Remove static handler crap from widget delegates - Register/unregister events manually (ra & cnc).
This commit is contained in:
@@ -10,16 +10,22 @@
|
||||
|
||||
using OpenRA.Traits;
|
||||
using OpenRA.Widgets;
|
||||
using System.Drawing;
|
||||
|
||||
namespace OpenRA.Mods.RA.Widgets.Logic
|
||||
{
|
||||
public class IngameChromeLogic
|
||||
{
|
||||
Widget gameRoot;
|
||||
|
||||
[ObjectCreator.UseCtor]
|
||||
public IngameChromeLogic( [ObjectCreator.Param] World world )
|
||||
{
|
||||
Game.AddChatLine += AddChatLine;
|
||||
Game.BeforeGameStart += UnregisterEvents;
|
||||
|
||||
var r = Widget.RootWidget;
|
||||
var gameRoot = r.GetWidget("INGAME_ROOT");
|
||||
gameRoot = r.GetWidget("INGAME_ROOT");
|
||||
var optionsBG = gameRoot.GetWidget("INGAME_OPTIONS_BG");
|
||||
|
||||
r.GetWidget("INGAME_OPTIONS_BUTTON").OnMouseUp = mi => {
|
||||
@@ -64,10 +70,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
|
||||
Game.Exit();
|
||||
return true;
|
||||
};
|
||||
|
||||
Game.AddChatLine += gameRoot.GetWidget<ChatDisplayWidget>("CHAT_DISPLAY").AddLine;
|
||||
|
||||
|
||||
|
||||
var postgameBG = gameRoot.GetWidget("POSTGAME_BG");
|
||||
var postgameText = postgameBG.GetWidget<LabelWidget>("TEXT");
|
||||
postgameBG.IsVisible = () =>
|
||||
@@ -82,5 +85,16 @@ namespace OpenRA.Mods.RA.Widgets.Logic
|
||||
((state == WinState.Lost)? "YOU ARE DEFEATED" : "YOU ARE VICTORIOUS");
|
||||
};
|
||||
}
|
||||
|
||||
public void UnregisterEvents()
|
||||
{
|
||||
Game.AddChatLine -= AddChatLine;
|
||||
Game.BeforeGameStart -= UnregisterEvents;
|
||||
}
|
||||
|
||||
void AddChatLine(Color c, string from, string text)
|
||||
{
|
||||
gameRoot.GetWidget<ChatDisplayWidget>("CHAT_DISPLAY").AddLine(c, from, text);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,16 +10,22 @@
|
||||
|
||||
using OpenRA.Traits;
|
||||
using OpenRA.Widgets;
|
||||
using System.Drawing;
|
||||
|
||||
namespace OpenRA.Mods.RA.Widgets.Logic
|
||||
{
|
||||
public class IngameObserverChromeLogic
|
||||
{
|
||||
Widget gameRoot;
|
||||
|
||||
[ObjectCreator.UseCtor]
|
||||
public IngameObserverChromeLogic([ObjectCreator.Param] World world)
|
||||
{
|
||||
Game.AddChatLine += AddChatLine;
|
||||
Game.BeforeGameStart += UnregisterEvents;
|
||||
|
||||
var r = Widget.RootWidget;
|
||||
var gameRoot = r.GetWidget("OBSERVER_ROOT");
|
||||
gameRoot = r.GetWidget("OBSERVER_ROOT");
|
||||
var optionsBG = gameRoot.GetWidget("INGAME_OPTIONS_BG");
|
||||
|
||||
r.GetWidget("INGAME_OPTIONS_BUTTON").OnMouseUp = mi => {
|
||||
@@ -51,38 +57,24 @@ namespace OpenRA.Mods.RA.Widgets.Logic
|
||||
optionsBG.Visible = false;
|
||||
return true;
|
||||
};
|
||||
/*
|
||||
optionsBG.GetWidget("SURRENDER").OnMouseUp = mi =>
|
||||
{
|
||||
world.IssueOrder(new Order("Surrender", world.LocalPlayer.PlayerActor));
|
||||
return true;
|
||||
};
|
||||
*/
|
||||
|
||||
optionsBG.GetWidget("SURRENDER").IsVisible = () => false;
|
||||
|
||||
optionsBG.GetWidget("QUIT").OnMouseUp = mi => {
|
||||
Game.Exit();
|
||||
return true;
|
||||
};
|
||||
|
||||
Game.AddChatLine += gameRoot.GetWidget<ChatDisplayWidget>("CHAT_DISPLAY").AddLine;
|
||||
|
||||
/*
|
||||
var postgameBG = gameRoot.GetWidget("POSTGAME_BG");
|
||||
var postgameText = postgameBG.GetWidget<LabelWidget>("TEXT");
|
||||
postgameBG.IsVisible = () =>
|
