a)
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.AfterDelay(WTransDelays, WTransWaves)
|
||||||
|
end
|
||||||
|
|
||||||
|
SendAttackGroup = function()
|
||||||
|
if #AttackGroup < AttackGroupSize then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
Utils.Do(AttackGroup, function(unit)
|
||||||
|
if not unit.IsDead then
|
||||||
|
Trigger.OnIdle(unit, unit.Hunt)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
AttackGroup = { }
|
||||||
|
end
|
||||||
|
|
||||||
|
ProduceInfantry = function()
|
||||||
|
if (GreeceTent1.IsDead or GreeceTent1.Owner ~= Greece) and (GreeceTent2.IsDead or GreeceTent2.Owner ~= Greece) then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
Greece.Build({ Utils.Random(AlliedInfantry) }, function(units)
|
||||||
|
table.insert(AttackGroup, units[1])
|
||||||
|
SendAttackGroup()
|
||||||
|
Trigger.AfterDelay(ProductionInterval[Map.LobbyOption("difficulty")], ProduceInfantry)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
ProduceVehicles = function()
|
||||||
|
if GreeceWarFactory.IsDead or GreeceWarFactory.Owner ~= Greece then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
Greece.Build({ Utils.Random(AlliedVehicles[AlliedVehicleType]) }, function(units)
|
||||||
|
table.insert(AttackGroup, units[1])
|
||||||
|
SendAttackGroup()
|
||||||
|
Trigger.AfterDelay(ProductionInterval[Map.LobbyOption("difficulty")], ProduceVehicles)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
BringDDPatrol = function(patrolPath)
|
||||||
|
local units = Reinforcements.Reinforce(Greece, DDPatrol, ShipArrivePath)
|
||||||
|
Utils.Do(units, function(unit)
|
||||||
|
Trigger.OnIdle(unit, function(patrols)
|
||||||
|
patrols.Patrol(patrolPath, true, 200)
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.OnAllKilled(units, function()
|
||||||
|
if GreeceNavalYard.IsDead then
|
||||||
|
return
|
||||||
|
else
|
||||||
|
if Map.LobbyOption("difficulty") == "easy" then
|
||||||
|
Trigger.AfterDelay(DateTime.Minutes(7), function() BringDDPatrol(patrolPath) end)
|
||||||
|
else
|
||||||
|
Trigger.AfterDelay(DateTime.Minutes(4), function() BringDDPatrol(patrolPath) end)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
ActivateAI = function()
|
||||||
|
local difficulty = Map.LobbyOption("difficulty")
|
||||||
|
WTransUnits = WTransUnits[difficulty]
|
||||||
|
WTransDelays = WTransDelays[difficulty]
|
||||||
|
|
||||||
|
local buildings = Utils.Where(Map.ActorsInWorld, function(self) return self.Owner == Greece and self.HasProperty("StartBuildingRepairs") end)
|
||||||
|
Utils.Do(buildings, function(actor)
|
||||||
|
Trigger.OnDamaged(actor, function(building)
|
||||||
|
if building.Owner == Greece and building.Health < building.MaxHealth * 3/4 then
|
||||||
|
building.StartBuildingRepairs()
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.AfterDelay(DateTime.Minutes(3), WTransWaves)
|
||||||
|
|
||||||
|
Trigger.AfterDelay(AlliedVehiclesUpgradeDelay, function() AlliedVehicleType = "Upgraded" end)
|
||||||
|
|
||||||
|
ProduceInfantry()
|
||||||
|
ProduceVehicles()
|
||||||
|
BringDDPatrol(DDPatrol1Path)
|
||||||
|
Trigger.AfterDelay(DateTime.Minutes(1), function() BringDDPatrol(DDPatrol2Path) end)
|
||||||
|
end
|
||||||
174
mods/ra/maps/soviet-08b/soviet08b.lua
Normal file
174
mods/ra/maps/soviet-08b/soviet08b.lua
Normal file
@@ -0,0 +1,174 @@
|
|||||||
|
--[[
|
||||||
|
Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
|
||||||
|
This file is part of OpenRA, which is free software. It is made
|
||||||
|
available to you under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation, either version 3 of
|
||||||
|
the License, or (at your option) any later version. For more
|
||||||
|
information, see COPYING.
