Replace repair indicator effect with a Decoration subclass.
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#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Support;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits.Render
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{
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[Desc("Displays a custom UI overlay relative to the actor's mouseover bounds.")]
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public class WithBuildingRepairDecorationInfo : WithDecorationInfo, Requires<RepairableBuildingInfo>
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{
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public override object Create(ActorInitializer init) { return new WithBuildingRepairDecoration(init.Self, this); }
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}
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public class WithBuildingRepairDecoration : WithDecoration
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{
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readonly RepairableBuilding rb;
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readonly WithBuildingRepairDecorationInfo info;
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int shownPlayer = 0;
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public WithBuildingRepairDecoration(Actor self, WithBuildingRepairDecorationInfo info)
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: base(self, info)
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{
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this.info = info;
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rb = self.Trait<RepairableBuilding>();
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anim = new Animation(self.World, info.Image,
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() => !rb.RepairActive || rb.IsTraitDisabled || !ShouldRender(self));
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anim.PlayThen(info.Sequence, CycleRepairer);
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CycleRepairer();
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}
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protected override bool ShouldRender(Actor self)
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{
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if (!rb.Repairers.Any())
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return false;
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return base.ShouldRender(self);
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}
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protected override PaletteReference GetPalette(Actor self, WorldRenderer wr)
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{
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if (!info.IsPlayerPalette)
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return wr.Palette(info.Palette);
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return wr.Palette(info.Palette + rb.Repairers[shownPlayer % rb.Repairers.Count].InternalName);
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}
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void CycleRepairer()
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{
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anim.PlayThen(info.Sequence, CycleRepairer);
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if (++shownPlayer == rb.Repairers.Count)
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shownPlayer = 0;
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}
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}
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}
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