remove DeathWeapon; IExplodeModifier implemented for resource actors (and for V2, which was the original purpose)

This commit is contained in:
Chris Forbes
2010-07-05 17:43:20 +12:00
parent 68b63dc89e
commit 2ed8045736
6 changed files with 20 additions and 39 deletions

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@@ -61,6 +61,7 @@ namespace OpenRA.Traits
public interface ITerrainCost { float GetTerrainCost(int2 cell, Actor forActor); }
public interface IDisable { bool Disabled { get; } }
public interface IExplodeModifier { bool ShouldExplode(Actor self); }
public interface IOccupySpace
{