Merge remote-tracking branch 'scott/bleed'
Conflicts: OpenRA.Mods.RA/Missions/Allies01Script.cs
This commit is contained in:
@@ -23,7 +23,7 @@ namespace OpenRA.Mods.RA.Missions
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public class Allies01Script : IWorldLoaded, ITick
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public class Allies01Script : IWorldLoaded, ITick
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{
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{
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private string[] objectives =
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private static readonly string[] objectives =
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{
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{
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"Find Einstein.",
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"Find Einstein.",
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"Wait for the helicopter and extract Einstein."
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"Wait for the helicopter and extract Einstein."
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@@ -55,14 +55,16 @@ namespace OpenRA.Mods.RA.Missions
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private static readonly string[] ships = { "ca", "ca", "ca", "ca" };
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private static readonly string[] ships = { "ca", "ca", "ca", "ca" };
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private static readonly string[] attackWave = { "e1", "e1", "e1", "e1", "e2", "e2", "e2", "e2", "dog" };
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private static readonly string[] attackWave = { "e1", "e1", "e1", "e1", "e2", "e2", "e2", "e2", "dog" };
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private int currentAttackWaveFrameNumber = -600;
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private static readonly string[] lastAttackWaveAddition = { "3tnk", "e1", "e1", "e1", "e1", "e2", "e2", "e2", "e2" };
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private int currentAttackWaveFrameNumber;
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private int currentAttackWave;
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private int currentAttackWave;
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private const int einsteinChinookArrivesAtAttackWave = 5;
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private const int einsteinChinookArrivesAtAttackWave = 5;
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private const int labRange = 5;
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private const int labRange = 5;
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private const string einsteinName = "c1";
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private const string einsteinName = "einstein";
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private const string tanyaName = "e7";
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private const string tanyaName = "e7";
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private const string chinookName = "tran";
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private const string chinookName = "tran";
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private const string signalFlareName = "flare";
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private void NextObjective()
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private void NextObjective()
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{
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{
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@@ -72,6 +74,7 @@ namespace OpenRA.Mods.RA.Missions
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private void DisplayObjective()
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private void DisplayObjective()
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{
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{
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Game.AddChatLine(Color.LimeGreen, "Objective", objectives[currentObjective]);
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Game.AddChatLine(Color.LimeGreen, "Objective", objectives[currentObjective]);
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Sound.Play("bleep6.aud", 5);
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}
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}
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private void MissionFailed(Actor self, string text)
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private void MissionFailed(Actor self, string text)
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@@ -82,11 +85,8 @@ namespace OpenRA.Mods.RA.Missions
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}
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}
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allies.WinState = WinState.Lost;
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allies.WinState = WinState.Lost;
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Game.AddChatLine(Color.Red, "Mission failed", text);
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Game.AddChatLine(Color.Red, "Mission failed", text);
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foreach (var actor in self.World.Actors.Where(a => a.Owner == allies))
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{
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actor.Kill(actor);
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}
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self.World.LocalShroud.Disabled = true;
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self.World.LocalShroud.Disabled = true;
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Sound.Play("misnlst1.aud", 5);
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}
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}
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private void MissionAccomplished(Actor self, string text)
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private void MissionAccomplished(Actor self, string text)
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@@ -98,6 +98,7 @@ namespace OpenRA.Mods.RA.Missions
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allies.WinState = WinState.Won;
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allies.WinState = WinState.Won;
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Game.AddChatLine(Color.Blue, "Mission accomplished", text);
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Game.AddChatLine(Color.Blue, "Mission accomplished", text);
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self.World.LocalShroud.Disabled = true;
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self.World.LocalShroud.Disabled = true;
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Sound.Play("misnwon1.aud", 5);
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}
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}
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public void Tick(Actor self)
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public void Tick(Actor self)
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@@ -126,11 +127,14 @@ namespace OpenRA.Mods.RA.Missions
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{
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{
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if (AlliesControlLab(self))
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if (AlliesControlLab(self))
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{
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{
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SpawnSignalFlare(self);
