Remove static handler crap from widget delegates - Register/unregister events manually (ra & cnc).
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@@ -36,60 +36,6 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
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readonly Action OnGameStart;
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readonly Action onExit;
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readonly OrderManager orderManager;
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static CncLobbyLogic()
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{
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Game.LobbyInfoChanged += LobbyInfoChangedStub;
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Game.BeforeGameStart += BeforeGameStartStub;
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Game.AddChatLine += AddChatLineStub;
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Game.ConnectionStateChanged += ConnectionStateChangedStub;
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}
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public static CncLobbyLogic GetHandler()
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{
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var panel = Widget.RootWidget.GetWidget("SERVER_LOBBY");
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if (panel == null)
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return null;
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return panel.LogicObject as CncLobbyLogic;
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}
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static void LobbyInfoChangedStub()
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{
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var handler = GetHandler();
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if (handler == null)
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return;
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handler.UpdateCurrentMap();
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handler.UpdatePlayerList();
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}
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static void BeforeGameStartStub()
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{
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var handler = GetHandler();
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if (handler == null)
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return;
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handler.OnGameStart();
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}
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static void AddChatLineStub(Color c, string from, string text)
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{
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var handler = GetHandler();
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if (handler == null)
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return;
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handler.AddChatLine(c, from, text);
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}
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static void ConnectionStateChangedStub(OrderManager om)
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{
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var handler = GetHandler();
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if (handler == null)
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return;
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handler.ConnectionStateChanged(om);
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}
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// Listen for connection failures
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void ConnectionStateChanged(OrderManager om)
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@@ -97,7 +43,7 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
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if (om.Connection.ConnectionState == ConnectionState.NotConnected)
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{
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// Show connection failed dialog
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Widget.CloseWindow();
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CloseWindow();
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Action onConnect = () =>
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{
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@@ -110,7 +56,7 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
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Action onRetry = () =>
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{
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Widget.CloseWindow();
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CloseWindow();
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CncConnectingLogic.Connect(om.Host, om.Port, onConnect, onExit);
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};
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@@ -123,6 +69,17 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
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});
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}
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}
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public void CloseWindow()
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{
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Game.LobbyInfoChanged -= UpdateCurrentMap;
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Game.LobbyInfoChanged -= UpdatePlayerList;
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Game.BeforeGameStart -= OnGameStart;
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Game.AddChatLine -= AddChatLine;
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Game.ConnectionStateChanged -= ConnectionStateChanged;
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Widget.CloseWindow();
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}
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[ObjectCreator.UseCtor]
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internal CncLobbyLogic([ObjectCreator.Param( "widget" )] Widget lobby,
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@@ -132,8 +89,14 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
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[ObjectCreator.Param] Action onStart)
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{
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this.orderManager = orderManager;
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this.OnGameStart = () => { Widget.CloseWindow(); onStart(); };
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this.OnGameStart = () => { CloseWindow(); onStart(); };
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this.onExit = onExit;
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Game.LobbyInfoChanged += UpdateCurrentMap;
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Game.LobbyInfoChanged += UpdatePlayerList;
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Game.BeforeGameStart += OnGameStart;
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Game.AddChatLine += AddChatLine;
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Game.ConnectionStateChanged += ConnectionStateChanged;
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UpdateCurrentMap();
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PlayerPalettePreview = world.WorldActor.Trait<CncColorPickerPaletteModifier>();
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@@ -204,7 +167,7 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
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mapButton.IsVisible = () => mapButton.Visible && Game.IsHost;
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var disconnectButton = lobby.GetWidget<ButtonWidget>("DISCONNECT_BUTTON");
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disconnectButton.OnClick = () => { Widget.CloseWindow(); onExit(); };
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disconnectButton.OnClick = () => { CloseWindow(); onExit(); };
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var gameStarting = false;
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var lockTeamsCheckbox = lobby.GetWidget<CheckboxWidget>("LOCKTEAMS_CHECKBOX");
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