Merge remote-tracking branch 'scott/bleed'

Conflicts:
	OpenRA.Mods.RA/Missions/Allies01Script.cs
This commit is contained in:
Chris Forbes
2012-06-25 08:45:16 +12:00
4 changed files with 288 additions and 225 deletions

View File

@@ -23,7 +23,7 @@ namespace OpenRA.Mods.RA.Missions
public class Allies01Script : IWorldLoaded, ITick
{
private string[] objectives =
private static readonly string[] objectives =
{
"Find Einstein.",
"Wait for the helicopter and extract Einstein."
@@ -55,14 +55,16 @@ namespace OpenRA.Mods.RA.Missions
private static readonly string[] ships = { "ca", "ca", "ca", "ca" };
private static readonly string[] attackWave = { "e1", "e1", "e1", "e1", "e2", "e2", "e2", "e2", "dog" };
private int currentAttackWaveFrameNumber = -600;
private static readonly string[] lastAttackWaveAddition = { "3tnk", "e1", "e1", "e1", "e1", "e2", "e2", "e2", "e2" };
private int currentAttackWaveFrameNumber;
private int currentAttackWave;
private const int einsteinChinookArrivesAtAttackWave = 5;
private const int labRange = 5;
private const string einsteinName = "c1";
private const string einsteinName = "einstein";
private const string tanyaName = "e7";
private const string chinookName = "tran";
private const string signalFlareName = "flare";
private void NextObjective()
{
@@ -72,6 +74,7 @@ namespace OpenRA.Mods.RA.Missions
private void DisplayObjective()
{
Game.AddChatLine(Color.LimeGreen, "Objective", objectives[currentObjective]);
Sound.Play("bleep6.aud", 5);
}
private void MissionFailed(Actor self, string text)
@@ -82,11 +85,8 @@ namespace OpenRA.Mods.RA.Missions
}
allies.WinState = WinState.Lost;
Game.AddChatLine(Color.Red, "Mission failed", text);
foreach (var actor in self.World.Actors.Where(a => a.Owner == allies))
{
actor.Kill(actor);
}
self.World.LocalShroud.Disabled = true;
Sound.Play("misnlst1.aud", 5);
}
private void MissionAccomplished(Actor self, string text)
@@ -98,6 +98,7 @@ namespace OpenRA.Mods.RA.Missions
allies.WinState = WinState.Won;
Game.AddChatLine(Color.Blue, "Mission accomplished", text);
self.World.LocalShroud.Disabled = true;
Sound.Play("misnwon1.aud", 5);
}
public void Tick(Actor self)
@@ -126,11 +127,14 @@ namespace OpenRA.Mods.RA.Missions
{
if (AlliesControlLab(self))
{
SpawnSignalFlare(self);
Sound.Play("flaren1.aud", 5);
SpawnEinsteinAtLab(self); // spawn Einstein once the area is clear
Sound.Play("einok1.aud"); // "Incredible!" - Einstein
SendShips(self);
NextObjective();
DisplayObjective();
currentAttackWaveFrameNumber = self.World.FrameNumber;
}
if (lab.Destroyed)
{
@@ -141,25 +145,23 @@ namespace OpenRA.Mods.RA.Missions
{
if (self.World.FrameNumber >= currentAttackWaveFrameNumber + 600)
{
Sound.Play("enmyapp1.aud", 5);
SendAttackWave(self, attackWave);
currentAttackWave++;
currentAttackWaveFrameNumber = self.World.FrameNumber;
if (currentAttackWave >= einsteinChinookArrivesAtAttackWave)
{
SendAttackWave(self, lastAttackWaveAddition);
}
if (currentAttackWave == einsteinChinookArrivesAtAttackWave)
{
FlyToExtractionLZ(self);
FlyEinsteinFromExtractionLZ(self);
}
}
if (einsteinChinook != null)
{
if (einsteinChinook.Trait<Cargo>().Passengers.Contains(einstein))
{
FlyEinsteinFromExtractionLZ();
}
if (!self.World.Map.IsInMap(einsteinChinook.Location) && !einstein.IsInWorld)
if (einsteinChinook != null && !self.World.Map.IsInMap(einsteinChinook.Location) && !einstein.IsInWorld)
{
MissionAccomplished(self, "Einstein was rescued.");
}
}
if (einstein.Destroyed)
{
MissionFailed(self, "Einstein was killed.");
@@ -171,14 +173,18 @@ namespace OpenRA.Mods.RA.Missions
}
}
private void SpawnSignalFlare(Actor self)
{
self.World.CreateActor(signalFlareName, new TypeDictionary { new OwnerInit(allies), new LocationInit(extractionLZ.Location) });
}
private void SendAttackWave(Actor self, IEnumerable<string> wave)
{
foreach (var unit in wave)
{
var spawnActor = self.World.SharedRandom.Next(2) == 0 ? attackEntryPoint1 : attackEntryPoint2;
var targetActor = self.World.SharedRandom.Next(2) == 0 ? einstein : tanya;
var actor = self.World.CreateActor(unit, new TypeDictionary { new OwnerInit(soviets), new LocationInit(spawnActor.Location) });
actor.QueueActivity(new Attack(Target.FromActor(targetActor), 2));
actor.QueueActivity(new AttackMove.AttackMoveActivity(actor, new Attack(Target.FromActor(einstein), 3))); // better way of doing this?
}
}
@@ -191,7 +197,7 @@ namespace OpenRA.Mods.RA.Missions
private bool AlliesControlLab(Actor self)
{
var units = UnitsNearActor(self, lab, labRange);
return units.Count() >= 1 && units.All(a => a.Owner == allies);
return units.Any() && units.All(a => a.Owner == allies);
}
private void SpawnEinsteinAtLab(Actor self)
@@ -209,19 +215,16 @@ namespace OpenRA.Mods.RA.Missions
}
}
private void FlyEinsteinFromExtractionLZ()
{
einsteinChinook.QueueActivity(new Wait(150));
einsteinChinook.QueueActivity(new HeliFly(chinookExitPoint.CenterLocation));
einsteinChinook.QueueActivity(new RemoveSelf());
}
private void FlyToExtractionLZ(Actor self)
private void FlyEinsteinFromExtractionLZ(Actor self)
{
einsteinChinook = self.World.CreateActor(chinookName, new TypeDictionary { new OwnerInit(allies), new LocationInit(extractionLZEntryPoint.Location) });
einsteinChinook.QueueActivity(new HeliFly(extractionLZ.CenterLocation));
einsteinChinook.QueueActivity(new Turn(0));
einsteinChinook.QueueActivity(new HeliLand(true));
einsteinChinook.QueueActivity(new WaitFor(() => einsteinChinook.Trait<Cargo>().Passengers.Contains(einstein)));
einsteinChinook.QueueActivity(new Wait(150));
einsteinChinook.QueueActivity(new HeliFly(chinookExitPoint.CenterLocation));
einsteinChinook.QueueActivity(new RemoveSelf());
}
private void FlyTanyaToInsertionLZ(Actor self)