||||
{
|
||||
return world.LocalPlayer != null && world.LocalPlayer.WinState != WinState.Undefined;
|
||||
};
|
||||
|
||||
postgameText.GetText = () =>
|
||||
{
|
||||
if (world.LocalPlayer == null)
|
||||
return "";
|
||||
var state = world.LocalPlayer.WinState;
|
||||
return (state == WinState.Undefined)? "" :
|
||||
((state == WinState.Lost)? "YOU ARE DEFEATED" : "YOU ARE VICTORIOUS");
|
||||
};*/
|
||||
}
|
||||
|
||||
public void UnregisterEvents()
|
||||
{
|
||||
Game.AddChatLine -= AddChatLine;
|
||||
Game.BeforeGameStart -= UnregisterEvents;
|
||||
}
|
||||
|
||||
void AddChatLine(Color c, string from, string text)
|
||||
{
|
||||
gameRoot.GetWidget<ChatDisplayWidget>("CHAT_DISPLAY").AddLine(c, from, text);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,7 +22,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
|
||||
{
|
||||
public class LobbyLogic
|
||||
{
|
||||
Widget LocalPlayerTemplate, RemotePlayerTemplate, EmptySlotTemplate, EmptySlotTemplateHost;
|
||||
Widget lobby, LocalPlayerTemplate, RemotePlayerTemplate, EmptySlotTemplate, EmptySlotTemplateHost;
|
||||
ScrollPanelWidget Players;
|
||||
Dictionary<string, string> CountryNames;
|
||||
string MapUid;
|
||||
@@ -37,8 +37,10 @@ namespace OpenRA.Mods.RA.Widgets.Logic
|
||||
{
|
||||
this.orderManager = orderManager;
|
||||
this.worldRenderer = worldRenderer;
|
||||
|
||||
this.lobby = lobby;
|
||||
Game.BeforeGameStart += CloseWindow;
|
||||
Game.LobbyInfoChanged += UpdateCurrentMap;
|
||||
Game.LobbyInfoChanged += UpdatePlayerList;
|
||||
UpdateCurrentMap();
|
||||
|
||||
CurrentColorPreview = Game.Settings.Player.ColorRamp;
|
||||
@@ -101,9 +103,9 @@ namespace OpenRA.Mods.RA.Widgets.Logic
|
||||
var disconnectButton = lobby.GetWidget("DISCONNECT_BUTTON");
|
||||
disconnectButton.OnMouseUp = mi =>
|
||||
{
|
||||
CloseWindow();
|
||||
Game.Disconnect();
|
||||
Game.LoadShellMap();
|
||||
Widget.CloseWindow();
|
||||
Widget.OpenWindow("MAINMENU_BG");
|
||||
return true;
|
||||
};
|
||||
@@ -137,10 +139,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
|
||||
|
||||
// Todo: Only show if the map requirements are met for player slots
|
||||
startGameButton.IsVisible = () => Game.IsHost;
|
||||
Game.LobbyInfoChanged += UpdatePlayerList;
|
||||
|
||||
Game.AddChatLine += lobby.GetWidget<ChatDisplayWidget>("CHAT_DISPLAY").AddLine;
|
||||
|
||||
bool teamChat = false;
|
||||
var chatLabel = lobby.GetWidget<LabelWidget>("LABEL_CHATTYPE");
|
||||
var chatTextField = lobby.GetWidget<TextFieldWidget>("CHAT_TEXTFIELD");
|
||||
@@ -161,6 +160,23 @@ namespace OpenRA.Mods.RA.Widgets.Logic
|
||||
chatLabel.Text = (teamChat) ? "Team:" : "Chat:";
|
||||
return true;
|
||||
};
|
||||
|
||||
Game.AddChatLine += AddChatLine;
|
||||
}
|
||||
|
||||
public void CloseWindow()
|
||||
{
|
||||
Game.LobbyInfoChanged -= UpdateCurrentMap;
|
||||
Game.LobbyInfoChanged -= UpdatePlayerList;
|
||||
Game.AddChatLine -= AddChatLine;
|
||||
Game.BeforeGameStart -= CloseWindow;
|
||||
|
||||
Widget.CloseWindow();
|
||||
}
|
||||
|
||||
void AddChatLine(Color c, string from, string text)
|
||||
{
|
||||
lobby.GetWidget<ChatDisplayWidget>("CHAT_DISPLAY").AddLine(c, from, text);
|
||||
}
|
||||
|
||||
void UpdatePlayerColor(float hf, float sf, float lf, float r)
|
||||
|
||||
Reference in New Issue
Block a user