Fix strange d2k loading slowness

There is a strange issue that appears* when Theater calls
ISpriteFrame.Frames on the R8Reader. The R8Reader uses
IEnumerable.Cast<> which behaves slower and slower, which
makes map loading become 10+ times slower.

The changes here simply avoid the casting.

[*] This happens at least on Linux x86_64 with Mono 3.2.8.

See https://bugzilla.xamarin.com/show_bug.cgi?id=19668
This commit is contained in:
Pavlos Touboulidis
2014-05-11 05:55:38 +03:00
parent 17d3bc27ce
commit 2ec6df9680
8 changed files with 22 additions and 13 deletions

View File

@@ -26,6 +26,7 @@ namespace OpenRA.Graphics
public interface ISpriteSource
{
// TODO: Change this to IReadOnlyList so users don't need to call .ToArray()
IEnumerable<ISpriteFrame> Frames { get; }
bool CacheWhenLoadingTileset { get; }
}