Introduce map Visibility field.

This replaces the Selectable, UseAsShellmap, and special-cased Type = "Mission" fields.
This commit is contained in:
Paul Chote
2014-12-15 17:46:23 +13:00
parent b4c9c19cce
commit 2ed594fd86
9 changed files with 57 additions and 44 deletions

View File

@@ -88,7 +88,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
var hasCampaign = Game.modData.Manifest.Missions.Any();
var hasMissions = Game.modData.MapCache
.Any(p => p.Status == MapStatus.Available && p.Map.Type == "Mission" && !p.Map.Selectable);
.Any(p => p.Status == MapStatus.Available && p.Map.Visibility.HasFlag(MapVisibility.MissionSelector));
missionsButton.Disabled = !hasCampaign && !hasMissions;

View File

@@ -47,7 +47,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
var gameModeDropdown = widget.GetOrNull<DropDownButtonWidget>("GAMEMODE_FILTER");
if (gameModeDropdown != null)
{
var selectableMaps = Game.modData.MapCache.Where(m => m.Status == MapStatus.Available && m.Map.Selectable);
var selectableMaps = Game.modData.MapCache.Where(m => m.Status == MapStatus.Available && m.Map.Visibility.HasFlag(MapVisibility.Lobby));
var gameModes = selectableMaps
.GroupBy(m => m.Type)
.Select(g => Pair.New(g.Key, g.Count())).ToList();
@@ -111,7 +111,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
void EnumerateMaps(Action<string> onSelect)
{
var maps = Game.modData.MapCache
.Where(m => m.Status == MapStatus.Available && m.Map.Selectable)
.Where(m => m.Status == MapStatus.Available && m.Map.Visibility.HasFlag(MapVisibility.Lobby))
.Where(m => gameMode == null || m.Type == gameMode)
.Where(m => mapFilter == null || m.Title.IndexOf(mapFilter, StringComparison.OrdinalIgnoreCase) >= 0 || m.Author.IndexOf(mapFilter, StringComparison.OrdinalIgnoreCase) >= 0)
.OrderBy(m => m.PlayerCount)

View File

@@ -110,9 +110,8 @@ namespace OpenRA.Mods.RA.Widgets.Logic
}
// Add an additional group for loose missions
// Loose missions must define Type: Mission and Selectable: false.
var looseMissions = Game.modData.MapCache
.Where(p => p.Status == MapStatus.Available && p.Map.Type == "Mission" && !p.Map.Selectable && !allMaps.Contains(p.Map))
.Where(p => p.Status == MapStatus.Available && p.Map.Visibility.HasFlag(MapVisibility.MissionSelector) && !allMaps.Contains(p.Map))
.Select(p => p.Map);
if (looseMissions.Any())