dont show yellow selection boxen
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@@ -31,11 +31,14 @@ namespace OpenRA.Widgets
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public override void DrawInner()
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{
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foreach( var u in SelectActorsInBox(world, Game.CellSize * dragStart, Game.CellSize * dragStart ))
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worldRenderer.DrawRollover( u );
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var selbox = SelectionBox;
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if (selbox == null) return;
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if (selbox == null)
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{
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foreach (var u in SelectActorsInBox(world, Game.CellSize * dragStart, Game.CellSize * dragStart))
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worldRenderer.DrawRollover(u);
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return;
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}
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var a = selbox.Value.First;
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var b = new float2(selbox.Value.Second.X - a.X, 0);
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@@ -47,7 +50,7 @@ namespace OpenRA.Widgets
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Game.Renderer.LineRenderer.DrawLine(a, a + c, Color.White, Color.White);
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foreach (var u in SelectActorsInBox(world, selbox.Value.First, selbox.Value.Second))
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worldRenderer.DrawSelectionBox(u, Color.Yellow);
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worldRenderer.DrawRollover(u);
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}
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float2 dragStart, dragEnd;
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@@ -139,6 +142,7 @@ namespace OpenRA.Widgets
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return false;
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}
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static readonly Actor[] NoActors = {};
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IEnumerable<Actor> SelectActorsInBox(World world, float2 a, float2 b)
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{
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return world.FindUnits(a, b)
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@@ -146,7 +150,7 @@ namespace OpenRA.Widgets
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.GroupBy(x => (x.Owner == world.LocalPlayer) ? x.Info.Traits.Get<SelectableInfo>().Priority : 0)
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.OrderByDescending(g => g.Key)
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.Select( g => g.AsEnumerable() )
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.DefaultIfEmpty( new Actor[] {} )
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.DefaultIfEmpty( NoActors )
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.FirstOrDefault();
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}
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}
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