Replace repair indicator effect with a Decoration subclass.
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@@ -23,9 +23,12 @@ namespace OpenRA.Mods.Common.Traits
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if (order.OrderString == "RepairBuilding" && order.Target.Type == TargetType.Actor)
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{
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var building = order.Target.Actor;
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if (building.Info.HasTraitInfo<RepairableBuildingInfo>())
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if (building.AppearsFriendlyTo(self))
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building.Trait<RepairableBuilding>().RepairBuilding(building, self.Owner);
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if (!building.AppearsFriendlyTo(self))
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return;
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var rb = building.TraitOrDefault<RepairableBuilding>();
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if (rb != null)
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rb.RepairBuilding(building, self.Owner);
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}
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}
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}
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