remove DeathWeapon; IExplodeModifier implemented for resource actors (and for V2, which was the original purpose)
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@@ -61,6 +61,7 @@ namespace OpenRA.Traits
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public interface ITerrainCost { float GetTerrainCost(int2 cell, Actor forActor); }
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public interface IDisable { bool Disabled { get; } }
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public interface IExplodeModifier { bool ShouldExplode(Actor self); }
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public interface IOccupySpace
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{
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