Replace repair indicator effect with a Decoration subclass.

This commit is contained in:
Paul Chote
2018-05-19 19:38:19 +00:00
committed by reaperrr
parent 218914458f
commit 2ef6f7c0cc
14 changed files with 250 additions and 125 deletions

View File

@@ -147,7 +147,6 @@
<Compile Include="Effects\FloatingText.cs" />
<Compile Include="Effects\MapNotificationEffect.cs" />
<Compile Include="Effects\RallyPointIndicator.cs" />
<Compile Include="Effects\RepairIndicator.cs" />
<Compile Include="Effects\SpriteEffect.cs" />
<Compile Include="Graphics\RailgunRenderable.cs" />
<Compile Include="Projectiles\AreaBeam.cs" />
@@ -882,6 +881,8 @@
<Compile Include="UpdateRules\Rules\DefineLocomotors.cs" />
<Compile Include="UpdateRules\Rules\DefineOwnerLostAction.cs" />
<Compile Include="UpdateRules\Rules\RenameEmitInfantryOnSell.cs" />
<Compile Include="Traits\Render\WithBuildingRepairDecoration.cs" />
<Compile Include="UpdateRules\Rules\SplitRepairDecoration.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="AfterBuild">