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Sound.Play("flaren1.aud", 5);
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SpawnEinsteinAtLab(self); // spawn Einstein once the area is clear
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SpawnEinsteinAtLab(self); // spawn Einstein once the area is clear
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Sound.Play("einok1.aud"); // "Incredible!" - Einstein
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Sound.Play("einok1.aud"); // "Incredible!" - Einstein
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SendShips(self);
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SendShips(self);
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NextObjective();
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NextObjective();
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DisplayObjective();
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DisplayObjective();
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currentAttackWaveFrameNumber = self.World.FrameNumber;
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}
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}
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if (lab.Destroyed)
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if (lab.Destroyed)
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{
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{
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@@ -141,25 +145,23 @@ namespace OpenRA.Mods.RA.Missions
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{
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{
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if (self.World.FrameNumber >= currentAttackWaveFrameNumber + 600)
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if (self.World.FrameNumber >= currentAttackWaveFrameNumber + 600)
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{
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{
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Sound.Play("enmyapp1.aud", 5);
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SendAttackWave(self, attackWave);
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SendAttackWave(self, attackWave);
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currentAttackWave++;
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currentAttackWave++;
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currentAttackWaveFrameNumber = self.World.FrameNumber;
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currentAttackWaveFrameNumber = self.World.FrameNumber;
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if (currentAttackWave >= einsteinChinookArrivesAtAttackWave)
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{
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SendAttackWave(self, lastAttackWaveAddition);
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}
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if (currentAttackWave == einsteinChinookArrivesAtAttackWave)
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if (currentAttackWave == einsteinChinookArrivesAtAttackWave)
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{
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{
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FlyToExtractionLZ(self);
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FlyEinsteinFromExtractionLZ(self);
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}
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}
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}
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}
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if (einsteinChinook != null)
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if (einsteinChinook != null && !self.World.Map.IsInMap(einsteinChinook.Location) && !einstein.IsInWorld)
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{
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if (einsteinChinook.Trait<Cargo>().Passengers.Contains(einstein))
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{
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FlyEinsteinFromExtractionLZ();
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}
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if (!self.World.Map.IsInMap(einsteinChinook.Location) && !einstein.IsInWorld)
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{
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{
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MissionAccomplished(self, "Einstein was rescued.");
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MissionAccomplished(self, "Einstein was rescued.");
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}
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}
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}
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if (einstein.Destroyed)
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if (einstein.Destroyed)
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{
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{
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MissionFailed(self, "Einstein was killed.");
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MissionFailed(self, "Einstein was killed.");
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@@ -171,14 +173,18 @@ namespace OpenRA.Mods.RA.Missions
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}
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}
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}
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}
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private void SpawnSignalFlare(Actor self)
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{
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self.World.CreateActor(signalFlareName, new TypeDictionary { new OwnerInit(allies), new LocationInit(extractionLZ.Location) });
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}
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private void SendAttackWave(Actor self, IEnumerable<string> wave)
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private void SendAttackWave(Actor self, IEnumerable<string> wave)
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{
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{
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foreach (var unit in wave)
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foreach (var unit in wave)
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{
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{
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var spawnActor = self.World.SharedRandom.Next(2) == 0 ? attackEntryPoint1 : attackEntryPoint2;
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var spawnActor = self.World.SharedRandom.Next(2) == 0 ? attackEntryPoint1 : attackEntryPoint2;
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var targetActor = self.World.SharedRandom.Next(2) == 0 ? einstein : tanya;
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var actor = self.World.CreateActor(unit, new TypeDictionary { new OwnerInit(soviets), new LocationInit(spawnActor.Location) });
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var actor = self.World.CreateActor(unit, new TypeDictionary { new OwnerInit(soviets), new LocationInit(spawnActor.Location) });
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actor.QueueActivity(new Attack(Target.FromActor(targetActor), 2));
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actor.QueueActivity(new AttackMove.AttackMoveActivity(actor, new Attack(Target.FromActor(einstein), 3))); // better way of doing this?