|
||||||
|
]]
|
||||||
|
AlliedScouts = { Jeep1, Jeep2, Rifle1, Rifle2, Rifle3, Rifle4 }
|
||||||
|
|
||||||
|
SovReinforcements =
|
||||||
|
{
|
||||||
|
one =
|
||||||
|
{
|
||||||
|
actors = { "e1", "e1", "e1", "e1", "e1" },
|
||||||
|
entryPath = { SouthEntry.Location, Unload1.Location + CVec.New(1, 0) },
|
||||||
|
exitPath = { SouthEntry.Location },
|
||||||
|
},
|
||||||
|
two =
|
||||||
|
{
|
||||||
|
actors = { "e4", "e4", "e1", "e1", "e1" },
|
||||||
|
entryPath = { SouthEntry.Location, Unload2.Location + CVec.New(0, 1) },
|
||||||
|
exitPath = { SouthEntry.Location }
|
||||||
|
},
|
||||||
|
mammoth =
|
||||||
|
{
|
||||||
|
actors = { "4tnk" },
|
||||||
|
entryPath = { SouthEntry.Location, Unload1.Location + CVec.New(0, 1) },
|
||||||
|
exitPath = { SouthEntry.Location }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Village = { Church, Civ1, Civ2, Civ3, Civ4, Civ5, Civ6, Civ7, Civ8 }
|
||||||
|
|
||||||
|
ActivateAIDelay = DateTime.Seconds(45)
|
||||||
|
|
||||||
|
FirstReinforcementTrigger = function()
|
||||||
|
Trigger.AfterDelay(DateTime.Seconds(30), function()
|
||||||
|
Media.PlaySpeechNotification(USSR, "ReinforcementsArrived")
|
||||||
|
local reinforcement = SovReinforcements.one
|
||||||
|
Reinforcements.ReinforceWithTransport(USSR, "lst.reinforcement", reinforcement.actors, reinforcement.entryPath, reinforcement.exitPath)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
SecondReinforcementTrigger = function()
|
||||||
|
Trigger.AfterDelay(DateTime.Seconds(60), function()
|
||||||
|
Media.PlaySpeechNotification(USSR, "ReinforcementsArrived")
|
||||||
|
local reinforcement = SovReinforcements.two
|
||||||
|
Reinforcements.ReinforceWithTransport(USSR, "lst.reinforcement", reinforcement.actors, reinforcement.entryPath, reinforcement.exitPath)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
AddParadropReinforcementTrigger = function()
|
||||||
|
Trigger.AfterDelay(DateTime.Seconds(90), function()
|
||||||
|
Media.PlaySpeechNotification(USSR, "ReinforcementsArrived")
|
||||||
|
ScriptedDrop.TargetParatroopers(ScriptedParadrop.CenterPosition, Angle.New(0))
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
ChurchAmbushTrigger = function()
|
||||||
|
if not AmbushSwitch then
|
||||||
|
local hiding = Reinforcements.Reinforce(Germany, { 'e1', 'e1', 'e1', 'e1', 'e1', 'e1', 'e1', 'e3', 'e3', 'e3' }, { ChurchAmbush.Location, AmbushMove.Location }, 0)
|
||||||
|
Utils.Do(hiding, IdleHunt)
|
||||||
|
end
|
||||||
|
AmbushSwitch = true
|
||||||
|
end
|
||||||
|
|
||||||
|
Trigger.OnKilled(Church, function()
|
||||||
|
Actor.Create("moneycrate", true, { Owner = USSR, Location = ChurchAmbush.Location })
|
||||||
|
end)
|
||||||
|
|
||||||
|
DestroyVillage = function()
|
||||||
|
Media.PlaySpeechNotification(USSR, "ReinforcementsArrived")
|
||||||
|
USSR.MarkCompletedObjective(DestroyVillageObjective)
|
||||||
|
local reinforcement = SovReinforcements.mammoth
|
||||||
|
Reinforcements.ReinforceWithTransport(USSR, "lst.reinforcement", reinforcement.actors, reinforcement.entryPath, reinforcement.exitPath)
|
||||||
|
end
|
||||||
|
|
||||||
|
AddRetreatTrigger = function()
|
||||||
|
Trigger.OnEnteredProximityTrigger(Jeep2.CenterPosition, WDist.FromCells(12), function(actor, id)
|
||||||
|
if actor.Owner == USSR and actor.Type == "barr" then
|
||||||
|
AlliedScouts = Utils.Where(AlliedScouts, function(scout) return not scout.IsDead end)
|
||||||
|
local removed
|
||||||
|
Utils.Do(AlliedScouts, function(scout)
|
||||||
|
if scout.Type == "e1" and not removed then
|
||||||
|
removed = true
|
||||||
|
else
|
||||||
|
scout.Stop()
|
||||||
|
scout.Move(ScoutRetreat.Location, 1)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
Trigger.RemoveProximityTrigger(id)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
BoatAttack = function(boat)
|
||||||
|
if boat.IsDead then
|
||||||
|
return
|
||||||
|
else
|
||||||
|
boat.AttackMove(BoatRally.Location)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
Tick = function()
|
||||||
|
Greece.Cash = 1000
|
||||||
|
|
||||||
|
if Greece.HasNoRequiredUnits() and Germany.HasNoRequiredUnits() then
|
||||||
|
USSR.MarkCompletedObjective(KillAll)
|
||||||
|
end
|
||||||
|
|
||||||
|
if USSR.HasNoRequiredUnits() then
|
||||||
|
Greece.MarkCompletedObjective(BeatUSSR)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
WorldLoaded = function()
|
||||||
|
USSR = Player.GetPlayer("USSR")
|
||||||
|
Germany = Player.GetPlayer("Germany")
|
||||||
|
Greece = Player.GetPlayer("Greece")
|
||||||
|
|
||||||
|
Trigger.OnObjectiveAdded(USSR, function(p, id)
|
||||||
|
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
||||||
|
end)
|
||||||
|
|
||||||
|
KillAll = USSR.AddObjective("Destroy all Allied units and structures.")
