diff --git a/mods/ra/maps/top-o-the-world/scu36ea.lua b/mods/ra/maps/top-o-the-world/scu36ea.lua index 6838485125..ae1f0ddd0b 100644 --- a/mods/ra/maps/top-o-the-world/scu36ea.lua +++ b/mods/ra/maps/top-o-the-world/scu36ea.lua @@ -285,59 +285,59 @@ WorldLoaded = function() --Units Death Setup Trigger.AfterDelay(DateTime.Seconds(660), function() Utils.Do(USSRDie01, function(actor) - if not actor.IsDead then actor.Kill() end + if not actor.IsDead then actor.Kill("DefaultDeath") end end) end) Trigger.AfterDelay(DateTime.Seconds(744), function() Utils.Do(USSRDie02, function(actor) - if not actor.IsDead then actor.Kill() end + if not actor.IsDead then actor.Kill("DefaultDeath") end end) end) Trigger.AfterDelay(DateTime.Seconds(1122), function() - if not USSRHTank03.IsDead then USSRHTank03.Kill() end + if not USSRHTank03.IsDead then USSRHTank03.Kill("DefaultDeath") end end) Trigger.AfterDelay(DateTime.Seconds(1230), function() Utils.Do(USSRDie03, function(actor) - if not actor.IsDead then actor.Kill() end + if not actor.IsDead then actor.Kill("DefaultDeath") end end) end) Trigger.AfterDelay(DateTime.Seconds(1338), function() Utils.Do(USSRDie04, function(actor) - if not actor.IsDead then actor.Kill() end + if not actor.IsDead then actor.Kill("DefaultDeath") end end) end) Trigger.AfterDelay(DateTime.Seconds(1416), function() Utils.Do(USSRDie05, function(actor) - if not actor.IsDead then actor.Kill() end + if not actor.IsDead then actor.Kill("DefaultDeath") end end) end) Trigger.AfterDelay(DateTime.Seconds(1668), function() - if not USSRV201.IsDead then USSRV201.Kill() end + if not USSRV201.IsDead then USSRV201.Kill("DefaultDeath") end end) Trigger.AfterDelay(DateTime.Seconds(1746), function() Utils.Do(USSRDie06, function(actor) - if not actor.IsDead then actor.Kill() end + if not actor.IsDead then actor.Kill("DefaultDeath") end end) end) Trigger.AfterDelay(DateTime.Seconds(2034), function() - if not USSRMTank02.IsDead then USSRMTank02.Kill() end + if not USSRMTank02.IsDead then USSRMTank02.Kill("DefaultDeath") end end) Trigger.AfterDelay(DateTime.Seconds(2142), function() - if not USSRMTank01.IsDead then USSRMTank01.Kill() end + if not USSRMTank01.IsDead then USSRMTank01.Kill("DefaultDeath") end end) Trigger.OnTimerExpired(function() if not ObjectiveTruck01.IsDead then - ObjectiveTruck01.Kill() + ObjectiveTruck01.Kill("DefaultDeath") -- Set the limit to one so that the timer displays 0 and never ends -- (which would display the game time instead of 0)