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}
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}
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}
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}
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@@ -191,7 +197,7 @@ namespace OpenRA.Mods.RA.Missions
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private bool AlliesControlLab(Actor self)
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private bool AlliesControlLab(Actor self)
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{
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{
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var units = UnitsNearActor(self, lab, labRange);
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var units = UnitsNearActor(self, lab, labRange);
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return units.Count() >= 1 && units.All(a => a.Owner == allies);
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return units.Any() && units.All(a => a.Owner == allies);
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}
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}
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private void SpawnEinsteinAtLab(Actor self)
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private void SpawnEinsteinAtLab(Actor self)
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@@ -209,19 +215,16 @@ namespace OpenRA.Mods.RA.Missions
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}
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}
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}
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}
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private void FlyEinsteinFromExtractionLZ()
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private void FlyEinsteinFromExtractionLZ(Actor self)
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{
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einsteinChinook.QueueActivity(new Wait(150));
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einsteinChinook.QueueActivity(new HeliFly(chinookExitPoint.CenterLocation));
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einsteinChinook.QueueActivity(new RemoveSelf());
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}
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private void FlyToExtractionLZ(Actor self)
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{
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{
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einsteinChinook = self.World.CreateActor(chinookName, new TypeDictionary { new OwnerInit(allies), new LocationInit(extractionLZEntryPoint.Location) });
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einsteinChinook = self.World.CreateActor(chinookName, new TypeDictionary { new OwnerInit(allies), new LocationInit(extractionLZEntryPoint.Location) });
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einsteinChinook.QueueActivity(new HeliFly(extractionLZ.CenterLocation));
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einsteinChinook.QueueActivity(new HeliFly(extractionLZ.CenterLocation));
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einsteinChinook.QueueActivity(new Turn(0));
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einsteinChinook.QueueActivity(new Turn(0));
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einsteinChinook.QueueActivity(new HeliLand(true));
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einsteinChinook.QueueActivity(new HeliLand(true));
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einsteinChinook.QueueActivity(new WaitFor(() => einsteinChinook.Trait<Cargo>().Passengers.Contains(einstein)));
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einsteinChinook.QueueActivity(new Wait(150));
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einsteinChinook.QueueActivity(new HeliFly(chinookExitPoint.CenterLocation));
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einsteinChinook.QueueActivity(new RemoveSelf());
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}
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}
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private void FlyTanyaToInsertionLZ(Actor self)
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private void FlyTanyaToInsertionLZ(Actor self)
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Binary file not shown.
@@ -305,6 +305,27 @@ C2:
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ProximityCaptor:
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ProximityCaptor:
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Types:CivilianInfantry
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Types:CivilianInfantry
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EINSTEIN:
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Inherits: ^Infantry
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Selectable:
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Voice: EinsteinVoice
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Bounds: 12,17,0,-9
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Valued:
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Cost: 10
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Tooltip:
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Name: Prof. Einstein
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Health:
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HP: 25
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Mobile:
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Speed: 5
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RevealsShroud:
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Range: 2
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-AutoTarget:
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AttackMove:
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JustMove: true
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ProximityCaptor:
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Types:CivilianInfantry
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SHOK:
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SHOK:
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Inherits: ^Infantry
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Inherits: ^Infantry
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Buildable:
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Buildable:
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@@ -1877,6 +1877,45 @@ c2:
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Length: 6
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Length: 6
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Facings: 8
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Facings: 8
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einstein:
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stand:
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Start: 0
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Facings: 8
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panic-run:
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Start: 8
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Length: 6
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Facings: 8
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panic-stand:
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Start: 8
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Length: 6
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Facings: 8
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run:
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Start: 56
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Length: 6
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Facings: 8
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die1:
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Start: 115
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Length: 8
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die2:
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Start: 123
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Length: 8
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die3:
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Start: 135
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Length: 12
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die4:
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Start: 147
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Length: 17
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die5:
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Start: 123
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Length: 8
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die6: electro
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Start: 0
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Length: *
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die-crushed: corpse1
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Start: 0
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Length: 6
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Tick: 1600
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parabomb:
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parabomb:
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open:
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open:
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Start: 0
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Start: 0
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