|
||||||
|
DestroyVillageObjective = USSR.AddObjective("Destroy the village of Allied sympathizers.", "Secondary", false)
|
||||||
|
BeatUSSR = Greece.AddObjective("Defeat the Soviet forces.")
|
||||||
|
|
||||||
|
Trigger.OnObjectiveCompleted(USSR, function(p, id)
|
||||||
|
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
||||||
|
end)
|
||||||
|
Trigger.OnObjectiveFailed(USSR, function(p, id)
|
||||||
|
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.OnPlayerLost(USSR, function()
|
||||||
|
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
||||||
|
Media.PlaySpeechNotification(USSR, "MissionFailed")
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
Trigger.OnPlayerWon(USSR, function()
|
||||||
|
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
||||||
|
Media.PlaySpeechNotification(USSR, "MissionAccomplished")
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
|
||||||
|
FirstReinforcementTrigger()
|
||||||
|
SecondReinforcementTrigger()
|
||||||
|
AddParadropReinforcementTrigger()
|
||||||
|
AddRetreatTrigger()
|
||||||
|
|
||||||
|
ScriptedDrop = Actor.Create("scripteddrop", false, { Owner = USSR })
|
||||||
|
|
||||||
|
OnAnyDamaged(Village, ChurchAmbushTrigger)
|
||||||
|
|
||||||
|
Trigger.OnAllRemovedFromWorld(Village, DestroyVillage)
|
||||||
|
|
||||||
|
Camera.Position = SovietBase.CenterPosition
|
||||||
|
|
||||||
|
Trigger.AfterDelay(ActivateAIDelay, ActivateAI)
|
||||||
|
Trigger.AfterDelay(DateTime.Minutes(2), function() BoatAttack(Gunboat1) end)
|
||||||
|
Trigger.AfterDelay(DateTime.Minutes(5), function() BoatAttack(Gunboat2) end)
|
||||||
|
Trigger.AfterDelay(DateTime.Minutes(7), function() BoatAttack(Gunboat3) end)
|
||||||
|
Trigger.AfterDelay(DateTime.Minutes(10), function() BoatAttack(Gunboat4) end)
|
||||||
|
Trigger.AfterDelay(DateTime.Minutes(12), function() BoatAttack(Gunboat5) end)
|
||||||
|
Trigger.AfterDelay(DateTime.Minutes(14), function() BoatAttack(Gunboat6) end)
|
||||||
|
end
|
||||||
|
|
||||||
|
OnAnyDamaged = function(actors, func)
|
||||||
|
Utils.Do(actors, function(actor)
|
||||||
|
Trigger.OnDamaged(actor, func)
|
||||||
|
end)
|
||||||
|
end
|
||||||
@@ -22,6 +22,7 @@ Soviet Campaign:
|
|||||||
soviet-06b
|
soviet-06b
|
||||||
soviet-07
|
soviet-07
|
||||||
soviet-08a
|
soviet-08a
|
||||||
|
soviet-08b
|
||||||
Counterstrike:
|
Counterstrike:
|
||||||
sarin-gas-1-crackdown
|
sarin-gas-1-crackdown
|
||||||
sarin-gas-2-down-under
|
sarin-gas-2-down-under
|
||||||
|
|||||||
Reference in New Issue
Block a user