remove DeathWeapon; IExplodeModifier implemented for resource actors (and for V2, which was the original purpose)
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@@ -36,13 +36,11 @@ namespace OpenRA.Mods.RA
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public readonly int Capacity = 0;
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public readonly int ProcessTick = 25;
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public readonly int ProcessAmount = 50;
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[WeaponReference]
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public readonly string DeathWeapon = null;
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public object Create(ActorInitializer init) { return new OreRefinery(init.self, this); }
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}
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class OreRefinery : ITick, IAcceptOre, INotifyDamage, INotifySold, INotifyCapture, IPips
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class OreRefinery : ITick, IAcceptOre, INotifyDamage, INotifySold, INotifyCapture, IPips, IExplodeModifier
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{
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readonly Actor self;
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readonly OreRefineryInfo Info;
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@@ -106,14 +104,9 @@ namespace OpenRA.Mods.RA
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public void Damaged (Actor self, AttackInfo e)
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{
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if (self.IsDead) {
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if (Info.DeathWeapon != null && Ore > 0) {
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Combat.DoExplosion (e.Attacker, Info.DeathWeapon, self.CenterLocation.ToInt2 (), 0);
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}
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if (self.IsDead)
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foreach (var harv in LinkedHarv)
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harv.traits.Get<Harvester> ().UnlinkProc(harv, self);
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}
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}
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public int2 DeliverOffset {get{ return Info.DockOffset; }}
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@@ -146,5 +139,7 @@ namespace OpenRA.Mods.RA
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return Graphics.Util.MakeArray (Info.PipCount, i => (Ore * 1f / Info.Capacity > i * 1f / Info.PipCount) ? Info.PipColor : PipType.Transparent);
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}
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public bool ShouldExplode(Actor self) { return Ore > 0; }
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}
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}
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