remove DeathWeapon; IExplodeModifier implemented for resource actors (and for V2, which was the original purpose)
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@@ -27,11 +27,10 @@ namespace OpenRA.Traits
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public readonly int PipCount = 0;
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public readonly PipType PipColor = PipType.Yellow;
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public readonly int Capacity = 0;
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[WeaponReference] public readonly string DeathWeapon = null;
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public object Create(ActorInitializer init) { return new StoresOre(init.self, this); }
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}
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class StoresOre : IPips, INotifyCapture, INotifyDamage
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class StoresOre : IPips, INotifyCapture, INotifyDamage, IExplodeModifier
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{
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readonly PlayerResources Player;
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readonly StoresOreInfo Info;
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@@ -57,16 +56,7 @@ namespace OpenRA.Traits
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public void Damaged(Actor self, AttackInfo e)
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{
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if (self.IsDead && Player.GetSiloFullness() > 0)
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{
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if (Info.DeathWeapon != null)
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{
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Combat.DoExplosion(e.Attacker, Info.DeathWeapon,
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self.CenterLocation.ToInt2(), 0);
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}
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// Lose the stored ore
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Player.TakeOre(Stored(self));
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}
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Player.TakeOre(Stored(self)); // Lose the stored ore
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}
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public IEnumerable<PipType> GetPips(Actor self)
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@@ -75,5 +65,7 @@ namespace OpenRA.Traits
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i => (Player.GetSiloFullness() > i * 1.0f / Info.PipCount)
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? Info.PipColor : PipType.Transparent );
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}
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public bool ShouldExplode(Actor self) { return Player.GetSiloFullness() > 0; }
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}
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}
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