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View File

@@ -305,6 +305,27 @@ C2:
ProximityCaptor:
Types:CivilianInfantry
EINSTEIN:
Inherits: ^Infantry
Selectable:
Voice: EinsteinVoice
Bounds: 12,17,0,-9
Valued:
Cost: 10
Tooltip:
Name: Prof. Einstein
Health:
HP: 25
Mobile:
Speed: 5
RevealsShroud:
Range: 2
-AutoTarget:
AttackMove:
JustMove: true
ProximityCaptor:
Types:CivilianInfantry
SHOK:
Inherits: ^Infantry
Buildable:

View File

@@ -1877,6 +1877,45 @@ c2:
Length: 6
Facings: 8
einstein:
stand:
Start: 0
Facings: 8
panic-run:
Start: 8
Length: 6
Facings: 8
panic-stand:
Start: 8
Length: 6
Facings: 8
run:
Start: 56
Length: 6
Facings: 8
die1:
Start: 115
Length: 8
die2:
Start: 123
Length: 8
die3:
Start: 135
Length: 12
die4:
Start: 147
Length: 17
die5:
Start: 123
Length: 8
die6: electro
Start: 0
Length: *
die-crushed: corpse1
Start: 0
Length: 6
Tick: 1600
parabomb:
open:
Start: 0